Untitled Tech 2.5 (B31) [26th April 2015]
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Roy the Cuttlefish
Joined: Tue Apr 03, 2012 7:28 am Posts: 67
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Re: Untitled Tech (WIP)
Been said before but I figured the more compliments the better. Your Sprites are Great. As for the name, here is my input: Possible names: The Arum Brigadiers : - A former Powerful Mercenary corps, after suffering a grave loss in taking a large Ronin contract against a number of Coalition forces the Remaining Troops were forced into a role of piracy. They make a living by raiding mostly Coalition gold transports and supply lines. The Hand of Chronos : - A group of well trained and well armed freedom fighters with a goal of Restoring planetary control to a Colony of botanists and scientists so the planet can be studied and kept an intact habitat instead of being stripped of its valuable Aurum and left desolate. Use just the name, just the back story, or neither, all the same to me. Maybe more idea's pending....... ------------------- As for weapons, I personally feel that taking two games, especially ones that don't have a lot of relation and shoving them together kind of ruins both of them, unless its a total conversion mod, in any case i find it easy to Role-play in weapons that are from other games so long as it still makes sense, for example a good number of the fallout weapons do fit pretty well in CC i feel, so theirs no harm in my mind of Giving a non-fallout mod some distinct fallout weapons in CC. You might think of adding one or more of these: - A shotgun-esk gun that fires small grenade rounds with less ark then most grenade launchers but still a bit, maybe make them timed, and preferably with some form of drum mag or large rectangle mag. - A unique combat knife, not to close to the one from fallout, maybe a little Trench knife esc, with a distinct effect like a poisoned blade that causes D.o.T , or maybe a electric effect that stuns opponents. - A Crude landmine like explosive that's cheap to buy, maybe one that explodes with spikes. - A rocket launcher. I would love to see one that looked like this . ----->
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Sun Jun 24, 2012 4:00 am |
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RadioActive
Joined: Mon Jun 11, 2012 8:33 pm Posts: 3
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Re: Untitled Tech (WIP)
Honestly, the spriting, actors and weapons are great.
But I seriously think you should make this a Fallout based Faction, I think it would be more popular, out of curiosity, what are the reasons you shouldn't make it a Fallout mod?
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Sun Jun 24, 2012 10:34 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP)
Thank you very much for the feedback! Asklar wrote: All of my congratulations, your mod is very good, and your skills very promising. Thank you! Joseh123 wrote: It seems like the toxic gas grenade didn't worked on the UniTec's S.H.I.E.L.D actors. That's because they're not applied in the script. I could make it so that the gas works on EVERYTHING that doesn't have "robot" or "drone" in it's name. Though it will lead to some actors that seem that they shouldn't be affected by gas - getting affected by it. Roy the Cuttlefish wrote: As for the name, here is my input: These are nice ideas, I might even consider using them. Roy the Cuttlefish wrote: You might think of adding one or more of these: I am trying to avoid adding explosive weapons, but I might add one grenade launcher of some sort. It musn't be overpowered, since they don't use too many explosive weapons. I will add a melee weapon, and it will have some sort of advantage or bonus against all/some actors. The wrench can be used as a melee weapon, but it's very weak, but it does some damage on robots. I might add some sort of bonus for killing enemies with the wrench (such as having them turn to your side) I might add more explosives, and I might add some kind of time/proximity/detonator triggered explosive, but I haven't made up my mind on those yet. RadioActive wrote: Out of curiosity, what are the reasons you shouldn't make it a Fallout mod? I started making an NCR faction (based on FONV), but I got bored adding all the different weapons, since there are lots of weak lead-based weapons in the game already. Another problem was to keep the weapons as close as possible to the ones in the game, which led to problems with spriting. Having an unique mod not based on another game or idea has the freedom of making your own weapons/characters to it.
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Sun Jun 24, 2012 11:42 am |
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MuffinzExe
Joined: Fri Aug 12, 2011 11:31 am Posts: 19
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Re: Untitled Tech (WIP)
I love the sprites and the lasers are just beautiful, I could watch them tearing apart Dummies all day! Have you thought about adding a Laser Drone? Works like a normal Drone, just with lasers.
