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Djavdet
Joined: Tue Sep 07, 2010 3:36 pm Posts: 71 Location: RUSSIA
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Re: Russian Combat Small Arms
It's because of a \ instead of a /. Those slashes (\\) make crashes on mac. updated : v1.3.1 22\06\12 MAC Try this download mediafire v1.3.1 22\06\12 MACdownload mediafire v1.3.1 22/06/12 WIN
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Fri Jun 22, 2012 11:18 am |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: Russian Combat Small Arms
Could you tell Weegee to put this on Unmapped Lands? It would be very nice of you if you ask and of him if he accepts
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Sat Jun 23, 2012 12:30 am |
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Djavdet
Joined: Tue Sep 07, 2010 3:36 pm Posts: 71 Location: RUSSIA
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Re: Russian Combat Small Arms
The development Unmapped Lands 2 I can write files to UL
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Sat Jun 23, 2012 4:53 pm |
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mechwarrior
Joined: Fri Feb 17, 2012 3:46 am Posts: 82
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Re: Russian Combat Small Arms
you need to make a actor of a deployed turret because there is a bug where when a game starts there is a shuttle (with a turret in it) in you're base where the turret spawner is which forces you to scuttle your shuttle if you want the turret out.
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Sat Jun 23, 2012 6:04 pm |
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C4KSoldier
Joined: Sun Aug 07, 2011 12:26 am Posts: 29 Location: NY, New York
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Re: Russian Combat Small Arms
im sorry i fell like im hounding you but on mac now i get this
Attachments:
rcsa mac 1.png [ 37.06 KiB | Viewed 8584 times ]
rcsa mac 2.png [ 38.83 KiB | Viewed 8584 times ]
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Fri Jun 29, 2012 7:31 pm |
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Zeroxys
Joined: Mon Dec 26, 2011 8:39 pm Posts: 30 Location: Here There Everywhere.....EVERYWHERE!!!
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Re: Russian Combat Small Arms
Can anyone tell me how to manually add this to Block Wars? It would be epic to see these guys vs. the seemingly all time winner MDC. (MDC beat AAL)
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Wed Jul 18, 2012 3:49 pm |
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Djavdet
Joined: Tue Sep 07, 2010 3:36 pm Posts: 71 Location: RUSSIA
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Re: Russian Combat Small Arms
Exoskeleton Alligator Need?
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Fri Jul 20, 2012 3:56 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: Russian Combat Small Arms
Oh my God, this looks like a Bear Federation version of that suit Kettenkrad made for his General Industries mod. Yes, I do need it
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Fri Jul 20, 2012 4:27 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Russian Combat Small Arms
Certainly looks cool. And is that a cannon with coaxial machine gun? Way cool.
Reminds me of Bear Fed.
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Sun Jul 22, 2012 2:05 pm |
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Djavdet
Joined: Tue Sep 07, 2010 3:36 pm Posts: 71 Location: RUSSIA
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Re: Russian Combat Small Arms
Joseh123 wrote: Oh my God, this looks like a Bear Federation version of that suit Kettenkrad made for his General Industries mod. Yes, I do need it The Decaying Soldat wrote: Certainly looks cool. And is that a cannon with coaxial machine gun? Way cool. Reminds me of Bear Fed. Yes, the original sprites Bear Federation Sit in Exoskeleton Alligator press the R key Test Exoskeleton Alligator
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Mon Jul 23, 2012 7:48 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Russian Combat Small Arms
Havent seen pilotable vehicles in a long time (I think). And YES, coxial machine gun.
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Tue Jul 24, 2012 12:21 pm |
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Legatus
Joined: Tue Jul 10, 2012 5:17 pm Posts: 27 Location: Somewhere near Hoover dam in alternate future
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Re: Russian Combat Small Arms
I don't want to sound like an ♥♥♥hole, but guns are a bit overpowered if fighting vanilla soldiers. But when you go versus another mod soldiers... well, it feels quite balanced. Whatever, i love spriting and theme of the mod. RUSSIA STRONG.
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Sun Jul 29, 2012 9:07 am |
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VladTheCat
Joined: Thu Oct 18, 2012 4:49 pm Posts: 1
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Re: Russian Combat Small Arms
When update for 1.0?
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Thu Oct 18, 2012 4:52 pm |
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tegabumm
Joined: Thu Oct 18, 2012 10:25 am Posts: 14 Location: Australia
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Re: Russian Combat Small Arms
The DL link for B27 seems to have its file removed for "violation".
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Sun Oct 21, 2012 9:50 am |
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Djavdet
Joined: Tue Sep 07, 2010 3:36 pm Posts: 71 Location: RUSSIA
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Re: Russian Combat Small Arms
I have a new version 1.0 BUT, there was a problem with HumanAI.lua (do not attack the enemy ) Can anyone help? With a standard weapon attack, what's the problem?
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Tue Oct 23, 2012 9:53 am |
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