I like the art and can't wait to see the walker and the Silver Bane.
Suggestions, based on trying out the Techion guns as they were in that leaked B27:
1. Most of the Techion weapons were fairly weak for costs. They're really pretty, I love the effects and the sounds are old-fashioned sci-fi-ish, which I guess is a matter of taste, but their problems are game-design stuff.
Their big issues are range and speed of delivery; while a lot of them look awesome, the range on the one that goes forward and explodes only looks impressive on 800X600 resolution and in practice I found it very hard to get kills with.
I don't think the helix gun was in the build (or I just didn't bother testing it) but for all that charge-up time it'd better be amazingly powerful, like a hall-cleaning device, otherwise it's totally useless.
About the only gun I really thought was worth buying was the heaviest Pulsar, but it wasn't all that great vs. anything that the Vanilla factions get:
A. Compared to a Coalition Assault Rifle, it's not a great deal more effective and costs more and weighs more and is a bigger target to get hit.
B. Compared to the Imperatus Bullpup... well, let's just say that's not a favorable comparison.
Basically, for what it costs and what it does, it's very UP and needs a huge boost before it'd be worth buying; anything that weighs > 20 had better be a really efficient individual target / crowd-control / spray-and-pray device. In a campaign I'd rather buy TradeStar guns most of the time, tbh, even though they're all very lousy; at least they're cheap.
That and the nanorifle needs to be a lot more effective (like, a definite kill for time) or it's just not worth buying, imo.
Anyhow, that's first impressions; I'd really like the Techion to fit their "elves" theme and have nasty weapons that cost a lot but are actually worth it in a serious game
2. On the Whitebot art, suggest maybe using a light shade line to suggest where the flak vest is separated from the chest and stronger shading on the lit edges.