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 Cortex Command: Reloaded v. 1.25 OPEN SOURCE 
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Joined: Fri Dec 31, 2010 9:57 pm
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Post Re: Cortex Command: Reloaded v. 1.16
I am using the version from that site ^ but logged in using my HIB url...


Sun Jul 08, 2012 4:21 pm
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Post Re: Cortex Command: Reloaded v. 1.16
Does it have Techion.rte?

Also, missing YellowTiny? That's an ancient file.

Uh... you sure you didn't, say, install B27 into a previous build, like over the top of B26? If so, do a clean install of the latest B27 (i.e., back up your mods to another folder, delete everything, reinstall), then install this.


Sun Jul 08, 2012 7:15 pm
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Post Re: Cortex Command: Reloaded v. 1.16
It does not contain Techion. Oooh! It could be because it's the mac version....?


Sun Jul 08, 2012 8:22 pm
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Post Re: Cortex Command: Reloaded v. 1.16
Yup.

Unfortunately, Data Realms does not plan to release a Mac version of that point release, and will not be updating for Mac users until 1.0, apparently.

Sorry, it's one of the pitfalls of using bleeding-edge features in a mod.


Sun Jul 08, 2012 8:40 pm
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Post Re: Cortex Command: Reloaded v. 1.16
Ok. Thanks for the information, anyways!


Sun Jul 08, 2012 9:26 pm
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Post Re: Cortex Command: Reloaded v. 1.17
Version 1.17 released.

Fixes: Imperatus Shardgun is (slightly) more reliable; various other things addressed.

Changes:

Doors got buffed a lot.
Metal material's been buffed to be less-easily destroyed by most weapons / items. This probably means that I'll need to buff the placed explosives, but frankly I'm not even worried about them yet.
All of the ACrabs are slower and have less-powerful jetpacks.
Imperatus weapon costs are up by 50%.
Browncoat flame weapons had many changes made to better-balance them and cause a lot less lag. Not sure this process is done yet, but it's a step in the right direction, and I have a much better appreciation for what kinds of things cause the most lag on this engine.
New FX for Dummy Jetpack.
Thumper buffed.
Ronin's Viper works as advertised, and Ronin in general are a little tougher.
Various other minor balance changes and fixes.

Adds: New heads for the Dummy Engineer and Sniper, other minor stuff.

Need to get the Browncoat's Dread / Turret done for the next build and build a turret for the Ronin so that all of the factions have the basics.

I'm thinking the Ronin should have a Turret they can set up via a Lua'd placeable, kind of like those automatic guns in the old Aliens movie. That would be cool.

Not quite sure what I'd like to do with the Browncoats' Dread or Turret; they're already really fearsome, so IDK- maybe a light hovering scout for the dread and something pretty heavy for the Turret? I'd like opinions about what would be in-canon for them but not make them even more OP, since eventually they're going to have to be balanced...


Mon Jul 09, 2012 6:50 pm
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Post Re: Cortex Command: Reloaded v. 1.17
Got the deployable turret done; that was really easy :-) Need to work on the sprites more, but it's functional, should add a lot of flex to the Ronin.

[EDIT]Played with it for five minutes; I'm pretty sure this is something I need to seriously consider giving to everybody. I know deployable turrets have been done before, but I'd never played with them, so I had no idea how this was going to go.

It's pretty remarkable how giving you the ability to plant turrets can change gameplay; no more "I can't place that because it's underground" nonsense. IDK whether I can ever get the AI to use it well, though.[/EDIT]


Mon Jul 09, 2012 9:21 pm
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Post Re: Cortex Command: Reloaded v. 1.17
Early WIP of the Ronin Dropship. Engines are just placeholders.

Not quite sure where I want to go with their rocket / light delivery vehicle, but this will be heavily-armored and fast, if a bit crude, in keeping with the Ronin canon.
Image


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Tue Jul 10, 2012 1:10 am
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Post Re: Cortex Command: Reloaded v. 1.17
Got it assembled and functional after dealing with RL for the day; I was expecting more trouble than it was :-)

Image

Anyhow, I'll do some adjustments and get another build out, let people play with Ronin now that they can defend their LZ and have unique transport :-)


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Tue Jul 10, 2012 4:07 am
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Joined: Fri Sep 10, 2010 1:48 am
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Location: Halifax, Canada
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Post Re: Cortex Command: Reloaded v. 1.17
While that ship is pretty awesome looking (though also weird with its flimsy wings) I'm not sure it really fits ronin. The red doesn't really match their browns and they've never been a blatantly pirate themed faction, more scavenger style, though maybe that's just my opinion of them.
It could be put to great use for a pirate mod though :D


Tue Jul 10, 2012 4:40 am
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Post Re: Cortex Command: Reloaded v. 1.17
Well, canon description is that they're basically space pirates:
Quote:
These outcasts travel in rusty old ships hoping to prey upon unprepared colonies and transports.
So I went with that.

Prom's descriptions of them being the desperate outcasts and criminals of all of the planets Tradestar's basically destroyed by their horrific industrial policies would put them more on a par with, say, Somali pirates IRL than some funny little guys with silly names. I've always been kind of irked that they have felt like something that was just put in as a content test / filler instead of being fleshed out.

