View unanswered posts | View active topics It is currently Thu Dec 26, 2024 8:42 am



Reply to topic  [ 154 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 11  Next
 Roll to Dodge - Experimental (6/6) - Roll 16 
Author Message
User avatar

Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 5
>Quickly shift the hatchet to my offhand, and grab the sword from the floor with my other hand. start swinging both weapons around at #4.


Wed Jul 11, 2012 8:09 am
Profile
User avatar

Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 5
Waitwaitwaitwaitwait.


Wed Jul 11, 2012 8:11 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 5
Wait for ACTION.


Wed Jul 11, 2012 9:44 am
Profile WWW
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 5
Oh come on, that was such a glorious moment for me!

"More blood..."
Head over to the unconscious soldier, and using Power Flow (2), crush his head under my foot.


Wed Jul 11, 2012 2:56 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 5
♥♥♥♥♥ THAT ONE IS MINE.


Wed Jul 11, 2012 4:28 pm
Profile WWW
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 5
Calm your tits son, you can have the next room. Why not steal #4 for yourself?


Wed Jul 11, 2012 5:32 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 5
Two people are already going after that one and you already stole a kill from me once.


Wed Jul 11, 2012 5:42 pm
Profile WWW
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 5
Kills don't matter, all that matters is we pass the room, if I am not mistaken. I'm pretty sure we all get the same amount of SP.


Wed Jul 11, 2012 8:48 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 6
__________________________________________________

Roll 6
__________________________________________________

World Events:





(Ociamarru)
Brick : 1
[ 1 ] = 4 (+2 +1)
> "More blood..."

Heading over to the unconscious soldier, Alphonse dashes past you and punches the soldier in the throat, dislodging his head before you can get the kill.

Then, everything goes white, and when you can see again, you find yourself in front of a fancy vending machine.

Race : Lupus
Intel : 2
Mana : 16/20
SP : 4
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Cut Right Arm (-4 Right arm use)





(Harzipan)
Isaac : 2
[ 6 ] = 6
> You stand by, letting your buddies do clean-up.

Then, everything goes white, and when you can see again, you find yourself in front of a fancy vending machine.

Race : Human
Intel : 5
Mana : 10/10
SP : 3
Inventory : (2/5)
- Rapier (-1 Attack Strength, +3 Attack Speed) *R
- Buckler *L

Equipped :

Active Abilities :

Passive Abilities :
- Humanly Strength (+2 Strength)

Conditions :





(Urch)
Urch : 3
[ 2 ] = 4 (+2)
> Switching the Hatchet over to your offhand and whirling around to grab the Longsword, you watch him fall down and kick his feet and you take this chance to swing both weapons at him.

The attacks simply bounce off his armor though.

Then, everything goes white, and when you can see again, you find yourself in front of a fancy vending machine.

Race : Lupus
Intel : 2
Mana : 20/20
SP : 3
Inventory : (1/7)
- Longsword (+1 Attack Speed, +1 Attack Strength) *R
- Hatchet (+1 Attack Strength) *L

Equipped :
- Bag of Holding (+2 Invent)

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :





(Miggles)
Miggles : 4
[ 10 ] = 10
> CHILLIN'

Then, everything goes white, and when you can see again, you find yourself in front of a fancy vending machine.

Race : Chirop
Intel : 10
Mana : 12/15
SP : 3
Inventory : (1/5)
- Dagger (-2 Attack Strength, +2 Attack Speed) *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :





(TorrentHKU)
Alphonse : 5
[ 11 ] = 13 (+2)
> Jumping over the body of Soldier 5, you run as fast as your legs will carry you over to your target before "Brick" can reach him and punch the downed soldier in the throat. A wet crunch is heard, and the head seperates from the body.

Then, everything goes white, and when you can see again, you find yourself in front of a fancy vending machine.

Race : Lupus
Intel : 2
Mana : 20/20
SP : 3
Inventory : (0/5)

Equipped :
Steel Gauntlet *Right Arm
Steel Gauntlet *Left Arm

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :





(CrazyMLC)
CrazyMLC : 6
[ 2 ] = 2
> Letting loose some more laughing, you use Thermic (6) on Soldier 4's footwear, and he hops around from foot to foot yelling until eventually falling down and kicking his feet around.

Then, everything goes white, and when you can see again, you find yourself in front of a fancy vending machine.

Race : Chirop
Intel : 10
Mana : 1/15
SP : 3
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Leech (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :





World Events:

Loudspeaker: "Okay, that's good enough. You all get 3 SP each. Make your item selections and we'll move on to the next round. Also, several experiment componets have been updated, so please check over anything to familiarize yourself with the changes."

Update:
Shop updated! Please check catalogue.
Weapons and spells updated! Please check catalogue.
Lupus new passive ability: Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)



Map


Wed Jul 11, 2012 11:17 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 6
> Walk over to Human Vending Machine, see if any different.
> New plan. Wait idly.
> NEW NEW PLAN. I WILL EAT MAGIC. Mana Flow and Leech.


Wed Jul 11, 2012 11:23 pm
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 6
Loudspeaker: "The vending machines are all the same."


Wed Jul 11, 2012 11:26 pm
Profile
User avatar

Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 6
Purchase Chainmail.

"Fancy."


Wed Jul 11, 2012 11:26 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 6
"Expert mad magicians can't survive off of meager amounts of SP like this, loudspeaker girl! THIS IS AN OUTRAGE!!"
> Buy Mana Link and Power Flow
"By the way, I'm Cupcake. What's your name?"


Last edited by CrazyMLC on Thu Jul 12, 2012 2:01 am, edited 6 times in total.



Wed Jul 11, 2012 11:43 pm
Profile WWW
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 6
Select the staff - if it's given to me this turn, grip it with my right hand.


Thu Jul 12, 2012 12:20 am
Profile
User avatar

Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
Reply with quote
Post Re: Roll to Dodge - Experimental (6/6) - Roll 6
>Acquire Buckler. Save the extra 1 SP.


Thu Jul 12, 2012 12:30 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 154 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 11  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.136s | 14 Queries | GZIP : Off ]