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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: UniTec (B27_1.2.0)
Lifter is really, really fun to play around with. Placing turrets has never been so convenient. The new antimatter rifle sprite is better than ever.

The SHIELD flamer sprite isn't all that good though. It's better to have the fuel tank attached to the back of the actor, or have no tank at all.


Tue Jul 10, 2012 8:20 pm
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Location: The Netherlands
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Post Re: UniTec (B27_1.2.0)
@Ace1214: We'll see. I agree, they do need something that can return their stuff into space. :)
@The Decaying Soldat: Is it just the 'backpack' that annoys you or is the sprite itself not good?


Tue Jul 10, 2012 9:29 pm
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Joined: Tue Oct 18, 2011 2:41 am
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Post Re: UniTec (B27_1.2.0)
I'm loving the new version, HOWEVER, why'd you ditch the drop pod? that thing was GREAT for delivering a ticked off tyrone into the middle of the enemy's main hall, smashing to bit a few doors as he went down. also, i'm really thinking the chimera would feel and play better if you made it a mobile artillery unit, with some sort of personal defense system if the enemy grunts get too close. as it is, it's just a sort of tough tank that launches mid-power explosives at OK distances. but if you turned it into a powerful artillery position, then HOOOOO BOY. I'd be in love with the thing.

Oh, and beef up the guns a bit. they don't feel any better than vanilla weapons, and while i guess that makes sense for the SHIELD weapons, i would think the highly advanced unitec boys and girls could pack more heat into a rifle. plus, the mininuke doesn't feel very... nuke-y. if you give it a much more dramatic shockwave and more fire (ALWAYS MORE FIIIIIIIRE) then it could really wreck stuff. i always thought of a mininuke as either a bunker cracker or a bunker cleaner, but this one's just an overpriced door breacher that can double as an effective suicide pack. which leads into the last thing; a fun idea would be to put a pie menu ability on the two unitec robots to suicide blast, with the silver pulling an ok frag-boom, and the gold popping out a mininuke explosion. Just some thoughts, sorry for the over-long post, i love the mod.


Wed Jul 11, 2012 2:56 am
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Post Re: UniTec (B27_1.2.0)
Gotcha! wrote:
@The Decaying Soldat: Is it just the 'backpack' that annoys you or is the sprite itself not good?

Just the backpack.


yordoom wrote:
text

I don't know about turning the Chimera into an arty, I wouldnt mind. But I do think it could lose some toughness, and get an anti personnel weapon. Like a close range flamer or a light mortar.

Weapons, though, feel quite good right now, I wouldn't be pushing for changes on that.

The nuke IS kind of underwhelming, but we've seen more powerful bombs that would tear a hole in your computer RAM. I enjoy the non-lagging explosions.


Wed Jul 11, 2012 8:36 am
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Post Re: UniTec (B27_1.2.0)
@yordoom: The droppod is practically useless due to not being able to drop it anywhere on the map, except where your brain is. And I am sure most wouldn't drop it there, because it would ruin their own bunkers/squish their units.
After also not fitting unitec's dropship style anymore I decided to scrap it.
If enough people want it back then I might think about it, even though I wouldn't see the use.

I think the Chimaera is pretty powerful. It launches damaging shells that fly faster than any other weapon in this mod, insta-killing or at least knocking the unit across the map. It can crush small actors under its tracks and can take a punch.
I thought about adding a gun once, like on the dropships. Have to think about it. It would be really a close range gun though. Something that can shoot people that are walking behind the cannon's reach for example.

