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 Activity: Block Wars 
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Joined: Sun Dec 19, 2010 10:53 pm
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Location: UPLAND DRUUD
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Post Re: Mission: Block Wars
WEEGEE Y U NO MAC COMPATIBLE (i think :/)
If you need a mac tester just ask


Sun Sep 25, 2011 3:14 am
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Joined: Thu Jun 11, 2009 2:34 pm
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Location: Moscow, Russia
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Post Re: Mission: Block Wars
wooden wrote:
WEEGEE Y U NO MAC COMPATIBLE (i think :/)
If you need a mac tester just ask


I tried to debug mac version remotely but it's really difficult. I'll try to resurrect my MacOS VM someday :)

BTW in B26 you can MANUALLY set resolution to 1600x1200 (if your monitor supports it) and enjoy block wars in it's fullscreen beauty. Best screensaver EVER :)


Sun Sep 25, 2011 6:28 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Post Re: Mission: Block Wars
The railroad spike launcher?

That was a very awesome mod, I remember trying to make some crazy ♥♥♥♥ based on that, but I was too new in lua to make it.

On Topic:

Man, Mehman's bolters are surely crazy ♥♥♥♥ in this! I never saw the buildings that damaged.


Sun Sep 25, 2011 7:15 pm
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Post Re: Mission: Block Wars
Windows and MacOS compatible all in one!


Fri Sep 30, 2011 8:03 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Mission: Block Wars
This is a great scene. Straight to the action, which is the best way to play against AI at this stage imo.

Though it would be nice to have an invisible actor at the center of the map just so that you can select it and have the screen fixed in the best view of the action.


Wed Oct 26, 2011 2:26 pm
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Joined: Wed Mar 07, 2012 5:49 am
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Post Re: Mission: Block Wars
the wehrmacht cant be played, i cant still use theyre troops on other game modes though.


Mon Mar 12, 2012 11:39 pm
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Post Re: Mission: Block Wars
Kettenkrad includes the latest faction files in his mods, try using them instead of the ones bundled with this mod.


Thu Mar 15, 2012 5:29 pm
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Joined: Thu Jan 13, 2011 1:31 pm
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Post Re: Mission: Block Wars
Weegee: "And I will always love you" (for Block Wars)


Fri Mar 16, 2012 2:32 am
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Joined: Sun Dec 25, 2011 7:23 am
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Post Re: Mission: Block Wars
Is there any way to set this as my background or screensaver something?
(Kinda doubt that a fully generated version is possible but just asking anyways)


Tue Mar 20, 2012 3:26 pm
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Post Re: Mission: Block Wars
Updated for B27


Sun Jun 03, 2012 8:26 pm
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Post Re: Mission: Block Wars
is it just me or do modded factions not work in B27? works fine in other modes but not in block wars/tartarus nevermind just me being dumb XD


Mon Jun 04, 2012 11:43 pm
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Joined: Tue Jul 03, 2012 9:44 pm
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Post Re: Mission: Block Wars
Put the lua for a modded faction in but it dosent work (Its general industrys by the way)


Sat Jul 07, 2012 4:05 am
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Post Re: Mission: Block Wars
You need to add the line with your new mod to Factions.cfg or remove asterisk in front of it if it's already there.


Sat Jul 07, 2012 7:05 am
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Post Re: Mission: Block Wars
weegee wrote:
You need to add the line with your new mod to Factions.cfg or remove asterisk in front of it if it's already there.
Thanks i got it to work :D


Sat Jul 07, 2012 8:29 pm
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Joined: Mon Dec 26, 2011 8:39 pm
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Post Re: Mission: Block Wars
I'm having a problem with Unitec Zealots and Shield/Regular units. On startup their actors dont appear but a box does and when i play the it takes a good 5 minutes of 1frame per minute for it to smooth out then the enemy is dummies then they dissapear and they have like 500 brains spawned on the same spot.


Wed Jul 18, 2012 5:37 am
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