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 Trappers: Canyon Town 
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Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
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Post Re: Trappers: Actor Update (Ronin)
superstepa wrote:
I really like the scavenger actor, but his current function (placing a sentry) is a little bit pointless
I think it would make more sense if he would (for example) add the ObjectPrice/10 to your overall gold amount


You get half of the object price in gold when scavenging. The sentry thing is just a bonus. I am trying to come up with an alternative that the scavenger can build, maybe some kind of explosive?


Tue Oct 25, 2011 10:22 am
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Joined: Sat Oct 22, 2011 4:49 am
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Location: England
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Post Re: Trappers: Actor Update (Ronin)
Maybe a Trap making ability? or being able to make second hand mines, remote explosives and grenades.

the fact they're second hand means it has a chance of the explosives happening earlier / Being a dud.


Tue Oct 25, 2011 1:12 pm
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Post Re: Trappers: Actor Update (Ronin)
LordVonKain wrote:
Maybe a Trap making ability? or being able to make second hand mines, remote explosives and grenades.

the fact they're second hand means it has a chance of the explosives happening earlier / Being a dud.


I don't think I want to add more (unnecessary) random elements into cortex command. It is random/chaotic enough as it is ^^

Maybe it would be fun to make him able to create the old distractor device from B23 (made all the enemies go crazy trying to destroy the device, often resulting in them killing each other)


Tue Oct 25, 2011 1:25 pm
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Joined: Fri Feb 25, 2011 3:52 pm
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Post Re: Trappers: Actor Update (Ronin)
maybe add a pie buttons to select which weapon, attached to sentry, to fire with? make one for 1st, one for 2nd and one for both.


Tue Oct 25, 2011 1:46 pm
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Post Re: Trappers: Actor Update (Ronin)
zoidberg wrote:
maybe add a pie buttons to select which weapon, attached to sentry, to fire with? make one for 1st, one for 2nd and one for both.


or just press crouch and the fire button at the same time :P


Tue Oct 25, 2011 2:02 pm
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Trappers: Actor Update (Ronin)
That engine in the glider is amazing!
but... why now I can't shoot while I'm gliding?

(I used to call orbital attacks meanwhile gliding at high speed :-( )


Wed Oct 26, 2011 8:26 pm
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Joined: Sat Oct 15, 2011 4:19 pm
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Post Re: Trappers: Actor Update (Ronin)
I was only trying to make the M60 into a M249 SAW.......why does it crash where it did?

Fixed, i accedentaly used spaces on a lower line :oops:


Sat Nov 05, 2011 8:31 pm
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Joined: Sun Sep 11, 2011 11:48 pm
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Post Re: Trappers: Actor Update (Ronin)
Can you make it like if you press certain button on manta your actor in it will jump out and stuff and get back in it?
i would be cool if you could do that and i downloaded this mod cuz i thought the ACTOR will jump out and stuff so yeah...


Sun Nov 06, 2011 12:07 am
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Post Re: Trappers: Actor Update (Ronin)
i espeacialy like the tactical crossbow.
no way that can be improved its to damn awsome


Fri Jun 08, 2012 8:02 pm
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Post Re: Trappers: Actor Update (Ronin)
It looks like some new guys at the forum are just Necromancers who like to make dead posts raise again as zombies... just sayin'


Sat Jun 09, 2012 3:09 am
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Post Re: Trappers: B27! New weapon: Gungnir
Update: B27 and new weapon: Gungnir


Thu Jul 12, 2012 11:07 am
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Post Re: Trappers: B27! New weapon: Gungnir
Really like the new weapon.
But,it seems the 'Scavenge' button for the Scavenger doesnot seem to work.Seems to do with about 'GoldValue'


Thu Jul 12, 2012 12:17 pm
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Joined: Tue Jul 10, 2012 5:17 pm
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Location: Somewhere near Hoover dam in alternate future
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Post Re: Trappers: B27! New weapon: Gungnir
You, good sir, just won all of the internets.
Your new rocket launcher is way more useful than almost any other explosive weapon(vanilla, i mean).
Also, as I noticed, you are a little bit inspired by the UT game series, so, can you add some kind of heavy actor who looks like Axon from UT2004? Old, rusty, slow cyborg with shitty jetpack, but kinda hard to get killed.


Thu Jul 12, 2012 12:30 pm
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Post Re: Trappers: B27! New weapon: Gungnir
Silverarm wrote:
Really like the new weapon.
But,it seems the 'Scavenge' button for the Scavenger doesnot seem to work.Seems to do with about 'GoldValue'


Dang, I knew I forgot something, the question just is why they made this value unreadable/editable in B27, and if there is a way to get around it :/



Legatus wrote:
You, good sir, just won all of the internets.
Your new rocket launcher is way more useful than almost any other explosive weapon(vanilla, i mean).
Also, as I noticed, you are a little bit inspired by the UT game series, so, can you add some kind of heavy actor who looks like Axon from UT2004? Old, rusty, slow cyborg with shitty jetpack, but kinda hard to get killed.


Thanks :)

Oh and that is actually a great idea, he would kinda fit in :=)


Thu Jul 12, 2012 12:46 pm
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Post Re: Trappers: B27! New weapon: Gungnir
akblabla wrote:
Oh and that is actually a great idea, he would kinda fit in :=)


I knew that you will like it :grin: . Also, moar UT themed weapons like Ripper? Because Ripper will fit in awesomly.


Thu Jul 12, 2012 12:57 pm
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