The nuke insta-kills probably everything on a direct hit. I think that's enough. Superweapons that destroy half the map aren't really my thing. ;)

I also thought about giving the robots that. It might happen someday. :)


Wed Jul 11, 2012 4:22 pm
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Post Re: UniTec (B27_1.2.0)
Gotcha! wrote:
Also, please tell me if the footstep sounds are annoying. I don't think I am too fond of them myself. (Especially when fighting against an army of my guys. *taptaptaptaptaptaptaptaptapaptaptaptaptpatapstopbloodywalking!*)


I think the worst part with footstep-based striding sounds is they can trigger even when the actors is falling and walking. Jetpack on? No stridesound. Falling? Stridesound if you try to move. :???:


Thu Jul 12, 2012 5:13 am
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Post Re: UniTec (B27_1.2.0)
The thing about the chimera is that it's super tough. The player would be doing nothing, soaking up damage until the next shot reloads. I kind of want the responsibility of keeping the tank alive in the players hands: lower toughness + secondary weapon to fend off agressors during turret down time.


Thu Jul 12, 2012 3:53 pm
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Post Re: UniTec (B27_1.2.0)
Arcalane, that happens because you're walking on sunshine.
But yeah seriously, the footstep sounds could be toned down a little.


Thu Jul 12, 2012 3:58 pm
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Post Re: UniTec (B27_1.2.0)
Gotcha! wrote:
@yordoom: The droppod is practically useless due to not being able to drop it anywhere on the map, except where your brain is. And I am sure most wouldn't drop it there, because it would ruin their own bunkers/squish their units.
After also not fitting unitec's dropship style anymore I decided to scrap it.
If enough people want it back then I might think about it, even though I wouldn't see the use.


It's not something i use on defense missions, i'll give you that. but you're not thinking as a total weapon. in an assault, the drop pod is perfect for establishing a beachhead (instant foxhole, you see), or, if you can get your brain close enough, you can punch big bloody holes in the enemy bunker with style.

Also, i'm sorry i didn't frame my thoughts right on the chimera. I just don't think a tank of that size, with that inflexible an aiming radius, is an effective weapon in cortex command. now, if you made it more of a long range artillery system, able to fire its shells at an arc, with different kinds... we might be onto something.


Fri Jul 13, 2012 5:10 am
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Post Re: UniTec (B27_1.2.0)
One of the biggest let downs is the fact that you can't drop anywhere except near your brain site.

If it wasn't for that, I would be playing CC a lot more. I like the idea of mass invasion and large armies.


Fri Jul 13, 2012 1:19 pm
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Post Re: UniTec (B27_1.2.0)
Is the Lifter in the shoplist.ini? I haven't found anything by that name in there.


Mon Jul 16, 2012 7:00 am
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Post Re: UniTec (B27_1.2.0)
Liivo wrote:
Is the Lifter in the shoplist.ini? I haven't found anything by that name in there.

Did you downloaded the last version? Did you enabled all actors, crafts, weapons on the .bat file? Ya hav' too do dat, mayte!


Mon Jul 16, 2012 12:17 pm
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Post Re: UniTec (B27_1.2.0)
Liivo wrote:
Is the Lifter in the shoplist.ini? I haven't found anything by that name in there.

You're absolutely right. I forgot to toss it in there. Whoopsie.

You can easily add it yourself though.
Open shoplist.ini.
Paste
Code:
AddActor = ACDropShip
   CopyOf = UniTec Lifter
   PresetName = UniTec Lifter
   Buyable = 1

right under
Code:
AddActor = ACDropShip
   CopyOf = UniTec Drop Ship
   PresetName = UniTec Drop Ship
   Buyable = 1

(Well, you can paste it in anywhere really, but I like tidiness.)

Then replace the three spaces on each line with a tab.


Mon Jul 16, 2012 1:07 pm
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Joined: Sun Jul 15, 2012 5:29 pm
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Post Re: UniTec (B27_1.2.0)
I really love this mod, but I can't seem to find the L85 in the SHIELD section. Is it removed from the pack or is it just me being stupid?


Mon Jul 23, 2012 7:21 pm
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Joined: Wed Jul 25, 2012 11:36 am
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Post Re: UniTec (B27_1.2.0)
Getting this nasty thing. I had the previous install and worked wonderfully, it's a fun mod. Any ideas?

EDIT: Disregard, thought I had 27, but had 26 instead. Hope this helps anyone else running into similar problems. :3


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Wed Jul 25, 2012 11:50 am
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