I'd rather take the backstory seriously than put together a silly-looking nuts-and-bolts ship, personally; the thing about the backstory is that if it's taken literally the Ronin are basically antiheroes in a fairly amoral game universe, and they're the only faction whose lives are on the line. If there's any faction I'd root for it, it would be them, but they're clearly not Nice People so I chose a more edgy look :-)

[EDIT]Version 1.18 released.

Adds Ronin LMG Turret, Backpack MG, Ronin Dropship and a few other odds and ends. Viper comes with a Backpack MG, which pushes her to the top of the heap in terms of per-mission expense but allows her to porc somewhat.

That the Backpack MG allows Ronin players to porc is a very interesting development; I'd like to hear playtesting feedback about what people think about that.
[/EDIT]


Last edited by xenoargh on Tue Jul 10, 2012 6:01 am, edited 1 time in total.



Tue Jul 10, 2012 5:40 am
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Post Re: Cortex Command: Reloaded v. 1.17
xenoargh wrote:
Prom's descriptions of them being the desperate outcasts and criminals of all of the planets Tradestar's basically destroyed by their horrific industrial policies would put them more on a par with, say, Somali pirates IRL than some funny little guys with silly names. I've always been kind of irked that they have felt like something that was just put in as a content test / filler instead of being fleshed out.


It really shouldn't need to be stated that the reason they haven't been fleshed out much is because they were intended to be part of a more 'linear' single-player campaign mode, which has been scrapped. :roll:

Anyway... the sprite's alright, but at the same time it's ridiculous (gigantic skull-and-crossbones? seriously?) and is thematically inappropriate according to what you quoted just now. It could work for a 'well-funded & well-equipped pirate/crime syndicate'-type faction that are a whole new entity, but as an addition to the Ronin? No way.

What I'd suggest doing (if you were feeling fancy and maybe up for the challenge) is having several different craft designs that are used at random when you call in the Ronin craft. Maybe think more 'salvaged and repaired Tradestar equipment'. Cobble some stuff together out of gibs and scrap! It's not particularly original as ideas go, but it would actually fit the faction concept.


Tue Jul 10, 2012 6:01 am
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Post Re: Cortex Command: Reloaded v. 1.18
Quote:
It could work for a 'pirate/crime syndicate'-type faction

Canon:
Quote:
They use bodies belonging to convicts and occasionally some unfortunate civilian who got lobotomised after getting with the wrong crowd. Desperate poor people have also been known to rent their body (with their 'muted' brain still inside) in the hope of being able to afford disembodiment. The ranks of the Ronin are often infused with new blood every time FreeTrade kills a star system, i.e. pull out their TradeStars.
Sounds like they're basically nasty organized criminals with an environmentalist theme, doesn't it? :-)

Moreover, it doesn't say anything about using Tradestar scraps or whatnot in the official canon; if that's been stated somewhere else by Prom, Data et al, please provide a working link. All it says in their faction description is that their weapons are "primitive"; I think people have read a lot of different things into that that aren't actually canon, but I just know of this one lore page :-)


Tue Jul 10, 2012 6:11 am
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Post Re: Cortex Command: Reloaded v. 1.18
xenoargh wrote:
Quote:
It could work for a 'pirate/crime syndicate'-type faction

Canon:
Quote:
They use bodies belonging to convicts and occasionally some unfortunate civilian who got lobotomised after getting with the wrong crowd. Desperate poor people have also been known to rent their body (with their 'muted' brain still inside) in the hope of being able to afford disembodiment. The ranks of the Ronin are often infused with new blood every time FreeTrade kills a star system, i.e. pull out their TradeStars.
Sounds like they're basically nasty organized criminals with an environmentalist theme, doesn't it?

Moreover, it doesn't say anything about using Tradestar scraps or whatnot in the official canon; if that's been stated somewhere else by Prom, Data et al, please provide a working link. All it says in their faction description is that their weapons are "primitive"; I think people have read a lot of different things into that that aren't actually canon, but I just know of this one lore page


Quote:
These outcasts travel in rusty old ships hoping to prey upon unprepared colonies and transports. They have little or no armour, antique weapons and crazy haircuts. They use bodies belonging to convicts and occasionally some unfortunate civilian who got lobotomised after getting with the wrong crowd. Desperate poor people have also been known to rent their body (with their 'muted' brain still inside) in the hope of being able to afford disembodiment. The ranks of the Ronin are often infused with new blood every time FreeTrade kills a star system, i.e. pull out their TradeStars.


...it doesn't need to be 'canon', because if you stick to that so closely you're writing yourself into a corner given there's so little of that canon in the first place. The Ronin using scrap and salvage is a simple extrapolation based on what we know. The Ronin are not well-funded or well-equipped. They have to make-do with whatever they can steal, 'borrow', beg, or, most importantly, salvage.

After any battle, there will be piles of scrap and junk lying around. Most factions are probably going to ignore it until it gets in the way, then move it somewhere else. The Ronin are pirates and scavengers, technological vultures grabbing whatever scraps they can get ahold of. They'd have to be stupid not to put some of that scrap to good use.


Tue Jul 10, 2012 8:01 am
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Joined: Sun Jul 08, 2012 8:20 pm
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 Re: Cortex Command: Reloaded v. 1.18
I really love the idea of this mod and would love to give it a go, but It crash's right after it finishes loading. I'm using B27 and have no other mods installed. Any idea what might be happening?


Tue Jul 10, 2012 4:39 pm
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