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XxMrmechaxX
Joined: Tue Jul 03, 2012 9:44 pm Posts: 69 Location: under your bed
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Re: The Wehrmacht - an Axis mod - WWII
Asatruer wrote: After playing a campaign with this great faction for a little while, I noticed that my troops started having multiple duplicates of all of their pre-equiped gear, but not anything they have picked up. I suspect this is due to you having put the gear on the actors in their Infantry.ini and HeavyInfantry.ini rather than in the Loadouts.ini file. Less importantly, the drop pods seem great for when on the offensive, but have a tendency to tear apart my defenses when trying to call in reinforcements. As far as i know all the troops come with there own guns but your right on the drop pod bit
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Sun Jul 08, 2012 11:21 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: The Wehrmacht - an Axis mod - WWII
XxMrmechaxX wrote: As far as i know all the troops come with there own guns... Yes I know, that is what I was trying to imply I thought was the cause of the potential "bug" that I was reporting.
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Mon Jul 09, 2012 12:43 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: The Wehrmacht - an Axis mod - WWII
Kettenkrad wrote: But seriously, I have no idea how to add compatibility for Macintosh users :S IIRC, it's got something to do with the forward slashes in the filepaths needing to be backslashes, or something. In most cases backslashes need to be forward slashes ( / not \ ) , but here I believe the issue is an incompatible .wav codec that the mac version cannot handle. You could make them .ogg files or try exporting them in different ways.
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Mon Jul 09, 2012 6:35 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: The Wehrmacht - an Axis mod - WWII
Thanks for that, Roast Veg. Gotcha! wrote: Edit: Spotting a lot of error messages though. If you want me to spellcheck, give me a poke. Edit2: Oh, seems you're still busy with descriptions, since some of your stuff lacks them. Don't mind me. Edit3: Might be a good idea to either not give your guys an inventory OR giving them a no-cost inventory. Right now the 25oz guy is a bit misleading. EDIT: Well damn, I could have sworn I replied to you, Gotcha @1: Spelling mistakes? :S I really shouldn't work on mods past midnight.. I'll take a look, thanks! @2: Hehe, yeah, I should get onto those too.. @3: Thanks for that, should be fixed now in the next update-thing!
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Wed Jul 11, 2012 2:10 am |
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XxMrmechaxX
Joined: Tue Jul 03, 2012 9:44 pm Posts: 69 Location: under your bed
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Re: The Wehrmacht - an Axis mod - WWII
Instead of the paratrooper with camo you chould make a gestapo agent. Or just make the gestapo agent cheap and weaker and only come with a Luger
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Wed Jul 18, 2012 1:05 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: The Wehrmacht - an Axis mod - WWII
I dled this mod just for the flame guy. I love him. I love the heavy steps, the super heavy armor, the huge fuel tank, and the slow but effective jetpack.
The one thing i would like to see changed is the high pitched techno charge up noise, which doesn't fit the old style flamer.
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Wed Jul 18, 2012 3:46 pm |
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Zeroxys
Joined: Mon Dec 26, 2011 8:39 pm Posts: 30 Location: Here There Everywhere.....EVERYWHERE!!!
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Re: The Wehrmacht - an Axis mod - WWII
So is there a way to put these guys into block wars? EDIT: Sorry forgot to actually look at the mods folders. EDIT 2: Oh jeez and it was already in the block wars folder too.
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Wed Jul 18, 2012 4:02 pm |
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XxMrmechaxX
Joined: Tue Jul 03, 2012 9:44 pm Posts: 69 Location: under your bed
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Re: The Wehrmacht - an Axis mod - WWII
The Decaying Soldat wrote: I dled this mod just for the flame guy. I love him. I love the heavy steps, the super heavy armor, the huge fuel tank, and the slow but effective jetpack.
The one thing i would like to see changed is the high pitched techno charge up noise, which doesn't fit the old style flamer. True dat
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Thu Jul 19, 2012 6:08 pm |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: The Wehrmacht - an Axis mod - WWII
How did I not notice this was updated? diesel punk is always awesome! oh and the Nazis get such snazzy uniforms, you should add an SS officer with the nice hat.
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Mon Jul 23, 2012 4:30 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: The Wehrmacht - an Axis mod - WWII
Forgot to mention: I love that artillery cannon too. I like how its powerful shells are balanced by the slow turn and the lack of AI. I would always build a small base with one or 2 of these and make them the focus of my games.
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Tue Jul 24, 2012 12:18 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: The Wehrmacht - an Axis mod - WWII
111herbert111 wrote: ...you should add an SS officer with the nice hat. Schutzstaffel!Mein leben!
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Tue Jul 24, 2012 1:59 pm |
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XxMrmechaxX
Joined: Tue Jul 03, 2012 9:44 pm Posts: 69 Location: under your bed
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Re: The Wehrmacht - an Axis mod - WWII
Anyone notice that the troopers arm always goes up
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Sun Jul 29, 2012 7:20 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: The Wehrmacht - an Axis mod - WWII
Yes, it's a 'feature', my attempt at a Nazi salute from Hitler's regime.
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Mon Jul 30, 2012 7:02 am |
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Legatus
Joined: Tue Jul 10, 2012 5:17 pm Posts: 27 Location: Somewhere near Hoover dam in alternate future
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Re: The Wehrmacht - an Axis mod - WWII
*Rolled in* Hail to the chump chimp champ! Nice mod.
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Mon Jul 30, 2012 7:09 am |
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Victor111
Joined: Wed Jul 25, 2012 12:04 pm Posts: 4
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Re: The Wehrmacht - an Axis mod - WWII
whats the code for?
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Thu Aug 02, 2012 12:43 pm |
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