RtD-Classic Adventure|Roll 35|Ch-2|Enter the Dragon
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Huntsman
Joined: Tue Oct 26, 2010 11:15 am Posts: 128 Location: --->[]<---
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Re: RtD-Classic Adventure |Roll 26| Ch-1 ToCO, Sky Ship Fight!
> Give the newcomer a formal greeting then loot the other chest.
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Fri Jul 20, 2012 12:51 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: RtD-Classic Adventure |Roll 26| Ch-1 ToCO, Sky Ship Fight!
> Hear Mulch's call and jump from the crow's nest down to where he is using cat skills. Smash, loot, steal, and then get my furry hind off their ship.
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Sat Jul 21, 2012 3:37 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: RtD-Classic Adventure |Roll 26| Ch-1 ToCO, Sky Ship Fight!
Hey, just a post saying I havn't forgot about this and stuff, I'll be posting within a few days, or at most within a week.
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Tue Jul 31, 2012 10:53 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: RtD-Classic Adventure |Roll 24| Ch-1 Tomb of the Cursed One
Roll 27 ~~~~~~~~~~~~~~~~~~~~~~~ Game Events Yep, just as I promised, by the end of the week. ~~~~~~~~~~~~~~~~~~~~~~~
[MPC]:TorrentHKU\John= 17+1=18 The pirates start to slowly back away from your ships remaining crew members, and as they eye Mir falling with great speed towards them, their moral breaks and they flee back up the ropes. Deciding to have a bit of fun you unleash a mighty battle roar and watch as their hasten movement causes them to slip and fall to their demise. Those ropes would be the perfect means for boarding their ship... "Screw it, ALLONS-Y!!!" Cutting the end of one of the ropes, you swing down to the lower deck and perform a neat roll, ending up next to Mulch.
TheKebbit\Iron Mauler= 12+1+2= 14 As the pirates retreat back to their ship you look for a way to follow them, only to find a very dazed Mir handing from a rope... perfect. Grabbing on to him you swing across to the pirates ship, unfortunately the rope is not strong enough to support both of you and snaps before you can get all the way across. As luck would have it however, inertia is still a physical law in this realm, and while you manage to make it through one of the lower decks Mir goes flying through one a few higher than you, you don't get to contemplate the ramifications of this however, as Mulch is trying to push you off before you suffocate him.
Nighthawk\Mir Swiftclaw= 1+1=2! Slipping from the crows nest, you see the deck of the ship rushing towards you. Praying to the gods, you are stopped a few mere feet from the ground by a rope that had managed to wrap itself around your ankle. This feeling of relief is short lived however as Iron uses you and your rope to swing to the enemy ship, sending you flying into your new found lizard friend.
Huntsman\Henry= 20+1=21! After giving a brief nod of acknowledgment, you begin rummaging through the lizards thing. You come across a knife to big to use (promptly snatched by the lizard) a clock work bow (promptly snatched by the lizard) and a ton of generic stuff (all of which, promptly snatched by the lizard). Finally the last item in the chest is an ancient tome, with an ancient language inscribed upon the surface, one you just happen to know how to read. It is an elven spell tome, encased with-in it is the memories of thousands of adept magic users, or in this case, just one or two. Before the lizard can stop you, you consume its power and begin to feel the magic flow through you. Next turn, your roll will decide whether you will receive the magic of- <1= Chaosmancy 1-3= Friendship. 4-10= Basic Eletromancy. 10-17= Adept Eletromancy. 18-20= Adept Elementancy. >20= Friendship+. Also for fun, I'll give you +5 points worth of modifiers to play with, enjoy.
maart3n\Mulch= 10+1=11 After yelling for Mir, all you end up receiving is a boot to the head. Irons boot that is. Almost crushing you under his weight, you try to shove him off with little avail.
Harzipan\Kythen Meertreg= 8+1=9 What? No! The elf! He's touching everything! You manage to snatch almost everything out of his grasp, 'almost' being the operative word as he activates your spell tome, while you get thrown into the ground by the force of a flying cat like creature.
