The UNSC, a HALO mod! v4.0
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UNSC.rte, a HALO mod! (WIP) V3
Nice spriting! *thumbs up*
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Fri Jul 27, 2012 1:48 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: UNSC.rte, a HALO mod! (WIP) V3
Thanks Gotcha! Hey guys, sneak peek at whats next: You can expect rebalanced weapons, jetpacks, actors, a finished ODST drop pod, and Spartans!
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Sun Jul 29, 2012 2:05 am |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: UNSC.rte, a HALO mod! (WIP) V3
The spartan haves shields? If yes, they have that yellow glowing when someone hits them? Are we going to have covenant troops, vehicles and weapons? EDIT: those sprites
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Sun Jul 29, 2012 2:08 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: UNSC.rte, a HALO mod! (WIP) V3
Josie, we're not going to have Covenant. It's a UNSC Mod. Though that would be cool, unsc mod
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Sun Jul 29, 2012 2:13 am |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: UNSC.rte, a HALO mod! (WIP) V3
The spartans will have shields, but just so you know, making shields is hard and very very complicated. CaveCricket48 is helping me out with it, and it wont be exactly accurate at the early stage.
The Covenant faction WILL be included BUT my hands are kind of full with the UNSC, so they will come later.
My goal is to be able to make a Halo.rte, consisting of the UNSC, Covenant, and maybe later, the Forerunners!
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Sun Jul 29, 2012 2:15 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: UNSC.rte, a HALO mod! (WIP) V3
AndyChanglee wrote: My goal is to be able to make a Halo.rte, consisting of the UNSC, Covenant, and maybe later, the Forerunners! It'd be much more practical - at least in terms of adding stock metagame support - to split the factions into Halo-UNSC.rte for UNSC forces and Halo-Covenant.rte for the Covenant. That said if you don't care about not being able to have UNSC vs Covenant metagame battles then it doesn't really matter, but you can't have two loadout sets enabled for a single Tech/.rte or things get wonky.
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Sun Jul 29, 2012 2:44 am |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: UNSC.rte, a HALO mod! (WIP) V3
Arcalane wrote: It'd be much more practical - at least in terms of adding stock metagame support - to split the factions into Halo-UNSC.rte for UNSC forces and Halo-Covenant.rte for the Covenant. That said if you don't care about not being able to have UNSC vs Covenant metagame battles then it doesn't really matter, but you can't have two loadout sets enabled for a single Tech/.rte or things get wonky. Well I was going to make separate UNSC.rte and Covenant.rte. I guess I don't really mean Halo.RTE, but its the thought of including all of the seperate factions in one .rar file that counts. Maybe, after I finish everything, I can make a layout like Gotcha's mod, but that'll be far in the future.
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Sun Jul 29, 2012 5:08 pm |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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Re: UNSC.rte, a HALO mod! (WIP) V3
The heads seem a little..over sized.
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Sun Jul 29, 2012 6:56 pm |
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XxMrmechaxX
Joined: Tue Jul 03, 2012 9:44 pm Posts: 69 Location: under your bed
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Re: UNSC.rte, a HALO mod! (WIP) V3
Yes! a halo mod and nice sprites also
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Sun Jul 29, 2012 7:22 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: UNSC.rte, a HALO mod! (WIP) V3
ryanbob1 wrote: The heads seem a little..over sized. lol, yeah I have noticed that while I was spriting them, but then I realized that it kindof highlights the helmet design, and you really don't notice it as much while in action, so I think its fine unless more people complain about it. Sorry about that, if you're really annoyed Thanks XxMrmechaxX! I have Carter finished, i'm working on Kat now. btw, no Kat hate please, shes just as good of a spartan as the others.
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Mon Jul 30, 2012 1:45 pm |
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RHONON
Joined: Sun Mar 07, 2010 6:23 am Posts: 46
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Re: UNSC.rte, a HALO mod! (WIP) V3
Dude who would hate on Kat? Robot arm. ROBOT. ARM. Crazy hacker cyborg lady in state of the art combat armor wielding humanity's most advanced weaponry, what's not to like?
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Mon Jul 30, 2012 11:34 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: UNSC.rte, a HALO mod! (WIP) V3
RHONON wrote: Dude who would hate on Kat? Robot arm. ROBOT. ARM. Crazy hacker cyborg lady in state of the art combat armor wielding humanity's most advanced weaponry, what's not to like? I wish everybody thought that way, lots of people said she drives badly (saved my life a couple of times, but then again, its an AI driver. Come on.), that she team kills (its happens, come on), which led to lots of people not giving a damn when she died. The bias is pretty evident in Fail of the weak episodes in the comments Kat's 1/2 done btw.
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Mon Jul 30, 2012 11:58 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: UNSC.rte, a HALO mod! (WIP) V3
jesus this mod looks really good.
thing is im absolutely tired of CC after doing some more personal modding as well as some offsets for someone else's mod. the reloading over and over again just makes me not want to bother with it.
that and if i see a joint offset off by a hair i'm just going to freak out. so i'm just gonna wait till you make the mark V's.
the only thing this mod really seems to be missing are spartans like you said.
one suggestion regarding them though. make them tough as ♥♥♥♥ hell, i mean it.
also since this is the unsc at its full capacity again i think you should include airstrikes and orbital bombardment and such. maybe even some longbows? or whatever the human's air attack craft was in halo.
also drop ships. and tanks. i'd love to see that tank in this mod. i can't remember if it hovered or not... probably should make it hover if it uses treads in universe.
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Tue Jul 31, 2012 8:08 am |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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Re: UNSC.rte, a HALO mod! (WIP) V3
AndyChanglee wrote: ryanbob1 wrote: The heads seem a little..over sized. lol, yeah I have noticed that while I was spriting them, but then I realized that it kindof highlights the helmet design, and you really don't notice it as much while in action, so I think its fine unless more people complain about it. Sorry about that, if you're really annoyed I mainly find them annoying by how easily they're hit in the head from oncoming fire. They look swollen almost, i really do enjoy this mod though.
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Tue Jul 31, 2012 5:03 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: UNSC.rte, a HALO mod! (WIP) V3
What I don't get is that I kindof just took one of the Ronin heads and modified it a bit, so I don't get why it looks that big I guess its the helmet. When i'm using any actor, really, I tend to crouch, or at least get behind some cover, so usually the most exposed part would be the weapon and the head. @NeoSeeker- Don't worry, everything you just said is planned for development i'm picky about Offsets too, so you won't see anything too off. The Spartans will be as fair as I can make them to be, without losing their awesomeness however. They'll be tough, but don't expect miracles if you take a rocket to the face.
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Wed Aug 01, 2012 4:39 pm |
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