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 [WIP] Extended Core Factions (5.5 items and rising) 
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Joined: Mon Apr 04, 2011 11:52 pm
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
i'm really happy someone finally made such a mod !
I found the sprite to be excelent, and the handling of the dropships is great!
Can't wait for futur update!



I might not be a good spriter of coder, but i can test for bug and comptability! :)


Tue Jun 26, 2012 5:31 pm
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Joined: Wed Jun 13, 2012 12:03 am
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
Thank you kind sir, I'll do my best. Had to do some university-recruitment stuff lately, so the work was quite a bit slowed down, but I've just added the stationary flak cannon to the complete pack. It's mentioned along stationary cannon in the first post; I've updated only the complete pack, though, so don't download the Coalition-only pack if you want to have newest stuff from now on (or I'll return to divided version later, now it's just a little bit pointless, as the file isn't even big in any way, and you can simply delete the stuff you don't want before pasting it into CC folder)


Tue Jun 26, 2012 6:23 pm
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Joined: Tue Jul 20, 2010 4:28 am
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
i can't wait for the Heavy coalition brainbot and tank!
Uzira is also going to be Epic since nobody did it yet!
but i think someone already made the tank, i just don't remember who -_-'
the cannon inside a bunker also seem to be epic, and nobody thinked about creating it!

if you one day get out of idea or projets, can i recommand the Remnants of Mu-ilaak (Totally Epic! :O ), the heavy coalition (already done but i don't like anyof them, no offense intended ;p ) and the Techion? that would be epic and made Cortex command way more complete!

and i'm going to test the flak cannon, i juste camed back from work ;p


Wed Jun 27, 2012 9:13 am
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
The Techion are soon to be in the vanilla game.
The heavy coa is a standard vanilla troop, unless you're talking about the SUPERheavy coa, of which there are 3 renditions of the exact same soldier. If you don't like them, deal with it, or change them to be what you want them to be.


Wed Jun 27, 2012 9:38 am
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
He talked about "coalition heavy brainbot" as a whole, not "coalition heavy and brainbot". I've mentioned making heavy-brainbot in the to-do list. (First row, first from the right)
Also, I've heard about techion, and damn it'll be cool. Sad thing I've got the HIB version, which isn't instantaneously up-to-date.


Wed Jun 27, 2012 10:43 am
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Joined: Mon Apr 04, 2011 11:52 pm
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
I like the Flak cannon,
it's pretty effective against infantry,
but when shooting at a dropship, it bounce on it.


Wed Jun 27, 2012 7:30 pm
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Data Realms Elite
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
The Coalition "heavy" brain bot was in an older version of CC, and it can now be found in the minor mod dump.


Wed Jun 27, 2012 8:07 pm
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Joined: Mon Oct 11, 2010 1:15 pm
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
Adecristo wrote:
- Heavy (armored) brainbot; No, not the pre-B24 thing. More like one of these;


Wed Jun 27, 2012 8:24 pm
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
kdorval1444 wrote:
I like the Flak cannon,
it's pretty effective against infantry,
but when shooting at a dropship, it bounce on it.
Dropship was probably too close, I guess. They are quite long-ranged turrets, and flak cannon round explodes after a certain delay, so it can bounce off a dropship / rocket.


Wed Jun 27, 2012 8:30 pm
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Joined: Tue Apr 03, 2012 7:28 am
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
Do you think you could make the Static Turret less liable to break into two peaces, It seems to rip off from any kind of explosion for me, even weak grenades.


Wed Jun 27, 2012 11:52 pm
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
Roy the Cuttlefish wrote:
Do you think you could make the Static Turret less liable to break into two peaces, It seems to rip off from any kind of explosion for me, even weak grenades.

this.


Thu Jun 28, 2012 12:07 am
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
By splitting into 2 parts you mean "the weapon falls off" or "the whole cannon moves and the base looks like it's still in the same place"? Screenshot would be very useful.


Thu Jun 28, 2012 11:11 am
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
it seem that it is only the weapon falling. There is certainly an easy fix for this.


Thu Jun 28, 2012 8:19 pm
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
Just That The turret Falls off of the base of the weapon, so that its still "alive" and there, but with no gun, and hence useless.


Fri Jun 29, 2012 5:00 am
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Joined: Sun Jul 25, 2010 2:52 pm
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Post Re: [WIP] Extended Core Factions (5.5 items and rising)
Hello :)
I've digged up this old loggin just because of your mod.
It is very good job man, I really want to see this at completion.

And I see you don't have many ideas about Browncoats... For me they look like faction who is in straight line from some 'heavy duty' workers probably in space or underground. They "browncoats" and helmets looking like welding mask match this.
Their desc says they are close combat specialists but 70% of their weaponry is really long ranged and they can snipe without problems. So I thought about giving them a couple of "tools" you know, something like monstrous welder to burn the hell of enemy troops, armor, instalations. Maybe some uniqe power gloves that can smash dreadnots without problem, cracking open bunkers like eggs. This what this faction lacks for sure.

Wrote quite a lot. If you like my ideas I'll give you some more on PM.
But now... Get the hell of ouf here Modder and give us the best Vanilla Extension Ever.


Sun Jul 01, 2012 2:40 pm
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