Re: A script that damages weapons when we uses it?
N4K4T0V wrote:
You're my god aw yeah!
but that script seems a bit hard to mod.
I have just wanted a script that make one wound per 5 shots :/
Just play around with the variables
Code:
--You may change following variables to your likings
self.ParticleMass = 1 --Mass of the projectile fired
self.ParticleVel = 90 --speed of the projectile fired
self.RecoilMulti = 1 --if for some reason you need to change the recoil without changing mass or velocity use this
self.Grip = 1 --This is how fast you regain control
self.MaxTurn = 2
self.MovementPunisherment = 1
self.Durability = 5
But here are the versions of the scripts without recoil, which are simpler
Edit: Sorry, didn't see you didn't want recoil