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 Roll to Dodge - Equilibrium (Roll 91) 
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 84)
"There's no guarantee that any people we run into, if we do, will be hostile. And if they are, well, we handled the last group easily enough."
> Path.


Thu May 17, 2012 11:56 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 84)
RUN UP UNTIL I FIND THE PLAINS


Mon May 21, 2012 9:39 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 84)
Whoever needs to action, action.


Thu Jun 07, 2012 7:13 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 84)
>Get some sleep.


Thu Jun 07, 2012 7:22 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 85)
Roll 85
____________________



Name : Siamnyan (Roast Veg)
[ 4 ] = 4
> Turning around, you take a deep breath and let out a loud, beastly howl that makes every civilian within audible distance run away, while attracting the attention from some guards posted against the inside of the city walls. The 4 Lupus that were chasing you stop and growl, lowering their bodies and preparing to pounce or evade.

They don't look like the civilized beings of your kind at all, more of trained hounds bearing thick leather collars and long scars on their hides.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Memory :
- ???'s Scent (Scent of a mage)

Active Abilities :
- Scent Tracker

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Aeeng (Tokochiro)
[ 6 + 1 ] = 6
> Running north, you go for quite a while before you reach a point where the forest starts to pull away from the river and open up into plains.



Race : Human
Inventory : (4/10)
- Longsword
- Shortsword
- Parrying Dagger
- Ivy Heart

Equipped : (0/10)

Active Abilities :
- Power Flow
- Burst of Energy (+2 physical skills, one-time use)

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :



Name : Gorf "Choppy" Harkelsan (Natti)
[ 2 ] = 2
> You try to sleep, but a loud rawr followed by growls keeps you awake.



Race : Dwarf
Inventory : (0/10)

Equipped : (2/10)
- Knuckle Spikes
-- Deep Impact
- Sprint Shoes

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 6 ] = 6
> "There's no guarantee that any people we run into, if we do, will be hostile. And if they are, well, we handled the last group easily enough."

The 6 of you head into the forest on the path, which becomes dark with the trees overhead blocking out the sunlight. After a while of walking, you suddenly stop, and the bat-thing stops as well as you both hear a rustling some distance ahead.

The others halt, looking confused for a moment.

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1085 gold coins
- Large Gauntlet (Qty. 1)
- Giant Diamond
- Ruby

Equipped : (4/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
- Scabbard
-- Quality Claymore
- Scabbard
-- Shortsword

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 2 ] = 2
> Ordering more beer in a flask and some food, you first have a metal flask handed to you.

"Hey, you know where the nearest healer is?"

The bartender ansewrs up, after placing a plate of roasted chicken and mixed vegetables in front of you.

"Uhh, there's probably a small place somewhere around here, but not sure where exactly. I know there are lots of healers that work near the arena, could check that place out."

Quickly eating the food, you slowly get up, ready to leave.

"That'll be ten silvers."

Race : Chirop
Inventory : (9/10)
- Roasted Chicken Leg
- Pen
- Ink Bottle
- Log Book
- Bag of Diced Carrots
- Leather Pouch
-- 98 gold
- Leather Pouch
- Paper (Thief's note)
- Flask of Beer

Equipped : (3/10)
- Brown Hooded Cloak
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :
- Cracked rib cage (-1 Movement)
- Bruised hips (-1 Movement, Ends in 4 turns)
- Bruised shoulders (-1 arm use, Ends in 4 turns)
- Buzzed (-1 Accuracy actions, nullifies debuffs from pain, ends in 3 turns)



Name : "The Iron Mauler" (TheKebbit)
[ 5 ] = 5
> You look around to see if there's anything to eat. The tall skinny at the bar orders a plate of meat and some beer, so you could probably order some grub here.



Race : Human
Inventory : (1/10)
- Great Hacksaw

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Colossus (+1 to physical strength rolls, but cannot wear normal armor)

Conditions :





World Events:
Time of day: Day
Weather: Clear


Sat Jun 16, 2012 3:43 am
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 85)
> Move quietly to front of group, be ready for anything.


Sat Jun 16, 2012 5:19 am
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Post Re: Roll to Dodge - Equilibrium (Roll 85)
>Take a quick peek to see if there's anybody nearby.


Sat Jun 16, 2012 11:54 am
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Post Re: Roll to Dodge - Equilibrium (Roll 85)
Flip a gold to him. Ask the hulking dude if he wants to roll with me after he's done eating.


Sat Jun 16, 2012 8:32 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 85)
> Fend off the Lupus until the guards arrive.


Sun Jun 17, 2012 9:28 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 85)
Kebbit and Toko, actions.


Sat Jun 23, 2012 7:12 am
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Post Re: Roll to Dodge - Equilibrium (Roll 85)
Get some a yeh olde meat pie. If I cannot afford anything, go outside.


