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 TDExplosives that collide with actors 
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Joined: Mon Oct 11, 2010 1:15 pm
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Post TDExplosives that collide with actors
I like the not-colliding feature for the fact that grenades wont bounce off and possibly break when hitting enemies.

I want to make a grenade that collides with actors, in similar manner to how the Ronin stone used to work.

I want the TDExplosive itself to collide, so that it can be picked back up.


Thu Jul 26, 2012 11:50 pm
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Post Re: TDExplosives that collide with actors
like a knife on a soldier head?
I remember the coalition grenade launcher have a thing like that.


Thu Jul 26, 2012 11:52 pm
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Post Re: TDExplosives that collide with actors
I'm not looking for a sticky script. I just want the 'grenade' to hit actors with the standard game physics.


Fri Jul 27, 2012 12:00 am
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Post Re: TDExplosives that collide with actors
I don't understand cause I'm too tired to making basics things.


Fri Jul 27, 2012 12:02 am
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Post Re: TDExplosives that collide with actors
Before build 27 grenades used to collide with enemies.

Now they just pass through.

Basically, I want a grenade that works like the pre-B27 grenades.


Fri Jul 27, 2012 12:08 am
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Post Re: TDExplosives that collide with actors
haw okay.I use B26 cause B27 wont work on computer.
But I know what you would mean!
a topic has been made for that,maybe there are the answers you need?


Fri Jul 27, 2012 12:12 am
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Post Re: TDExplosives that collide with actors
You could have at least given me a link to the thread. :lol:


Fri Jul 27, 2012 12:19 am
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Post Re: TDExplosives that collide with actors
too...tired......
no just srearch TDexplosives pass though actors or something else and go.


Fri Jul 27, 2012 12:22 am
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Post Re: TDExplosives that collide with actors
I haven't modded in a while, but I'm pretty sure you can do what you want by changing the HitsMOs and GetsHitByMOs settings on the grenade to 1 (aka yes) instead of 0 (which is synonymous with no).

(MOs stands for Movable Objects - basically things that aren't terrain.)

I can't tell you where the code for the grenades are, but that shouldn't be too hard to figure out if you have the files on hand.


Last edited by CrazyMLC on Fri Jul 27, 2012 9:30 am, edited 1 time in total.



Fri Jul 27, 2012 9:26 am
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Post Re: TDExplosives that collide with actors
You might also need to mess with the deepgroup settings, not sure about this though.


Fri Jul 27, 2012 9:28 am
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Post Re: TDExplosives that collide with actors
I'm fairly experienced with modding, I know the HitsMOs properties, but it's not that.

Grenades pass through actors by default now. I just wanted to know if this could be evaded.

I don't think this has anything to do with DeepGroup either, I was rather expecting a script that fixes this.


Fri Jul 27, 2012 10:24 am
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Post Re: TDExplosives that collide with actors
well this is really a big problem...
I don't think this is modifiable.
but this is just me.


Fri Jul 27, 2012 10:38 am
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Post Re: TDExplosives that collide with actors
TDExplosives currently pass through enemies like they aren't there.
This is a confirmed bug. :)


Fri Jul 27, 2012 11:40 am
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Post Re: TDExplosives that collide with actors
HERP DERP I just wanted to know if there is a way for this not to happen :roll:


Fri Jul 27, 2012 12:40 pm
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Post Re: TDExplosives that collide with actors
No, because it's bugged. Derp.


Fri Jul 27, 2012 1:41 pm
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