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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Map Pack 3 B26 v1.0.0
That sounds awesome. Maybe the door frames without the actual actors within them?
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Sun Jun 10, 2012 10:40 pm |
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Zeroxys
Joined: Mon Dec 26, 2011 8:39 pm Posts: 30 Location: Here There Everywhere.....EVERYWHERE!!!
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Re: Map Pack 3 B26 v1.0.0
Does this work for b27? maybe i'm doing something wrong.
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Sat Jun 16, 2012 4:27 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B26 v1.0.0
Should work for B27. I tested it with the UniTec activities though, not the vanilla ones.
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Sat Jun 16, 2012 5:58 pm |
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Zeroxys
Joined: Mon Dec 26, 2011 8:39 pm Posts: 30 Location: Here There Everywhere.....EVERYWHERE!!!
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Re: Map Pack 3 B26 v1.0.0
For me it keeps sating error in Base.rte/Scenes/Objects/BunkeroMdules/Teleport.wav or something.
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Wed Jun 20, 2012 10:36 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B26 v1.0.0
Ah, crap. Yes, I solved that thing in the version hanging around on my hard drive. I guess it's definitely not B27 ready then.
I'm far from finished when it comes to making it compatible with the campaign though. Might be a long while before this gets a proper update.
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Wed Jun 20, 2012 10:46 pm |
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Razumen
Joined: Wed Dec 15, 2010 11:28 pm Posts: 27 Location: Behind you?!?!!!
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Re: Map Pack 3 B26 v1.0.0
What about an early version with just the building materials with prices for the metagame? That's one thing I really miss in B27.
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Thu Jun 21, 2012 1:57 am |
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Random guy
Joined: Wed Jul 04, 2012 7:10 pm Posts: 7
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Re: Map Pack 3 B26 v1.0.0
Doesn't work at all for me, and YES i did read the read-me Many times. (i DID NOT rename "Map - Objects" and i Have the latest build, and i Did exactly what the readme told me)
The game freezes just as it loads the scenes in the City map. Reading line 3100 something (might remember that number wrong) so i removed City map & tried again, but it does the same on the next (earth)...and the next and the next.
after removing half of them, the game loaded, with only Mario/tetris/darkness maps. Sadly Mario & Tetris Crash when i try loading the actual stages, only Darkness works.
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Fri Jul 06, 2012 6:49 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B26 v1.0.0
I have had no time updating this. As long as the topic says "B26" errors might occur. Have some patience please.
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Fri Jul 06, 2012 7:24 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Map Pack 3 B26 v1.0.0
Random guy, just installed fresh MP3 and it runs smoothly except two references to teleport.wav, but you can download Maps - Objects from SHIELD: Under siege to get this fixed right now. No other errors. Maybe you're using some total conversion mod which messed everything up?
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Fri Jul 06, 2012 7:43 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Map Pack 3 B26 v1.0.0
Yeah, I get the same results as weegee, so I don't know what you're doing, Random guy.
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Fri Jul 06, 2012 8:07 pm |
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Random guy
Joined: Wed Jul 04, 2012 7:10 pm Posts: 7
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Re: Map Pack 3 B26 v1.0.0
weegee wrote: Random guy, just installed fresh MP3 and it runs smoothly except two references to teleport.wav, but you can download Maps - Objects from SHIELD: Under siege to get this fixed right now. No other errors. Maybe you're using some total conversion mod which messed everything up? that's what i did to, and got the same problem, it did the same on the missions in SHEILD. (and as far as i can tell i putt the files needed in there) hmm, could the PC Admin status have something to do with any of this?, been having issues with that.
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Sat Jul 07, 2012 10:24 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Map Pack 3 B26 v1.0.0
Maybe, just copy your whole Cortex Command directory out of Program Files to, say, your desktop and run the game from there. Also check once again if Maps - Objects include exists in Scenes.ini
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Sat Jul 07, 2012 11:24 am |
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Random guy
Joined: Wed Jul 04, 2012 7:10 pm Posts: 7
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Re: Map Pack 3 B26 v1.0.0
weegee wrote: Maybe, just copy your whole Cortex Command directory out of Program Files to, say, your desktop and run the game from there. Also check once again if Maps - Objects include exists in Scenes.ini holy heck Now it works so yeah i had to move it out of Program Files, and run it. should putt that in the readme to or something for future players. thanks for the help ^^
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Sat Jul 07, 2012 12:51 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B26 v1.0.0
Actually, it's common knowledge nowadays that installing CC into program files when using Windows Vista or above causes problems. There have been many topics about this. >_>
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Sat Jul 07, 2012 2:05 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Map Pack 3 B26 v1.0.0
Wait, hang on, I've always had CC in my Program Files (x86) folder, and have had no real problems. I had to change the folder permissions to allow me to edit it manually, but that's it. Have I somehow been dodging a huge bullet, or did I just figure out how to fix it?
Erm.... Sorry about off-topic posting.
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Sat Jul 07, 2012 6:07 pm |
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