
Re: Roll to Dodge - Mecha
Damn, you guys got a nice roll.
Except for Tomaster.
Tomaster
(Vladimír Shurla) [3]: Christ. Hm, well, there's another elevator. Let's try that one.Works for you. You wait behind Sargon, who for some reason is taking a second to leave. Wait, there he goes. You walk with him north up the corridor a bit, then west into another maintenance tunnel. You enter into a very large industrial looking room. There are rows of large machines attached to huge cables, pipes, and vent shafts leading mostly up to the ceiling, with several control booths higher up, connected by catwalks and with ladders leading up around the edge of the room.
Wait.
"...You're not Sargon are you."
Nope, James.
"Oh dammit."PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Shinboku Scalemail
Conditions:
ExoskeletonAmazigh
("Amazigh") [10]: You follow Sargon, watching the back of the group. Thankfully, nothing comes out and bites your asses, and you reach the other elevator without incident.
PilotAbilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless
ExoskeletonJJA79
(James Argus) [7]:"♥♥♥♥, it can never be easy."You bring up the map for a moment, verify your location, and head towards Power Generation. You're not sure if that's where you can turn off the alarm, but it's definitely where you can turn the power back on. And there's probably a manual override for the fire alarm anyway. You notice that Vlad is tagging along, and are glad for the extra hands. You make it to Facility Management with no problem, and find yourself in a long, tall concrete walled room, filled with all kinds of big industrial looking machinery. This is probably where all the heating and cooling, air circulation, stuff like that happens. And right next door is Power Generation.
...You're not Sargon are you.
"Nope, James."
Oh dammit.Hrmph. It wasn't so bad before when you were going slowly down that hallway, but moving faster like this is kinda inconvenient. You can't bend your broken leg, so you're stuck sort of hobbling. Well, you should be fine as long as you don't need to sprint anywhere.
PilotAbilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)
ExoskeletonTokochiro
(John Kosloswa) [8]:"Why don't we blast the door open, and climb to the 3rd floor?"
Because the heavies don't have hands.Good point. You head back to the elevator, and follow Sargon to the other elevator.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:
ExoskeletonDragonXP
(Kaime Freins) [9]:You follow the majority of the group to the other elevator, thankfully not running into anything.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg
ExoskeletonRagdollmaster
(Sargon) [8]:"Christ. Hm, well, there's another elevator. Let's try that one."You head off back down the corridor you just came, leading the others. For the sake of time, you all reach the elevator in one roll.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
ExoskeletonGame Events: James and Vlad are in Facility Upkeep.
Everyone else is at the Maintenance Tunnel Elevator.
Mission Info