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 Roll to Dodge - Experimental (6/6) - Roll 16 
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Post Roll to Dodge - Experimental (6/6) - Roll 16
Welcome to Roll to Dodge - Experimental. The goal of this game is simple: survive to make it to the next round. The rules, a little more detailed, and of course, experimental.



Rules




At the end of each round, you can buy new items, abilities, and other things with Shop Points (SP). You can refund items for the price they're sold for, and you can sell scavanged items as well.

Shop:




Character Sheet

Race:



You start with 4 SP. List what items from the shop you want, and list what race you'll be as well. And no, you cannot fly if you're a chirop.


__________________________________________________

Players:

1. Ociamarru
2. Harzipan
3. Urch
4. Miggles
5. TorrentHKU
6. CrazyMLC

__________________________________________________

Dead List:


__________________________________________________

Waiting List:

1. nicolasx
2. Roast Veg
3. maart3n


Last edited by CaveCricket48 on Sun Aug 26, 2012 9:23 pm, edited 33 times in total.



Mon Jul 09, 2012 4:48 am
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Post Re: Roll to Dodge - Experimental (0/6)
Lupus with Mana Flow and Power Flow. They call him Brick.


Last edited by Ociamarru on Mon Jul 09, 2012 7:03 am, edited 2 times in total.



Mon Jul 09, 2012 5:03 am
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Post Re: Roll to Dodge - Experimental (0/6)
Human with a Buckler, along with a Rapier. He is called Isaac.

Question: What is our max inventory without a bag? I didn't see it anywhere in the rules, but I may have missed it.


Last edited by Harzipan on Mon Jul 09, 2012 9:36 am, edited 2 times in total.



Mon Jul 09, 2012 5:17 am
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Post Re: Roll to Dodge - Experimental (0/6)
Lupus with bag of holding and a hatchet.


Mon Jul 09, 2012 6:19 am
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Post Re: Roll to Dodge - Experimental (0/6)
Chirop with Mana Flow + Thermic and Dagger.


Mon Jul 09, 2012 6:33 am
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Post Re: Roll to Dodge - Experimental (4/6)
Lupus, Steel Gauntlet, Steel Gauntlet.
I think I'll name him Alphonse.


Mon Jul 09, 2012 6:43 am
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Post Re: Roll to Dodge - Experimental (5/6)
I'm in.
Chirop, Mana Flow, Leech, Thermic.


Ocia, HKU, mind if I buddy up with you two? I'll use you as batteries and buff you and stuff, it'll work out great.


Mon Jul 09, 2012 9:26 am
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Post Re: Roll to Dodge - Experimental (5/6)
according to cave everyone is on the same team
i hope that wasnt something i wasnt supposed to say


Mon Jul 09, 2012 10:00 am
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Post Re: Roll to Dodge - Experimental (5/6)
Pfft doesn't mean we can't group up into platoons.


Mon Jul 09, 2012 10:06 am
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Post Re: Roll to Dodge - Experimental (5/6)
I'm thinking that this is going to be more like Roll to Die, due to the in-between round shop. If so, then the areas should be small enough that we would only need one group.


Mon Jul 09, 2012 10:08 am
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Post Re: Roll to Dodge - Experimental (5/6)
I can (or will be able to in the distant future) only buff so many people, my friend. It might increase our efficiency if we used the buddy system.

Maybe just one lupus per non-lupus?


Mon Jul 09, 2012 10:09 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 1
__________________________________________________

Roll 1
__________________________________________________

World Events:
"Hello? Is this on?"
A loudspeaker sounds itself to life with a female voice. The rollers find themselves in a large, rectangular room with white tiled floors and black, metal walls. The ceiling above is high with numerous lights providing plenty of illumination.
"Welcome, party 327. You have been selected for this testing operation which I am not permitted to explain to you in detail. I will, however, tell you that you're meant to work together, and that anyhing that isn't one of you six is a non-friendly. Good luck!"
A wall raises to the east(?), revealing another group of 6. This one looks like they're all armored humans with swords and shields.





(Ociamarru)
Brick : 1
[ - ] = -
>


Race : Lupus
Intel : 2
Mana : 20/20
SP : 1
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :

Conditions :





(Harzipan)
Isaac : 2
[ - ] = -
>


Race : Human
Intel : 5
Mana : 10/10
SP : 0
Inventory : (2/5)
- Rapier *R
- Buckler *L

Equipped :

Active Abilities :

Passive Abilities :

Conditions :





(Urch)
Urch : 3
[ - ] = -
>


Race : Lupus
Intel : 2
Mana : 20/20
SP : 0
Inventory : (1/7)
- Hatchet *R

Equipped :
- Bag of Holding (+2 Invent)

Active Abilities :

Passive Abilities :

Conditions :





(Miggles)
Miggles : 4
[ - ] = -
>


Race : Chirop
Intel : 10
Mana : 15/15
SP : 0
Inventory : (1/5)
- Dagger *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :

Conditions :





(TorrentHKU)
Alphonse : 5
[ - ] = -
>


Race : Lupus
Intel : 2
Mana : 20/20
SP : 0
Inventory : (0/5)

Equipped :
Steel Gauntlet *Right Arm
Steel Gauntlet *Left Arm

Active Abilities :

Passive Abilities :

Conditions :





(CrazyMLC)
CrazyMLC : 6
[ - ] = -
>


Race : Chirop
Intel : 10
Mana : 15/15
SP : 0
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Leech (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :

Conditions :





World Events:

Map


Last edited by CaveCricket48 on Mon Jul 09, 2012 6:46 pm, edited 1 time in total.



Mon Jul 09, 2012 10:40 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 1
Wave to the opposing team. Wait for them to come to me.

"I am going to assume that we are all at least semi-skilled in combat with armed foes, correct?


Mon Jul 09, 2012 10:50 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 1
"Hello? I don't suppose you're friendly..?"
> Defend self if attacked, if not, converse.


Mon Jul 09, 2012 10:54 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 1
"I... don't like the look of the stuff they're brandishing over there."
> Hide behind the strong looking, gauntlet-wearing creature beside me.
"Hey, buddy, don't mind if I loiter around back here for a bit, do ya? Oh, by the way, the name's Twinky. Nice ta meetcha."


Mon Jul 09, 2012 11:32 am
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