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 Untitled Tech 2.5 (B31) [26th April 2015] 
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Data Realms Elite
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Post Re: Untitled Tech (WIP) 1.3
I want to see how this mod will develop.

It looks very promising, like if it was the beggining of a new UniTec/Wehrmacht/AAL/SAW.


Wed Jun 27, 2012 2:19 am
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Post Re: Untitled Tech (WIP) 1.3
Well, I apologize for FORCING my EXPECTATIONS on you and RAPING your CREATIVE PROCESS.
I truly am a horrible person and will now shoot myself in penance, no do not cry for me dear listener, DO NOT CRY.


Wed Jun 27, 2012 4:31 am
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Post Re: Untitled Tech (WIP) 1.3
Dude, chill. He was just making it clear that that's not the direction he's taking. No need to get defensive. Especially not offensively defensive. Just go play with Gotcha's mod and relax.


Wed Jun 27, 2012 4:57 am
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Post Re: Untitled Tech (WIP) 1.3


Wed Jun 27, 2012 11:03 am
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Post Re: Untitled Tech (WIP) 1.3
Thank you again on the feedback! :D Please leave suggestions (Fallout or not, idc) for what I should work on next!
Roy the Cuttlefish wrote:
I think he was simply using Fallout as a base to work from because he needed something to start with before he could create his own work.

Wow, this is actually true, I hadn't thought about it yet.
Roy the Cuttlefish wrote:
The way I see it, If you take away the Fallout titles on the guns, and try to pretend fallout as a game didn't exist for just a second you can see how those weapons could Easily be part of CC lore.

I still want to keep them as a reference to the 'post-Great War' times of Earth, as their technology remains old-fashioned. :)
Harzipan wrote:
The Gauss Rifle has to be my favorite weapon in this mod.

I recommend trying playing against the faction in weegee's Dynamic Warfare with only Ronin actors/weapons. It can get extremely challenging if you don't prepare fast enough.

My brain bot got shot with the gauss rifle from point-blank range. It flung slightly over the top-edge of the map, but survived. :grin:
Asklar wrote:
It looks very promising, like if it was the beggining of a new UniTec/Wehrmacht/AAL/SAW.

It is an honor for my mod to be compared to such magnificent ones. :smile:
RHONON wrote:
Well, I apologize for FORCING my EXPECTATIONS on you and RAPING your CREATIVE PROCESS.

Oh, don't worry. It's mostly my fault for making it look like a Fallout mod in the first place. :)


Wed Jun 27, 2012 1:13 pm
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Post Re: Untitled Tech (WIP) 1.3
The light trooper should be a lot stronger.
I pay 110 gold for him, and he's just as weak (or weaker) than a standard Ronin!


Thu Jun 28, 2012 12:10 am
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Post Re: Untitled Tech (WIP) 1.3
Miggles wrote:
The light trooper should be a lot stronger.
I pay 110 gold for him, and he's just as weak (or weaker) than a standard Ronin!

The standard merc is nowhere as weak as a Ronin soldier. It's mask covers the (unconventional) bottom half of it's head, and the body and all it's limbs withstand notably more damage than the Ronin body does. The strong jetpack also adds to the price.

Compared to the Browncoat light, for example, this is a far more affordable price for a medium-strong soldier.

I might weaken the heavy merc though, they're a bit of a nuisance if you play against them.


EDIT: I'm having trouble on deciding what to make next, so here are some mild teasers of my ideas so far:

Image

I don't have any special urge to work on any of these, so I'm hoping you would decide on what I should make based on the "shape" that pleases you the most! :)

seriously, please choose one of those for me, or just simply say none of those, I can't make up my mind on what to make!


Thu Jun 28, 2012 12:25 am
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Post Re: Untitled Tech (WIP) 1.3
I'd say top or middle.


Fri Jun 29, 2012 3:39 pm
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Post Re: Untitled Tech (WIP) 1.3
I vote for the middle.


Fri Jun 29, 2012 3:54 pm
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Post Re: Untitled Tech (WIP) 1.3
Top, I say.


Fri Jun 29, 2012 3:55 pm
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Post Re: Untitled Tech (WIP) 1.3
Top.


Fri Jun 29, 2012 5:46 pm
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Post Re: Untitled Tech (WIP) 1.3
Bottom....Plasma thrower much?


Fri Jun 29, 2012 6:14 pm
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Post Re: Untitled Tech (WIP) 1.3
Top it is! I shall include that in the upcoming release. :)


Fri Jun 29, 2012 6:17 pm
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Post Re: Untitled Tech (WIP) 1.3
Top.

Also I finally got around to testing this out. This is good ♥♥♥♥, man.

EDIT: Dammit, my vote was too late. At least I got what I voted for.


Last edited by Nocifer on Fri Jun 29, 2012 7:34 pm, edited 1 time in total.



Fri Jun 29, 2012 6:43 pm
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Post Re: Untitled Tech (WIP) 1.3
Nocifer wrote:
Also I finally got around to testing this out. This is good ♥♥♥♥, man.

Make sure to try it (play against them!) in weegee's Dynamic Warfare, just add the Untitled.lua to the factions folder and add apply it in the .cfg file. Shouldn't be too hard.

Next update will feature a dropship that is rather hard to take down without actual anti-air weaponry. :D


Fri Jun 29, 2012 7:06 pm
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