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 Art Dump 
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Post Re: Art Dump
Miggles wrote:
I though the 2nd one was a real picture at first!
This. Truly amazing job, madmax.


Mon Jun 25, 2012 11:23 am
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Nice drawing! I really like those trapper/explorer kind of characters. :)
You mentioned inking, but from the drawing it looks like pencil only. Did you actually ink it or do you mean refining the original sketch with that?


Mon Jun 25, 2012 11:49 am
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I always look forward to Madmax posts in the Art Dump.


Mon Jun 25, 2012 12:42 pm
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Thanks a bunch guys. @Adriaan: The WIP figure is a light pencil sketch which I then go over with a ballpoint pen before erasing.


Mon Jun 25, 2012 5:30 pm
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some SS13 arts from last year.
Image


Mon Jun 25, 2012 10:06 pm
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Image
a test of the walk cycle in an animation I'm doing (no inbetweens yet), needs tweaking (I think the frame order got mixed up somehow and so the arms, head and tail animation were jacked up but I've since fixed the tail motion)... gotta have something to show by tomorrow... gonna be a long night.


Wed Jun 27, 2012 10:54 pm
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Increase contrast/edit levels before uploading, it's real hard to make out the lines right now!


Wed Jun 27, 2012 11:29 pm
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yeah colour correction was turned on (gets better colours on coloured images but washes out pencil drawings it seems)
Image
another test


Thu Jun 28, 2012 12:49 am
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Removed the picture because my drawings are offending a lot of people. :P


Last edited by Chaos on Tue Jul 03, 2012 8:01 am, edited 1 time in total.



Mon Jul 02, 2012 8:59 pm
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Forums logins finally started working for me again.

now to post what I have been working on in blender.
(speaking of which, Geti, play around with the cycles renderer if you arnt already, gives MUCH nicer results then the default renderer.)


(You can also PM me if you have a somewhat simple request)


Mon Jul 02, 2012 9:47 pm
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Those fruits look really nice.

You tried doing a cut in half one?


Tue Jul 03, 2012 4:46 am
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caekdaemon wrote:
Those fruits look really nice.

You tried doing a cut in half one?



making a good texture for one will have to wait for later this week, im getting a proper art tablet, should allow me to draw up stuff quite a bit faster. thats why the top sliced part of the lemon is hidden in that one.

anyways, for todays project, I made a frag grenade.

by the way my default resolution is half of 1920x1080, its a good compromise between render time and quality.


Tue Jul 03, 2012 5:04 am
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Geti, I remember when you started spriting. It's just amazing how far you've come. Congrats on the progress thus far and good luck on your current project <3


Wed Jul 04, 2012 4:04 am
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You should do a fancy image of casings falling, so it looks like a still shot from a slow-mo video.


Wed Jul 04, 2012 4:13 am
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robolee wrote:
Image
Yeah, this looks better. But there is no perspective for the scene, all objects are rendered from (roughly) the same (object independent) perspective (i.e 3/4 view)... Except the rocket and terrain but I can't really get around the terrain since it's a slice away and there is no depth to show. I admit the lighting is ♥♥♥♥.

Yes! Angry robot missing arm what more do you want.


Thu Jul 05, 2012 10:49 pm
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