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 Art Dump 
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Joined: Mon Sep 28, 2009 2:15 am
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Post Re: Art Dump
i really like the colors but the stock looks weird. like it's at an angle to the rest of the gun.


Mon Jun 18, 2012 9:33 pm
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Hmm, do you mean how the stock droops at an angle or is there some perspective error I'm missing? If the former, it was intended.


Mon Jun 18, 2012 9:45 pm
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The stock appears to bend so as to be parallel with the picture, like you were looking at it from the side instead of the desired angle.


Mon Jun 18, 2012 9:47 pm
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to me, at least, it looks like the stock is bent away from the gun.

Image
(looking at the gun from above)


Mon Jun 18, 2012 9:48 pm
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It's the top surface of the stock not being 'level' with the top surface of the barrel.


Mon Jun 18, 2012 9:51 pm
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Post Re: Art Dump
Darn it all, I never catch those perspective errors. Thanks for spotting it.

Lizardheim wrote:
It's the top surface of the stock not being 'level' with the top surface of the barrel.

This is common with many rifles, very excessive in Pennsylvania long guns
http://www.muzzleloaderbuilderssupply.c ... rifles.jpg


Mon Jun 18, 2012 9:55 pm
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Those are awesome as always Madmax (bar the small mistakes). You've got a great style, I think!


Mon Jun 18, 2012 10:48 pm
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Post Re: Art Dump
I'm working on some animations for an I-Phone game my friends and I are planning on making and hopefully selling for a small profit. I've got the base sprites down fairly well, but currently I'm stuck on some of the attack animations.
Would it be okay if I posted some of the sprites here and maybe get a few pointers as to what I can do?


Wed Jun 20, 2012 1:54 am
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Post Re: Art Dump
It's the art dump. Post first ask questions later.


Wed Jun 20, 2012 3:15 am
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Alright, sure. Here they are, although enlarged.
Image
I've got the animations for the first character pretty much settled. The second character is supposed to carry a rifle and a pistol, while the third character is supposed to have some type of high-tech japanese sword.
Thing is, not sure how to pull this off. Anyone have any suggestions?


Wed Jun 20, 2012 4:44 am
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Post Re: Art Dump
madmax wrote:
Darn it all, I never catch those perspective errors. Thanks for spotting it.

Lizardheim wrote:
It's the top surface of the stock not being 'level' with the top surface of the barrel.

This is common with many rifles, very excessive in Pennsylvania long guns
http://www.muzzleloaderbuilderssupply.c ... rifles.jpg
No I mean, stock looks twisted and bent in comparison to barrel. I know that it's angled.


Wed Jun 20, 2012 1:41 pm
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Post Re: Art Dump
Boba_Fett, i'm probably not the most qualified person to say anything, but i'll offer what little insight i might potentially have.
- Clear signs of mirroring here and there, though considering the purpose, that's not too important. Adding a smidge of asymmetry might help a bit.
- Some places appear pillow shaded, likely due to the top-down lighting. Specifically, the girls hair and the top dudes cloak on the side views, and the big samurai dudes chest plate. The front view of the heads also displays this slightly, but not significantly.
- There's a few instances of banding (i.e. "hugging" the outline with the shading). Hard to avoid at that scale, though.
- You're using quite a few colours for shading. That's not necessarily a bad thing, it might just confuse you. I personally go by the rule that says "if you have to zoom in to see it, it's not necessary", but that's a subjective matter.
Looks nice otherwise, good job. c: (also feel free to correct me you pro pixel artists i know that hang around here)

Meanwhile, here's some things i made fairly recently. Spoiler because spatial issues/white backgrounds of burning.



Wed Jun 20, 2012 5:15 pm
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Post Re: Art Dump
Shook your art is amazing and you should feel proud


Wed Jun 20, 2012 5:27 pm
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@ boba_fet: Try to pull what off? If you want to animate, just draw the frames one by one. I'm confused on what you're asking.

Also I like how you're Boba Fet but your avatar is Vile from Megaman X. :3


Wed Jun 20, 2012 5:32 pm
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Post Re: Art Dump
Shook, you should work on your color selection, other than that not really a lot of crits.


Wed Jun 20, 2012 5:54 pm
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