View unanswered posts | View active topics It is currently Sat Dec 28, 2024 4:20 pm



Reply to topic  [ 2040 posts ]  Go to page Previous  1 ... 118, 119, 120, 121, 122, 123, 124 ... 136  Next
 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
Author Message

Joined: Fri Jun 01, 2012 10:59 pm
Posts: 103
Reply with quote
Post Re: UniTec (B27_1.1.1)
Gotcha! wrote:
Yup. That's a bug. :lol:

Thanks for that wonderful picture!

Haha, no problem! I thought so. :p


Fri Jun 22, 2012 8:29 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B27_1.1.1)
So it'd be about time to remove those vanilla dropships from UniTec, so I thought about making a dropship based on the Raptor.
What do you people think? Should I stop this and leave the current ones in? xD

Attachment:
Hull.bmp [13.16 KiB]
Not downloaded yet

And some people have seriously called me a good spriter. xD

Edit: PS, this sprite is not finished. It's waay too bland.


Last edited by Gotcha! on Sat Jun 23, 2012 12:05 am, edited 2 times in total.



Fri Jun 22, 2012 11:15 pm
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: UniTec (B27_1.1.1)
Coloring and shading skills: B+

Idea of egg shaped weird saucer: Oh god why?


Fri Jun 22, 2012 11:22 pm
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: UniTec (B27_1.1.1)
You could make S.H.I.E.L.D rockets and drop ships, also MWE (I think that is the name) rockets and drop ships.


Sat Jun 23, 2012 12:20 am
Profile

Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
Reply with quote
Post Re: UniTec (B27_1.1.1)
The bunker for mechs I see more as a machine shop. You know the dummy factory? Well maybe it could spawn that way. When you "order" the mech/tank or "start" the machine shop, it could "build" the mech.

Here is a vague idea on how I think it might look using generic bunker pieces. And it could also be a repair station too.

Also, I have no idea how to do the battle dmg. Better go ask coops.

And the grapple hook. I haven't seen it...maybe make your own custom one?
I think it would be really really useful, especially with the SHIELD: Under Siege scenes.

Image

This one I think could be good. Like I said, its a basic design.

Image

Another rough design.

Also, I love the update. The parachutes are a LOT better. And nice touch on the jetpacks.


Sat Jun 23, 2012 2:26 am
Profile

Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
Reply with quote
Post Re: UniTec (B27_1.1.1)
Still haven't managed to check out the new version but here's a parachute script that'll only attach to one actor if people don't like those messy gibs. Note that ordering more than one actor will result in them falling to their deaths.
Attachment:
Parachute 1.lua [1.62 KiB]
Downloaded 299 times

Attachment:
Parachute 2.lua [507 Bytes]
Downloaded 193 times

Alternatively, use this if you want to keep the same mechanics but have the chutes disappear instead. It's a spot change and untested so I can't guarantee it'll be fine but it's a simple thing so I'm sure it'll work fine.
Attachment:
Parachute 1.lua [3.71 KiB]
Downloaded 301 times


Assuming my idea works I'll fix it so it can have as many actors as you want without spamming chutes but that'll take a day or two.

As for battle damage, the best way to do it would be to add a bunch of attachables then use lua to check if the actor has those and if it doesn't, make various changes in aiming and movement speed and whatever else. I figured out how to effectively do that a few days ago (for another unrelated project) so the lua part shouldn't be too hard if you (Gotcha!) deal with the ini and sprite part.

I'm not really a fan of the dropship, it's as naxx said, the shape just doesn't look great and the design in general is kind of iffy I think. It works well for the raptor but not so much for this. Keep at it though, it'd be cool to have very different dropships for unitec :)


Sat Jun 23, 2012 7:13 am
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B27_1.1.1)
The third one mostly works, but gives this error:
ERROR: UniTec.rte/Devices/Lua/Parachute 1.lua:28: attempt to index field '?' (a nil value)

Weird stuff still happens when ordering too many actors. 2 seems to be the 'always works' limit. After that people'll sometimes drop without parachutes. Still, I think I want to stick with that lua file. :)


Edit: Hopefully people won't kill me, but in the next update the Mammoth, Drop Pod and Rocket will be gone, unless entire populations protest against it.
The only useful one in there would be the drop pod, but due to the inability to drop it anywhere on the map its use has been reduced to nothing.


Edit2: I think people will learn to love the new dropship. <3 It's looking better the longer I stare at it/add details to it.
Nevertheless, I would gladly accept help from a decent spriter to have the raptor and dropship look even better/more shaded.


