This mod is dead right now, or at least sleeping so soundly that it may as well be. Therefore, all of the scripting work put into it is now Open Source. Feel free to use any of my work (art, sounds, code, whatever) in your projects, and hopefully somebody will revive the mod for 1.0+
Fly Rocklets like a pro!
Pathfinder / movement improvements mean that the AI can and
will come get you.
If you love the basic ideas behind CC, but would like to see CC's gameplay be a bit more polished and balanced, this mod is for you.
Thanks To:
Summary
This is a mod basically built around gameplay changes and fixes.
This is a
full conversion mod; it fixes areas of the Metagame and the AI, changes Actor behaviors (primarily how Actors move and interact with the terrain) and re-balances the factions, their weapons, their special abilities... basically,
everything is different.
Disclaimer
After reading several posts by people who feel, however justifiably, that they didn't get what they wanted from this, I've written this disclaimer. Please read it carefully.
This mod changes
everything important about how CC plays.
If you're expecting minor rebalance of weapons, maybe some new guns... this is
not the mod for you. Don't download it; you won't like it.
Please don't flame me, or tell me how terrible I am for "ruining mah CC"; you've been warned
However, if you feel that the Campaign mode is about as hard as overcooked spaghetti and you're tired of letting the AI build a base or maybe land an army before you
bother fighting it; if you think you should be fighting for your existence every mission and desperately fending off an AI that's smart, aggressive and can move well enough to kill you; if you believe CC should be a game with more serious twitch and skill and less just leisurely buying an OP gun for your OP dood and marching through enemy bases... well, then you're in the right place.
MOD FEATURES
1. All of the troops and mecha move smoothly and easily and will feel natural and fluid. I really can't overemphasize that this makes playing CC a very different experience.
2. Metafight missions start with an orbital bombardment to give offensive troops an edge.
3. Each faction's themes have been made deeper and more interesting. For example, the Brownshirts are tougher than in Vanilla, regenerate their wounds, and are very expensive. Play each faction to discover their nuances and differences.
4. The AI takes appropriate actions and attacks you mercilessly. Huge armies will roam the maps, destroying each other.
5. Your troops no longer stand around; troops decide what to do based on their "job description" and will react to battles appropriately. For example, if you land three Coalition Heavies in a Dropship, they will immediately start hunting down the enemy.
6. MOIDs are kept < 255 so that Lua behaviors function correctly at all times. Note that this may cause Actors to explode on certain maps; it's not a bug, it's a feature. I'll try to talk to Data about the bug this feature is addressing if I can
7. All faction Loadouts have been built to give the AI an advantage over humans, especially if it has enough money.
8. Changes to materials and many small details of the faction troops, making forts tougher, diggers better at digging but not at killing, robots tougher than humans, snipers are superior at their specialty, etc., etc.
9. Actors no longer lose weapons if sneezed on.
10. All sides are allowed to buy a hovertank that's expensive but balanced.
11. Almost every gun is
worth buying (I think).
12. The Dreadnoughts and other ACrabs have jetpacks, just like troops do.
13. A lot of sounds got re-mastered to reduce lag somewhat.
14. Rockets are no longer deathtraps and can be reliably steered by humans.
15. New actors, sounds and art alongside the old classics.
16. A bunch of other stuff I can't be bothered to write down
INSTALLATION INSTRUCTIONS
1. Download the mod from the link above.
2. Download and install the latest build of CC B27 from
Data Realms Licensing. This
mod is incompatible with stock B27; the newest build fixed some very important engine bugs.
3. Unzip the entire mod over a clean install of the latest B27. If it asks you if you want to copy over the files, tell it "yes".
That's it.
FAQS
Please feel free to offer your comments on the balance and the direction the factions should take below. In particular, I'd like to hear feedback about the guns and the faction balance and their general concepts.
I feel like every faction can win 1 v. 3 AI right now, but Imperatus is obviously very unfinished and needs at least 3 guns (I have neat code for one of them atm but haven't made sprites), the Dummies' Annihilator is still not working like I'd like, Browncoats are probably still OP even at their price point. That's where I'm at on the balance atm; I decided to release it anyhow because I'm enjoying playing it enough that it probably means it's time to get some feedback.
Any constructive and kindly comments on how gameplay is shaping up would be helpful if I choose to continue to work on this in the future