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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: Cortex Command RTS
He's one of the best mod-making-robots, that's for sure.
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Tue Jul 10, 2012 7:19 pm |
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NikolaiLev
Joined: Fri Aug 26, 2011 3:06 am Posts: 42
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Re: Cortex Command RTS
Wow. You know, I wanted to make something like this myself someday, but I decided it would've been impossible and required modifying hardcoded stuff.
Way to solidfy and snatch away my dreams in one fell swoop. :c
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Wed Jul 11, 2012 3:54 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Command RTS
Joseh123 wrote: WeeGee, I am so impressed that you never called someone an idiot or something. That's easy, just work as a system administrator for 10 years
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Wed Jul 11, 2012 7:40 am |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: Cortex Command RTS
weegee wrote: Joseh123 wrote: WeeGee, I am so impressed that you never called someone an idiot or something. That's easy, just work as a system administrator for 10 years Still, I am impressed. You do yoga or something, or you are just a system administrator?
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Wed Jul 11, 2012 6:01 pm |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: Cortex Command RTS
Unrelated but Joseh, your avatar ensures I will never fall asleep again.
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Wed Jul 11, 2012 11:35 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: Cortex Command RTS
Hellevator wrote: Unrelated but Joseh, your avatar ensures I will never fall asleep again. I took that photo on my webcam EDIT: Oh, and I still think you should stop with all those "BUUURP's" while you sleep And I'm starting to like this mod
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Thu Jul 12, 2012 4:42 am |
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XxMrmechaxX
Joined: Tue Jul 03, 2012 9:44 pm Posts: 69 Location: under your bed
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Re: Cortex Command RTS
if it glitchs on warped maps does that mean you cant use it in the vanilla maps?
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Sat Jul 14, 2012 4:32 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Command RTS
Yep
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Sat Jul 14, 2012 7:11 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Command RTS
Updated: No more seam bug (all hail TheLastBanana !) You can switch to your actors to control them and then switch back to RTS brain to enable RTS mode again.
Now it's quite trivial to add mass behavior controls to pie menu, probably in the next version.
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Sat Nov 10, 2012 9:02 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Command RTS
Updated. Now you can set AI modes via pie-menu.
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Sat Nov 10, 2012 3:57 pm |
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Bad Boy
Joined: Fri Sep 10, 2010 1:48 am Posts: 666 Location: Halifax, Canada
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Re: Cortex Command RTS
Awesome, you saved me the trouble of doing all this myself when I finally put it to use. Thanks!
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Sat Nov 10, 2012 7:20 pm |
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tankmayvin
Joined: Mon Oct 01, 2012 7:14 am Posts: 95
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Re: Cortex Command RTS
Nifty!
If you cooked this up in 2hr, I can't imagine what you could cook up in more time. If you can mod CC to improve unit control and combine it with the flaky AI responsiveness/awareness it would massively change this game around for the better.
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Sun Nov 11, 2012 10:01 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Command RTS
Fixed all seam-related issues. You can also enable RTS mode by pressing the SPACE button like in UL2. To select all actors on screen or all available actors use pie menu.
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Sat Dec 22, 2012 11:28 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [B31] Cortex Command RTS
Updated for B31. No need to place special brain anymore.
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Sat Mar 28, 2015 7:10 pm |
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