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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: OnLine Tech
Hey, the special and heavy soldiers look like those guys from F.E.A.R.
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Thu Feb 16, 2012 3:08 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: OnLine Tech v1.1
I think they look more like Isaac from the original Dead Space.
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Thu Feb 16, 2012 11:33 pm |
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elmfuzzy
Joined: Sun Jul 31, 2011 8:49 pm Posts: 8
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Re: OnLine Tech v1.1
It crashes when trying to load the ionrifle/explosion.wav if i remember correctly. EDIT:
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Sat Feb 18, 2012 6:49 pm |
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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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Re: OnLine Tech v1.1
I can't download now but i think this is a good mod
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Mon Feb 20, 2012 7:32 pm |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: OnLine Tech v1.1
Is there a particular reason there are no pictures or download links?
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Mon Feb 20, 2012 9:10 pm |
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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Re: OnLine Tech v1.1
There are. If you have any problems with DL link, here you go, this must work better: http://www.mediafire.com/?ynv7r9ysryn5zb3I'm gonna ask him about fixing the OP. He probably messed it up. Also, while we are working on the newest version, I as a co-author will appreciate any feedback And feel free to contact me about the mod since I'm better with English than our killer friend.
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Mon Feb 20, 2012 9:44 pm |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: OnLine Tech v1.1
My thoughts: I like the actors they are pretty cool and well priced for their costs. The directional boost system is also very cool, nice to see some new concepts with jetpacks.
Weapon wise, I feel as if the weapon sprites are all fairly bland and could use some work. Secondly the weapons themselves are quite generic. You two have your cool movement system, now apply some of that creativity to your weapons to differentiate yourselves further from every MWG mod.
Overall though good job, and I look forward to updates!
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Mon Feb 20, 2012 11:25 pm |
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I_am_Killer_Man
Joined: Tue May 31, 2011 3:08 pm Posts: 7
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Re: OnLine Tech v1.1
coming soon NEW UPDATE!!!
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Fri Jun 08, 2012 9:15 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: OnLine Tech v1.1
I_am_Killer_Man wrote: coming soon NEW UPDATE without UniTec sprites!!!
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Fri Jun 08, 2012 11:10 am |
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I_am_Killer_Man
Joined: Tue May 31, 2011 3:08 pm Posts: 7
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Re: OnLine Tech v1.1
Gotcha! wrote: I_am_Killer_Man wrote: coming soon NEW UPDATE without UniTec sprites!!! YES Gotcha!
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Fri Jun 08, 2012 11:20 am |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: OnLine Tech v1.1
Is it updated for B27? If yes, can we use the faction on the campaign?
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Fri Jun 08, 2012 1:05 pm |
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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Re: OnLine Tech v1.1
It is going to be updated in the next few days. The mod is being completely revisited now. It can take up to the five-seven days, I think. We'll update it ASAP. Tech data will be included, of course.
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Fri Jun 08, 2012 1:40 pm |
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Spainion
Joined: Fri Jun 22, 2012 4:28 pm Posts: 1
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Re: OnLine Tech v1.1
I love the mod but why don't the guys with swords run forward when they find an enemy? They just stand there and swing at the air.
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Fri Jun 22, 2012 4:30 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: OnLine Tech v1.1
That is called Artificial Intelligence. It can be good or bad. In this case, it is bad because your actor used a melee weapons like if it was a ranged one, making it not able to kill the enemy unit that was trying to kill him.
Translation: CC's dumb actors don't know what is the difference between a sword and a sniper.
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Sun Jun 24, 2012 11:22 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: OnLine Tech v1.1
You said an update in a few days, it's been more than a few. When's it coming?
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Mon Jun 25, 2012 1:09 am |
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