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 Fleeing AI 
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Joined: Sun Oct 29, 2006 4:26 am
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Post Fleeing AI
Simple enough - Is there a way to make actors flee from enemies rather than walking towards them?


Tue Jul 24, 2012 6:59 pm
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Joined: Fri Dec 30, 2011 3:33 am
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Post Re: Fleeing AI
Sure- give them a pathfinding order that takes them to a point that's further away from the enemy. Look at the pathfinding code in HumanBehaviors.


Tue Jul 24, 2012 7:02 pm
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