Edit3: @LeonXross: There's a Grapple Gun available. :)
I'll also create a bunker piece like that, although I don't see the use for it. But not everything in this mod should be about what I like. ^_^


Sat Jun 23, 2012 10:06 am
Profile

Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
Reply with quote
Post Re: UniTec (B27_1.1.1)
Ditto with bad boy on the raptor. It doesn't really...feel like its part of the UniTec Family. And maybe you could have it become a bomber or make a bomber where when you open the cargo, it drops at a faster rate; carpet bombing.

Also, that auto-mortar thing is kind of annoying because you have to order the raptor where ever your brain is, which incedcidentaly is also where my units are.

And as for the bunker, the idea I have for it is kind of complicated. The use is just like...uh in Starcraft where you spawn Siege Tanks from the machine shop; it has to build it first. Thinking there could be some kind of animation of the bunker building the mech and when its done, it spawns it. The idea is going to take some time to become something solid. I would work on it myself but I only just started modding myself so the most I can is like make an actor or a gun.


Sat Jun 23, 2012 12:51 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B27_1.1.1)
@LeonXross: Bad Boy was talking about the new dropship. Do you mean the new dropship as well, or do you really mean the Raptor?

Anyway, I can guarantee that the new dropship will fit better into UniTec, because all old dropships and rockets will be kicked out. xD (Raptor excluded ofcourse.)

I'll try to find a way to make the mortars drop upon opening the cargo door in the next release.
Edit: I'll need to ask someone. Checked out the Zeppelin, but it's just stuffed with TDExplosives that run out pretty fast.


Sat Jun 23, 2012 1:50 pm
Profile

Joined: Fri Jun 01, 2012 10:59 pm
Posts: 103
Reply with quote
Post Re: UniTec (B27_1.1.0)
Gotcha! wrote:
Changes in v1.1.1:

- Reduced time a homing missile starts seeking to a half second. (Was 1.)

What was affected by this change? The Stinger?


Sat Jun 23, 2012 2:51 pm
Profile

Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
Reply with quote
Post Re: UniTec (B27_1.1.1)
If you just want to do what the zeppelin does but have an unlimited amount add this to the update and updateai functions. I'm typing without testing so I can't be sure it'll work, let's hope I don't make any silly mistakes here:
Code:
   if not self:HasObject("Bomb Name Here") then
      self:AddInventoryItem(CreateTDExplosive("Bomb Name Here" , "Unitec.rte"));
   end

Or, if the current bombs are being spawned by lua and not an emitter or whatever you could add a pie button to toggle it on or off or have it toggled with mouse pressing.

As I said before I'll see if I can make the parachute more reliable. If I can't, I can probably make it only able to support two people and just not add parachutes for the rest. Not sure what triggered the error there, I think it was just too many parachutes spawning and deleting or something, did it keep printing and fill up the console or just print a couple of times?


Sat Jun 23, 2012 3:28 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B27_1.1.1)
@Malamo999: All homing missiles. :) They all use the same script.

@Bad Boy: It prints one time every time you order a parachute.
Thanks, I'll go fiddle with that piece of lua.


Sat Jun 23, 2012 3:40 pm
Profile

Joined: Fri Jun 01, 2012 10:59 pm
Posts: 103
Reply with quote
Post Re: UniTec (B27_1.1.1)
Gotcha! wrote:
@Malamo999: All homing missiles. :) They all use the same script.

Oh, cool, thanks! I'm really loving the change. :D Which weapons/vehicles etc. use homing missiles? I'm having such fun. :P


Sat Jun 23, 2012 3:52 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B27_1.1.1)
Nice shot. Ehm, from the top of my head, UniTec WASP, Stinger and SAM. That's all.


Sat Jun 23, 2012 4:02 pm
Profile

Joined: Fri Jun 01, 2012 10:59 pm
Posts: 103
Reply with quote
Post Re: UniTec (B27_1.1.1)
Cheers, thanks! :)

EDIT: Oh, and whenever I order a parachute with <1 actor, my funds are set to 3000. Is this another bug?


Last edited by Malamo999 on Sun Jun 24, 2012 12:59 pm, edited 1 time in total.



Sat Jun 23, 2012 4:14 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2040 posts ]  Go to page Previous  1 ... 118, 119, 120, 121, 122, 123, 124 ... 136  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.120s | 15 Queries | GZIP : Off ]