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 Russian Battlefield Equipment [Minor Update] 
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Joined: Sun Dec 19, 2010 10:53 pm
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Location: UPLAND DRUUD
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Post Re: Russian Battlefield Equipment, Now Remastered.
i dont mean practically i mean look wise

http://images.wikia.com/battlefield/ima ... g7a6dm.jpg on your version the rocket looks a little skinny round the middle

check out the theater of the dead mod the russians have a very good RPG


Tue Mar 15, 2011 9:27 pm
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Joined: Mon Jan 25, 2010 11:35 pm
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Post Re: Russian Battlefield Equipment, Now Remastered.
I don't think I'll be updating this anymore.


Fri Mar 18, 2011 3:58 pm
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Joined: Tue Sep 07, 2010 3:36 pm
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Location: RUSSIA
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Post Re: Russian Battlefield Equipment, Now Remastered.
Probably, we can merge our mods in one.
What do you think about it?
Good luck in mod development.
Image
How to you the Sniper?
Thank you for help with translation, Alex.


Last edited by Djavdet on Tue Mar 29, 2011 1:48 pm, edited 1 time in total.



Tue Mar 29, 2011 6:23 am
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Joined: Sat Oct 17, 2009 2:07 pm
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Post Re: Russian Battlefield Equipment, Now Remastered.
Oh, stop it.
Your post is horrible.
Ask me for more understandable translation or don't post at all.
You know that I'm always ready to help.


Last edited by Mad Alex on Thu May 10, 2012 1:52 pm, edited 1 time in total.



Tue Mar 29, 2011 11:49 am
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Post Re: Russian Battlefield Equipment [Gun Balance Update]
I'm working on redoing all the guns ini-wise. I'm balancing the power of the guns, and their prices. I may also add different fire modes. I need to decide if I should remove the trooper, or resprite it to be less of a ripoff. After learning what all of the tools do in audacity, I can also add more unique sounds, and once I find another spriting program besides GIMP, I will resprite the weapons.

EDIT: I've updated the weapons, they should be much more balanced now.


Fri Aug 03, 2012 4:11 am
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Joined: Mon Jun 28, 2010 10:06 pm
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Location: STEPPING INTO THE RING
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Post Re: Russian Battlefield Equipment [Gun Balance Update]
Dual wielding PKPs.
Nuff said.

But seriously, I can't get enough of these dual pkps. They are beautiful. Just beautiful. I just....
Give me a moment. sniffle.

Oh, and fix the spec ops pistol. It's range makes it basically useless now.


Fri Aug 03, 2012 8:29 am
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Joined: Mon Jan 25, 2010 11:35 pm
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Post Re: Russian Battlefield Equipment [Actor Update]
Actor Update, I've redone the wounds and the strength of the trooper, and editing a few things like gibs.
I would like suggestions on what to do next. I was thinking of respriting everything, and getting different sounds.
I also wanted to adapt a more creative theme, instead of the overdone "russian" one.

Although that may take some time, I am currently working on a private modification to replace the normal in-game music with the soundtrack from the video game "DOOM".

Some idea's that I've got were:
- Redo weapons completely, almost from scratch, to be semi-futuristic fictional guns, with stuff like a portable chaingun, rapid fire plasma rifle, double barrel explosive ammo shotgun, and something alike to "powerups", granting temporary invincibility or something.
- Add a simple defense scene against zombies, probably modified from the vanilla ones to only be able to effectively be killed by headshots, resprited, and with custom sounds.


Mon Aug 06, 2012 6:55 am
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: Russian Battlefield Equipment [Actor Update]
Like I've said before, you shouldn't pillow shade your guns.
Also, update the version tag to B27.


Mon Aug 06, 2012 6:57 am
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Post Re: Russian Battlefield Equipment [Actor Update]
Well the Spec Ops is no longer underpowered, which is good.
Dual PKPs still the only reason to download this.

That and the death sound on the actors.
The new, unofficial one. It also happens to be my alarm clock.
Just don't kill more than one at once.

EDIT:
Now with constructive criticism!

Okay. First off the AK74u is useless, as far as I can tell.
The SVD is okay, but it could use less bullet drop. At least it feels like bullet drop, it may be something else.
The grenade is like a bomb. Maybe make it have a smaller explosion?
You could try adding other Kalashnikov rifles. After all, they are Russian.


Tue Aug 07, 2012 3:46 am
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Joined: Mon Jan 25, 2010 11:35 pm
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Post Re: Russian Battlefield Equipment [Minor Update]
I added a health kit, as well as a revolver, a brain unit, and changed some sounds.
The brain unit is an officer, and is much tougher than the normal unit.

I will soon be updating the OP with a credit list.


Mon Aug 13, 2012 5:28 am
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