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 Roll to Dodge - Grinder (Roll 62) 
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Post Re: Roll to Dodge - Grinder (Roll 58)
>POWERSSS HEALINGGG ACTIVATESUUUU


Wed Jun 20, 2012 4:51 am
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Post Re: Roll to Dodge - Grinder (Roll 58)
> Perfect. Hop over to Gorf and Aucupe. Ask her to fix my broken leg when she's done.


Wed Jun 20, 2012 4:58 am
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Post Re: Roll to Dodge - Grinder (Roll 58)
> Take Vulcanis in my left hand, and use power flow to attack the Sword Marauder.


Last edited by Roast Veg on Wed Jun 20, 2012 7:30 pm, edited 1 time in total.



Wed Jun 20, 2012 9:49 am
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Post Re: Roll to Dodge - Grinder (Roll 58)
>Crawl in general direction of Aucupe while doing my best to not let all my blood exit my body.


Wed Jun 20, 2012 10:37 am
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Post Re: Roll to Dodge - Grinder (Roll 58)
>Charge up smokey fire, wide slash at the ground in front of me to create a smokescreen between Hammer Marauder and myself. Back away and keep myself and Banrax guarded.


Wed Jun 20, 2012 7:29 pm
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Post Re: Roll to Dodge - Grinder (Roll 58)
>Get back to Whirlwind.


Wed Jun 20, 2012 7:50 pm
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Post Re: Roll to Dodge - Grinder (Roll 58)
> Whack away at the sword marauder. Keep her from reaching Gorf and Aucupe. Attack swiftly and lightly, aiming to put give the marauder several light wounds. I don't need to attack with full strength when she doesn't have armor left.


Thu Jun 21, 2012 4:22 pm
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Post Re: Roll to Dodge - Grinder (Roll 59)
Roll 59
____________________

(dragonxp)
Cihas
[ 5 ] = 5
> Running to Dandelion, you activate your healing powers on his hyper-extended leg. The tissues and muscles heal nicely, leaving a fully healed leg that's over-extended and can't be bent!



Race : Human
Inventory : (6/10)
- Luminous Bow
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 29)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)
- Luminous Bow

Conditions :



(TorrentHKU)
Dandelion Bryant
[ 2 + 1 + 1 - 2 ] = 2
> Hopping towards Gorf and Aucupe, you patiently wait while feathered mage heals Gorf. Meanwhile, Cihas begins healing your hyper-extened leg BEFORE bending it back into the correct position. You can feel your torn muscles, tendons, and skin healing, but they've now locked your leg in an unbendable position.



Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)
- Giant Diamond

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)
- Giant Diamond (Transferred!)

Conditions :
- Missing Left Arm
- Moderate Bruising (-2 actions)
- Hyper-Extended, Locked Right Leg (cannot bend right leg)



(Roast Veg)
Paradox Mist
[ 5 - 1 ] = 4
> Wielding Vulcanis in your left hand, you power up your limb and charge towards the sword marauder. Without pressure from your Addle Lance, she snaps around her sword and sends a wide blade of light out, this one towards you.

Without any room to dodge the large beam, you whack it whack your sword as hard as you can. Upon contact, it feels like a warhammer is slamming into your weapon, but Power Flow keeps your sword up. The ends of the beam curve forward and evaporate, and the rest of it follows shortly after.

Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance (Telepathic)
-- Power Flow (Kinetic)

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)
- Power Flow

Conditions :
- Cut Right Wrist (-3 right hand actions)
- Bruised Abdomen (-1 Movement)



(Ragdollmaster)
Gustaf Anarok
[ 2 ] = 2
> Smoke's pretty easy to create, so you charge up Firebrand and swing your sword in an arc, creating a large cloud of dark, dirty smoke. Losing sight of the Hammer marauder, you then back up and keep your guard up to protect yourself and Banrax.



Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (========--)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)
- Highlander

Conditions :



(Tokochiro)
Aeeng
[ 3 ] = -
> CHILL MODE ACTIVATED



Race : Human
Inventory : (2/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower
- Ivy Heart

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)
- Ivy Heart (Transferred!)

Conditions :



(Banrax)
Banrax
[ 2 - 2 - 2 ] = 1
> You shuffle in the direction of Whirlwind.

...

This could take a while.

Race : Human
Inventory : (2/10)
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)
- Whirlwind Unlocked

Conditions :
- Bruised Knees (-2 Leg actions)
- Bruised Arms (-2 Arm actions)
- Moderate Bruising (-2 Movement)



(Natti)
Gorf "Choppy" Harkelsan
[ 3 - 3 ] = 1
> You try to shuffle closer to Aucupe, but you're in too much pain to move. You don't seem to have to though, as Aucupe hops her way over to you. Your wound tingles and glows with a white light before closing itself up.



Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)
- Sprint Shoes (+2 running/jumping)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :
- Sprint Shoes (Transferred!)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 5 - 1 ] = 4
> Charging towards the sword marauder, she snaps off another energy blade towards Mist before dashing to meet you. Without her armor the swordsman is much faster, but also more cautious, and the two of you are locked in a deadly flurry of attacks, blocks, and counter attacks.



Race: Chirop
Inventory (1/10) :
- Hard-Light Sword (Dissipates in 1 turn)

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Prizes :
- Lightning

Conditions :
- Minor Bruising (-1 Movement)





(NPC)
Aucupe
[ 6 ] = 6
> Hopping on one leg as fast as she can go, Aucupe closes the distance between her and Gorf and Hastes the tissue around his wound, accelerating his body's natural healing and closing the cut.



Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :
- Missing Lower-Right Arm
- Missing Lower-Right Shin/Foot





Events :

Hammer Marauder: ???

Axe Marauder: Dead

Sword Marauder: Armorless, fighting Kyros

Map


Sat Jun 23, 2012 7:10 am
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Post Re: Roll to Dodge - Grinder (Roll 59)
♥♥♥♥ sorry. > Run around heal others.


Sat Jun 23, 2012 7:41 am
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Post Re: Roll to Dodge - Grinder (Roll 59)
"Let's back up a little." >Do so, keep on watch for the Hammer Marauder


Sat Jun 23, 2012 5:02 pm
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Post Re: Roll to Dodge - Grinder (Roll 59)
>Shuffle shuffle over to Whirlwind!


Sat Jun 23, 2012 5:37 pm
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Post Re: Roll to Dodge - Grinder (Roll 59)
> Continue power flow charging towards the sword marauder, try and trap it between myself and Kyros.


Sat Jun 23, 2012 6:23 pm
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Post Re: Roll to Dodge - Grinder (Roll 59)
> Hard Light Sword dissipates soon, so continue fighting, and on the next occurring clash, push forward into a sword-lock. Hold the lock with all my strength, while Mist attacks from behind.


Sun Jun 24, 2012 9:56 pm
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Post Re: Roll to Dodge - Grinder (Roll 59)
>Run up to the sword marauder, try to surprise it from behind with some punches.


Sun Jun 24, 2012 11:18 pm
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Post Re: Roll to Dodge - Grinder (Roll 59)
> Wait for Aucupe.
"Aucupe, if you could get my leg when you're done?"


Sun Jun 24, 2012 11:25 pm
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