View unanswered posts | View active topics It is currently Fri Dec 27, 2024 10:14 am



Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
 Giant coalition zombie man 
Author Message
User avatar

Joined: Wed Apr 25, 2012 4:17 am
Posts: 202
Location: Brisbane
Reply with quote
Post Giant coalition zombie man
What is this mod?


Attachments:
File comment: Where do I find this?
2lmtq2g.jpg
2lmtq2g.jpg [ 58.27 KiB | Viewed 7355 times ]
Tue Jul 17, 2012 12:47 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Giant coalition zombie man
It's a zorn, from AAL Experimental Tech. Pretty old, might need some conversion work to be usable in B27.
viewtopic.php?p=344022#p344022


Tue Jul 17, 2012 1:33 pm
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: Giant coalition zombie man
Shouldn't this be on missing mods section?


Tue Jul 17, 2012 7:20 pm
Profile
User avatar

Joined: Wed Aug 04, 2010 2:31 pm
Posts: 216
Reply with quote
Post Re: Giant coalition zombie man
Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time.


Tue Jul 17, 2012 8:03 pm
Profile
User avatar

Joined: Wed Apr 25, 2012 4:17 am
Posts: 202
Location: Brisbane
Reply with quote
Post Re: Giant coalition zombie man
Joseh123 wrote:
Shouldn't this be on missing mods section?

Missing mods section?


Wed Jul 18, 2012 11:16 am
Profile
User avatar

Joined: Tue Apr 07, 2009 8:24 am
Posts: 193
Location: Australia
Reply with quote
Post Re: Giant coalition zombie man
Azukki wrote:
It's a zorn, from AAL Experimental Tech. Pretty old, might need some conversion work to be usable in B27.
viewtopic.php?p=344022#p344022

Pretty sure it's actually from Undead Apocalypse.

Edit: Specifically the Doom overlord.
Here is a link directly to it from the thread Azukki posted. http://dl.dropbox.com/u/14502419/Cortex%20Command%20Mod%20Archive/UndeadApoc.rar NOTE: I didn't try this version, it won't work due to robot limb being changed to Imperatus.rte instead of Base.rte.
I hastily converted the original version I had laying around so it works with B27, I had to comment out the GoreWeapons because I have no idea how to fix it, I assume it's because you can't have a round be an AHuman anymore but I'm not sure. Hopefully someone who knows what they are doing can have a look at it, otherwise my version had all the actors working.
https://dl.dropbox.com/u/15606445/UndeadApoc.rte.zip


Wed Jul 18, 2012 11:29 am
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Giant coalition zombie man
Cybernetic wrote:
Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time.

"And we walked uphill both ways! Those were times son!"


Wed Jul 18, 2012 1:03 pm
Profile
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
User avatar

Joined: Sun Jan 28, 2007 8:54 pm
Posts: 1070
Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
Reply with quote
Post Re: Giant coalition zombie man
Man I still remember when we had to have a new build before rockets could reliably crush someone to death. You were better off using the rocket exhaust at the time to gib their heads.


Wed Jul 18, 2012 3:28 pm
Profile
User avatar

Joined: Wed Aug 04, 2010 2:31 pm
Posts: 216
Reply with quote
Post Re: Giant coalition zombie man
Lizardheim wrote:
Cybernetic wrote:
Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time.

"And we walked uphill both ways! Those were times son!"


Or when you played so long all the crashed ships made a gib wall up to the top of the map. Which you would then play on top of.
But walking up hill both ways, that's pretty,old.

Hugging, how I miss it, flying into a dudes head, the jet pack way, or even the shield, loosing you legs so you can be faster and more lethal in hugging.

But now the AI has brainssss and I love it, got taken out by a Dalfred who jumped out from behind a rock and killed me with a thumper! While I had a thumper ready and aimed myself. Epic. Still miss hugging though, very original for a game.


Wed Jul 18, 2012 3:39 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Giant coalition zombie man
And in 10 years people will be all like
"hey dude"
"Yea?"
"Remember that old game with pixels n physics n rockets n ♥♥♥♥, cortex commando I think it was called"
"command, and yeah, was pretty ♥♥♥♥ cool"
"I'm pre-ff :wink: "
"pfft ♥♥♥♥♥♥"


Wed Jul 18, 2012 7:09 pm
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: Giant coalition zombie man
Sir wrote:
Joseh123 wrote:
Shouldn't this be on missing mods section?

Missing mods section?

Over here, Sir.


Wed Jul 18, 2012 11:25 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: Giant coalition zombie man
That's a thread, not a section, but whatever.


Thu Jul 19, 2012 12:45 am
Profile WWW
User avatar

Joined: Wed Apr 25, 2012 4:17 am
Posts: 202
Location: Brisbane
Reply with quote
Post Re: Giant coalition zombie man
helifreak wrote:
Azukki wrote:
It's a zorn, from AAL Experimental Tech. Pretty old, might need some conversion work to be usable in B27.
viewtopic.php?p=344022#p344022

Pretty sure it's actually from Undead Apocalypse.

Edit: Specifically the Doom overlord.
Here is a link directly to it from the thread Azukki posted. http://dl.dropbox.com/u/14502419/Cortex%20Command%20Mod%20Archive/UndeadApoc.rar NOTE: I didn't try this version, it won't work due to robot limb being changed to Imperatus.rte instead of Base.rte.
I hastily converted the original version I had laying around so it works with B27, I had to comment out the GoreWeapons because I have no idea how to fix it, I assume it's because you can't have a round be an AHuman anymore but I'm not sure. Hopefully someone who knows what they are doing can have a look at it, otherwise my version had all the actors working.
https://dl.dropbox.com/u/15606445/UndeadApoc.rte.zip


It works!! :D


Fri Jul 20, 2012 10:50 am
Profile
User avatar

Joined: Wed Apr 25, 2012 4:17 am
Posts: 202
Location: Brisbane
Reply with quote
Post Re: Giant coalition zombie man
There should be a survival mode where you have to fight the doom overlord. :grin:


Sat Jul 21, 2012 7:45 am
Profile
User avatar

Joined: Sat Oct 17, 2009 2:07 pm
Posts: 127
Reply with quote
Post Re: Giant coalition zombie man
It was there.


Sat Jul 21, 2012 2:29 pm
Profile ICQ
Display posts from previous:  Sort by  
Reply to topic   [ 17 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.061s | 16 Queries | GZIP : Off ]