~~~~~~~~~~~~~~~~~~~~~~~ Game Events 51 pirates down: 199 left. Quote: The deck's quiet, Misha and Arturia are the only ones left standing. A figure leaps from the deck of the Vengence , landing on her two curved metal peg legs and holding two razer sharp cutlasses. With her twin tails billowing in the strong winds, and a strong look of determination, the Dread Pirate Robin, aka Emi, has finally put up with enough ♥♥♥♥ for the day. "Alright! Which of you two is in charge here?!" Misha holds out an arm to stop Arturia, then motions for her to board along with the other adventurers. Nodding, she bounds off the railing and into one of the hatchs below. Picking up Henry's discarded bow, Misha replies "That would be me." "Alright, then, who are you, and what do you want with my ship? If you were a trader you would have ran as soon as you saw us." "I am Misha the Magnificent, the Meticulous Mage with Mastery of all the Mancys, and what I want is the Dead Desert Scrolls." "Aha! A Necromancer, I should have known only your kind would have the nerve to attack me. Well guess what, I'll never let you have the scrolls! It's the one duty I do to keep this world safe and I'm going to make sure I don't fail it!" "So be it." Misha streams magic into the bow, the string breaks and it straightens out to take a more fitting form for its current user. Bone Breaker Staff! +1 to magic +3 Dark magic (does not stack with previous modifier)
Misha VS Emi
FIGHT!
EDIT: and I totally did not accidently edit over this roll.... and no one was none the wiser, ehehehe...
Last edited by Fail Flail on Mon Aug 13, 2012 2:12 pm, edited 4 times in total.
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Mon Aug 06, 2012 5:51 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: RtD-Classic Adventure |Roll 26| Ch-1 ToCO, Sky Ship Fight!
"WHAT IS GOING ON AND WHY."
Get up and figure out why this is happening.
"Elf. Those were my things. And you got your filthy forest hands all over them AND used- wait. That isn't mine."
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Mon Aug 06, 2012 6:30 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
> Mark: Ponder lack of existence. Become impatient, plant self in RtD sooner. joke warning
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Mon Aug 06, 2012 7:05 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
Miggles\ Mark Finacker= 15You awaken bound and gagged in a small compartment of some sort, a chest perhaps? You find next to you a small ration of food, an empty jar and a note saying Quote: "Sometimes things shouldn't exist before they're meant to, we'll see you again in a dozen rolls or so" Signed~ GM, LL Now what the ♥♥♥♥ is that supposed to mean?
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Mon Aug 06, 2012 8:21 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
>Attempt to chew through gag, and rustle my binds against the many knives I have in my pocket until it comes off.
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Mon Aug 06, 2012 8:40 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
Miggles\ Mark Finacker= 7 Stupid note, why should you listen to it. Cutting your bounds, you skilfully pop the lock on your chest and... Oh... uhh... not what you were expecting. As you stare at the void, the void stares back, it is not amused. You close the chest lid, repair the lock and patiently wait for 'A dozen rolls or so'.
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Mon Aug 06, 2012 8:49 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
> No I don't. I get out, and make myself exist. A dozen is 12. That's almost HALF OF THE ENTIRE TIME THIS RTD HAS BEEN OPEN. If I have to wait that long, thats just bull♥♥♥♥.
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Mon Aug 06, 2012 9:52 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
Or you can just wait until one of us dies. Non died quickly enough due to a very low roll. It could happen again.
Although I'm not sure if he's truly dead or not. I think that his character is going to come back later in the game as a farmer or something, and his new role will be giver of quests.
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Mon Aug 06, 2012 10:05 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
I miss non. "You Fat Metallic bastard, get off!" After the mauler gets off start searching for pirates together, dwarf and iron giant style.
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Mon Aug 06, 2012 12:52 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
YOU GET BACK IN THAT CHEST AND STAY THERE UNLESS YOU WANT YOUR CHARACTER TO BE KILLED BEFORE HE ENTERS THE GAME. The only reason Non died* was by request, a character (or two) may die in up coming events, so get your hopes up for around 12 or so rolls.
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Mon Aug 06, 2012 1:47 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
but thats like a long time ;n; it took you a month to get to roll 12, and another 4 to get to 24 after that. :c
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Mon Aug 06, 2012 2:02 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
Quite your bitching, I'm already going to give you a -1 modifier for your first 3 turns due to butt hurt from void creature rape.
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Mon Aug 06, 2012 2:06 pm |
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