Asklar wrote:
1. When you build a huge base with many actors, you probably reach the MOID limit; this means that there can't exist additional movable objects, hence the non-spawned enemies. To fix this, just build simpler bases with less guards.
2. I think this can be because either A) You placed too many actors, like in point 1, but there is still room for one or two to get spawned or B) You lowered the difficulty.
I hope this helps!
Is being around 255 or 250 the limit? if so the limit really needs to be higher