Sun Jun 24, 2012 3:26 am
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Post Re: Roll to Dodge - Equilibrium (Roll 85)
Analyze the ivy crystal while moving towards my direction


Sun Jun 24, 2012 9:22 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 86)
Roll 86
____________________



Name : Siamnyan (Roast Veg)
[ 6 ] = 6
> Two of the Lupus attack and quick succession, one right after the other. The first one you slug in the jaw that breaks with a nice, loud *CRACK* and send the beast scrawling away, uttering a deep moan from the pain. The second Lupus jumps at you and you step back and spin, launching your spiked elbow into its throat before flinging it aside with the rest of your arm.

The other two Lupus approach cautiously and circle around you, both on different sides. A rush of guards arrive and stand about 5 feet away from the circle, drawn halberds and swords aimed at you.

"Hold! Don't attack!"
"It's not one of ours!"
"Wait for the mages! Don't let it escape!"

The guards deploy large shields, trapping you in a large arena of metal with two angry Lupus.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Memory :
- ???'s Scent (Scent of a mage)

Active Abilities :
- Scent Tracker

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Aeeng (Tokochiro)
[ 1 ] = 1
> Continuing your walk towards the North, you pull out the Ivy Heart to inspect it. It looks like a large diamond densely covered in vines, which appear to move ever so slightly from time to time.



Race : Human
Inventory : (4/10)
- Longsword
- Shortsword
- Parrying Dagger
- Ivy Heart

Equipped : (0/10)

Active Abilities :
- Power Flow
- Burst of Energy (+2 physical skills, one-time use)

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :



Name : Gorf "Choppy" Harkelsan (Natti)
[ 4 ] = 4
> Taking a quick peek from under your pile of rubbish, you watch several armored figures run by, shouting. Looks like the area isn't clear yet.



Race : Dwarf
Inventory : (0/10)

Equipped : (2/10)
- Knuckle Spikes
-- Deep Impact
- Sprint Shoes

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 5 ] = 5
> Taking position in the front of the group, you ready yourself for any possible attack.

Kark follows behind at a moderate distance while quietly drawing his sword, while Elly followed behind with one of the bat-creatures and the other one takes to the trees.

Stalking forward, you approach the area where you heard the sound. Quickly snapping your head around, you don't immediately see any sort of living creature, and your sense of smell and hearing don't catch any hints either.

Looking down, you see what appears to be a massive handprint, about a foot in width, but without the palm, going towards the left off of the path.

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1085 gold coins
- Large Gauntlet (Qty. 1)
- Giant Diamond
- Ruby

Equipped : (4/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
- Scabbard
-- Quality Claymore
- Scabbard
-- Shortsword

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 2 - 1 ] = 1
> You lazily pull out a gold coin and flick it towards the bar tender. The money falls a bit short, but he reaches forward in time to catch.

A large, hulking human with a giant, ugly-looking saw-like blade on his back shuffles to the bar, digs around his pockets for something, and then decides to head out. You decide to call out to him:

"Hey, you wanna roll with me?"

Race : Chirop
Inventory : (9/10)
- Roasted Chicken Leg
- Pen
- Ink Bottle
- Log Book
- Bag of Diced Carrots
- Leather Pouch
-- 98 gold
- Leather Pouch
- Paper (Thief's note)
- Flask of Beer

Equipped : (3/10)
- Brown Hooded Cloak
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :
- Cracked rib cage (-1 Movement)
- Bruised hips (-1 Movement, Ends in 3 turns)
- Bruised shoulders (-1 arm use, Ends in 3 turns)
- Buzzed (-1 Accuracy actions, nullifies debuffs from pain, ends in 2 turn)



Name : "The Iron Mauler" (TheKebbit)
[ 2 ] = 2
> Walking up to the counter by the tall, skinny guy, you fish around your pockets for any sort of money. Realizing that you're dead broke, you decide to just head on outside when a voice behind you calls out:

"Hey, you wanna roll with me?"

Race : Human
Inventory : (1/10)
- Great Hacksaw

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Colossus (+1 to physical strength rolls, but cannot wear normal armor)

Conditions :





World Events:
Time of day: Day
Weather: Clear


Last edited by CaveCricket48 on Mon Jul 09, 2012 12:46 am, edited 1 time in total.



Tue Jun 26, 2012 6:43 am
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Post Re: Roll to Dodge - Equilibrium (Roll 86)
"I'm not a threat, I'm just a traveller! Stop attacking me!"


Tue Jun 26, 2012 2:18 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 86)
>Head in whatever direction Roast is in. Try to stay out of sight, though.


Last edited by Natti on Tue Jun 26, 2012 10:18 pm, edited 1 time in total.



Tue Jun 26, 2012 10:06 pm
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