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 Roll to Dodge - Mecha ON HOLD 
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
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Post Re: Roll to Dodge - Mecha
"Christ. Hm, well, there's another elevator. Let's try that one." >Set off to the second elevator


Tue Jun 26, 2012 11:04 pm
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Post Re: Roll to Dodge - Mecha
"Why don't we blast the door open, and climb to the 3rd floor?
Follow Sargon while preparing to fire at any hostiles


Last edited by Tokochiro on Sun Jul 01, 2012 12:05 am, edited 2 times in total.



Wed Jun 27, 2012 1:52 pm
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DRLGrump
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Post Re: Roll to Dodge - Mecha
Toko, you retard.
Shrug. Follow Sargon. Stay behind him, but be ready to attack so I can get the jump on hostiles.


Wed Jun 27, 2012 6:07 pm
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Data Realms Elite
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Location: Ye Olde England
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Post Re: Roll to Dodge - Mecha
>Follow Sargon, cover the back of the group.


Thu Jun 28, 2012 4:42 pm
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
"♥♥♥♥ it can never be easy" > Head to facility upkeep then to power generation set equal power between movement and weapons.


Mon Jul 02, 2012 10:07 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Damn, you guys got a nice roll.
Except for Tomaster.

Tomaster (Vladimír Shurla) [3]:
Christ. Hm, well, there's another elevator. Let's try that one.
Works for you. You wait behind Sargon, who for some reason is taking a second to leave. Wait, there he goes. You walk with him north up the corridor a bit, then west into another maintenance tunnel. You enter into a very large industrial looking room. There are rows of large machines attached to huge cables, pipes, and vent shafts leading mostly up to the ceiling, with several control booths higher up, connected by catwalks and with ladders leading up around the edge of the room.
Wait.
"...You're not Sargon are you."
Nope, James.
"Oh dammit."


Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Shinboku Scalemail
Conditions:

Exoskeleton


Amazigh ("Amazigh") [10]:
You follow Sargon, watching the back of the group. Thankfully, nothing comes out and bites your asses, and you reach the other elevator without incident.

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Exoskeleton


JJA79 (James Argus) [7]:
"♥♥♥♥, it can never be easy."
You bring up the map for a moment, verify your location, and head towards Power Generation. You're not sure if that's where you can turn off the alarm, but it's definitely where you can turn the power back on. And there's probably a manual override for the fire alarm anyway. You notice that Vlad is tagging along, and are glad for the extra hands. You make it to Facility Management with no problem, and find yourself in a long, tall concrete walled room, filled with all kinds of big industrial looking machinery. This is probably where all the heating and cooling, air circulation, stuff like that happens. And right next door is Power Generation.
...You're not Sargon are you.
"Nope, James."
Oh dammit.

Hrmph. It wasn't so bad before when you were going slowly down that hallway, but moving faster like this is kinda inconvenient. You can't bend your broken leg, so you're stuck sort of hobbling. Well, you should be fine as long as you don't need to sprint anywhere.

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Exoskeleton


Tokochiro (John Kosloswa) [8]:
"Why don't we blast the door open, and climb to the 3rd floor?"
Because the heavies don't have hands.

Good point. You head back to the elevator, and follow Sargon to the other elevator.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Exoskeleton


DragonXP (Kaime Freins) [9]:
You follow the majority of the group to the other elevator, thankfully not running into anything.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg

Exoskeleton


Ragdollmaster (Sargon) [8]:
"Christ. Hm, well, there's another elevator. Let's try that one."
You head off back down the corridor you just came, leading the others. For the sake of time, you all reach the elevator in one roll.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:

Exoskeleton


Game Events:
James and Vlad are in Facility Upkeep.
Everyone else is at the Maintenance Tunnel Elevator.

Mission Info


Sun Jul 08, 2012 12:33 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
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Location: Ye Olde England
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Post Re: Roll to Dodge - Mecha
>Keep an eye out for trouble


Sun Jul 08, 2012 3:25 am
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
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Post Re: Roll to Dodge - Mecha
>Use gravity powers to climb up elevator.


Sun Jul 08, 2012 3:37 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha
Search the area, see if I can find anything important.


Sun Jul 08, 2012 11:44 pm
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
>Search power generation while Vlad the impaler checks upkeep


Mon Jul 09, 2012 2:16 am
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll to Dodge - Mecha
Standby and fire at any hostiles


Mon Jul 09, 2012 2:18 am
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
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Post Re: Roll to Dodge - Mecha
"Wait... we're two short, huh? Dammit." >Keep an eye out for trouble, wait for others to come.


Mon Jul 09, 2012 4:34 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
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Post Re: Roll to Dodge - Mecha
RARLING

Tomaster (Vladimír Shurla) [2]:
You search around the generator room, but apparently the custodial and maintenance staff are very good at keeping their stuff cleaned up. You can't even find a toolbox lying around, and the few storage containers you find are locked tight in pretty solid containers. You could PROBABLY break into them, but it'd take a lot of force and make a lot of noise.
As for all the stuff here, none of it's running, and a quick search shows the few control panel looking things you can find are all dark. Admittedly, there's not enough here to account for all these machines, and they're not labelled as if they're connected.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Shinboku Scalemail
Conditions:

Exoskeleton


Amazigh ("Amazigh") [8]:
You watch the hallway you came from, not letting ANYTHING you.
Well, nothing really comes down the hall. Hmm.

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Exoskeleton


JJA79 (James Argus) [5]:
You head into Power Generation, and WOW. This room's even larger than the other one, certainly much taller. A large number of what must be generators line the room, each being several stories tall. You wonder what fuels these generators, but put it to the back of your mind for a while. You've got to figure out how to turn them on, not how they work.
A quick look around, and you see a booth up in the air against the wall, directly above you. There are a few catwalks leading to it from the mess of catwalks stretching through the room, and several ladders leading up close by.

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Exoskeleton


Tokochiro (John Kosloswa) [1]:
You wait for enemies.
None come.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Exoskeleton


DragonXP (Kaime Freins) [7]:
...
"What are we waiting for?"
We're missing two people.
"...This is stupid."

You turn off Weapons, shunting all the power to GP Movement, and easily force the elevator doors open to reveal the elevator car, still dark. Through the dim lighting, you can see a small hatch in the ceiling of the sparse elevator.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg

Exoskeleton


Ragdollmaster (Sargon) [8]:
"Wait... we're two short, huh? Dammit."
What are we waiting for?
"We're missing two people."
...This is stupid.

What. Wait what is he doing, no don't pry the-
Oh god that can't be good for it.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:

Exoskeleton


Game Events:
James and Vlad are in Facility Upkeep.
Everyone else is at the Maintenance Tunnel Elevator.

Mission Info


Wed Jul 18, 2012 9:54 pm
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Roll to Dodge - Mecha
Go help James with the Power. See if we can restore power to elevators.
One sec guys, we could be able to get power to the elevators.


Thu Jul 19, 2012 5:12 am
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Posts: 3032
Location: Somewhere in the universe
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Post Re: Roll to Dodge - Mecha
"Welp, here goes nothing">Shove open ceiling hatch and climb up ontop of the car.


Thu Jul 19, 2012 6:01 am
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