View unanswered posts | View active topics It is currently Mon Jan 13, 2025 6:31 pm



Reply to topic  [ 479 posts ]  Go to page Previous  1 ... 24, 25, 26, 27, 28, 29, 30 ... 32  Next
 The Wehrmacht - an Axis mod - WWII 
Author Message
User avatar

Joined: Fri Aug 12, 2011 11:31 am
Posts: 19
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
Kettenkrad wrote:
As for names, Google Translate (<3) gives a nice and easy "MG-Schütze". That should do for now. If any Germans want to help out (in crushing my dignity :P), please do so!


MG-Schütze is alright. You could use the full name: Maschienengewehr-Schütze because apperently the germans like that kind of thing...

I'm really exicted about the metagame with nazis :D Have you thought about tanks?


Thu Jun 07, 2012 10:44 pm
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
I really don't like the sniper... I find him very... not useful. He just uses a bunch of weapons that aren't sniper-like.


Sat Jun 09, 2012 3:03 am
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
You mean.. a sniper, pistol, and booby traps?..

---

Thanks everyone for the responses :)

New version should be up pretty soon, just playtesting now.


Sat Jun 09, 2012 5:10 am
Profile

Joined: Tue Feb 07, 2012 9:25 pm
Posts: 4
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
Kettenkrad wrote:
PrecisionTools wrote:
You don't intend to remove the Volks Officers, do you? I liked them.

>.>
<.<

I, uh.. Might have.. maybe.. removed them?

They weren't really doing anything useful, so...


They served to have most nifty hats and call in artillery. The former is their most important characteristic. Though otherwise I'm pleased with how the update is shaping, keep up the good work.


Sat Jun 09, 2012 5:38 am
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
Kettenkrad wrote:
You mean.. a sniper, pistol, and booby traps?..

---

...
...
...
...
I mean... a... sniper... pistol... and... ahem... it's just that... the sniper... the traps... uh... I mean... hmm... the bullets of his sniper... uh... it's just that... hmm... uh... ok you win.


Sat Jun 09, 2012 3:21 pm
Profile

Joined: Sun Jun 17, 2012 6:15 pm
Posts: 4
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
love that mod can you made more crafts ??


Sun Jun 17, 2012 6:27 pm
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
What's this? Another good mod I missed since I last quited CC?

Looking forward man. And I do suggest add some warning colours (red/yellow) on the fuel tank. It does look more like an ammo tank right now


Mon Jun 18, 2012 11:28 am
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
Would it be better if it were belching smoke?


Mon Jun 18, 2012 11:52 am
Profile
User avatar

Joined: Fri Aug 12, 2011 11:31 am
Posts: 19
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
Kettenkrad wrote:
Would it be better if it were belching smoke?



Why should it? I mean the fuel isn't burning in the tank. you could add a little flame to the flamethrower.
I think you should either add some warning colors or make the tank smaller, although I like it as it is too.


Mon Jun 18, 2012 12:48 pm
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
Well, the original idea was for the fuel tank to act as a jetpack too, and have the jetpack drain ammo from the flamer. I'd recharge slowly or something to make it not suck tho. So I spose it'd have some kind of boiler or something inside.

It was too much effort at the time, however.


Mon Jun 18, 2012 12:53 pm
Profile
User avatar

Joined: Fri Aug 12, 2011 11:31 am
Posts: 19
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
Is it possible to make it stop leaking smoke when it's fully recharged? I think that would be kinda cool.
Is using jetpack + fireing your flamethrower possible?
Do you know when you will add B27 support?


Mon Jun 18, 2012 1:54 pm
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
Sorry for the bump, but Kettenkrad (you don't even need to read this.), are you working on the mod? It just seems to be dead already, it is almost out of the front page. It's just that you were saying that you were working on it a lot and stuff like that, but now it just seems like... you are doing other stuff. Sorry to bother you for that, but I really am wanting to play this mod with new actors, it is and will always be really good. You can keep working on other stuff, you can stay where you are, I just want to know if you are or aren't working on it, and if you are still here.


Tue Jun 26, 2012 3:12 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
Considering he asked for Lua help the other day, I would say he is definitely still modding, but not necessarily this. Also mods well off the front page get updated, just be patient and so long as the modder is active it'll come back eventually.


Tue Jun 26, 2012 3:14 pm
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
Updated with whatever I have at the moment. Bed time now -_-


Tue Jun 26, 2012 4:48 pm
Profile
User avatar

Joined: Fri Aug 12, 2011 11:31 am
Posts: 19
Reply with quote
Post Re: The Wehrmacht - an Axis mod - WWII
Hello!
I find the lack of "ü" disturbing. :D
I really like the Idea of the fueltank-jetpack. The Flammenkrieger is really heavy but he has also a big container for the jetpack so it's perfectly balanced. He's really amazing in close quarters.


Wed Jul 04, 2012 9:36 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 479 posts ]  Go to page Previous  1 ... 24, 25, 26, 27, 28, 29, 30 ... 32  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.051s | 14 Queries | GZIP : Off ]