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Sun Jun 24, 2012 1:42 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP)
MuffinzExe wrote: I love the sprites and the lasers are just beautiful! Thank you! MuffinzExe wrote: Have you thought about adding a Laser Drone? Works like a normal Drone, just with lasers. Yes, I will add something like this soon.
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Sun Jun 24, 2012 1:57 pm |
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yordoom
Joined: Tue Oct 18, 2011 2:41 am Posts: 9
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Re: Untitled Tech (WIP)
I'm liking these fellas alot, i was thinking, why not make the gas toxic to machine and man? just say it's corrosive.
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Sun Jun 24, 2012 4:12 pm |
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Wing Attack Plan R
Joined: Sun Nov 06, 2011 8:46 pm Posts: 15
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Re: Untitled Tech (WIP)
No but seriously how did you learn to sprite so well? I want to make a fallout mod of my own but I am a pretty terrible spriter.
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Sun Jun 24, 2012 6:01 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP)
yordoom wrote: Why not make the gas toxic to machine and man? just say it's corrosive. The original idea was to make gas/emp grenades for situations where you don't want to harm specific types of units, so you could charge with robots against humans and vice versa. Don't worry though, I already managed to make it do the damage to everything that hasn't got words like "robot" or "drone" or "dummy" in it. The only exception besides robots is if the actor has a mask (an Attachable attached to it's head that has the work "Mask" somewhere in it), such as the mercenaries in the mod. Note that if the mask is shot off, they will get damaged. Wing Attack Plan R wrote: No but seriously how did you learn to sprite so well? I could say I have a very artistic eye (not to brag), and I have done this for a long while now and I've learned many techniques from experience. You could say that natural skills are a bonus, but there is no stopping from learning to sprite well.
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Sun Jun 24, 2012 6:15 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Untitled Tech (WIP)
It's probably worth adding 'Helmet' to the Mask-check system, since most helmets probably include gasmasks (with very few exceptions) by default... though that might make the gas almost useless.
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Sun Jun 24, 2012 6:24 pm |
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Wing Attack Plan R
Joined: Sun Nov 06, 2011 8:46 pm Posts: 15
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Re: Untitled Tech (WIP)
4zK wrote: yordoom wrote: Wing Attack Plan R wrote: No but seriously how did you learn to sprite so well? I could say I have a very artistic eye (not to brag), and I have done this for a long while now and I've learned many techniques from experience. You could say that natural skills are a bonus, but there is no stopping from learning to sprite well. Teach me please!
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Sun Jun 24, 2012 6:27 pm |
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MuffinzExe
Joined: Fri Aug 12, 2011 11:31 am Posts: 19
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Re: Untitled Tech (WIP)
Is it me or are the weapons doing not enough damage? I think they do!
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Sun Jun 24, 2012 7:20 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Untitled Tech (WIP)
I know, name it "Nameless Tech", or something like that.
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Sun Jun 24, 2012 10:20 pm |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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Re: Untitled Tech (WIP)
Let's have a shot with the simpler ones: Atom Tech. Alludes to Fallout and the overall techiness. May be slightly confusing though.
Doomsday Solutions. Sounds kinda like a security company but whatever.
Just some random ideas, really.
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Sun Jun 24, 2012 10:26 pm |
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RHONON
Joined: Sun Mar 07, 2010 6:23 am Posts: 46
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Re: Untitled Tech (WIP)
Fallout callbacks.
FALLOUT CALLBACKS.
I like this mod already, man. SUGGESTION: Vertibird-like dropcraft, or gunship. Protectrons or Robobrains. CAPTURED GHOUL SOLDIERS.
And a name. Huh, Westinghouse Solutions? Sigmus Prefect?
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Mon Jun 25, 2012 12:24 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Untitled Tech (WIP)
RHONON wrote: SUGGESTION: Vertibird-like dropcraft, or gunship. Why not both? Have it face the player, drop troops from a centerline/underbelly hatch, and have an automated gatling laser turret on each side of the hatch? Shouldn't be too difficult to pull off. --- Since they seem to be a high-tech faction and Fallout-inspired, so why not take a look at a thesaurus?"The Dominion" is nice and snappy.
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Mon Jun 25, 2012 12:36 am |
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