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 Art Dump 
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Art Dump
With these ones its blind chance as the coloring work was all done inside blender. My kag work uses a palette. I use some of those colors in other work to save time, haha. I tend to always use hotter lights and cooler darker too, which may make the palettes look similar even if they aren't.


Sat Jun 16, 2012 12:48 am
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Data Realms Elite
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Post Re: Art Dump
I like that spaceship! Looks like a cargoship of sorts?
Also, on your earlier 3d paintover scene, I've been wanting to try out painting over a 3d mock up scene for some time now, particularly since seeing this vid:


Some cool painting and texture warping stuff going on there I think.


Sat Jun 16, 2012 1:08 am
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Yeah the ship is a carrier thing, though it's actually fairly small and intended for use near the ground w/ some sort of hover engine.

Also more work on the zombie:

Image

470 faces, 724 tris.
Still no texture, just vertex paint. This one is entirely unlit, for free ingame performance boost if i ever do anything with it. Works acceptably with vert lights as well, but I wanted to get the forms reading without any lighting (like usual) because I'm pedantic like that.

Sorry for the chunky giffification. Lunch time, then study time, then work time! What saturday? haha.

EDIT:

Image

Last one for now, I promise :) Figured someone might want a look at the wires.

Speed-rigged it in study break.
Could reduce polycount to 700 without harming silhouette or vert colours I think, but time's up :) considering doing what st4lis did here on the texture for this kinda stuff to cheat some more detail in there (eg lines around the ribs, noise or lines through the hair) - loving that guy's work at the moment, haha.
I should also likely consider dropping in some actual hand geometry if I come back to it :-o

Here's the image I'm talking about in particular: NOT MY WORK
Image


Sat Jun 16, 2012 4:05 am
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Post Re: Art Dump
Really nice designs Geti, what do you use?


Sat Jun 16, 2012 7:39 am
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Blender and photoshop mostly. GraphicsGale when I'm animating. Might try doing some guns later on this weekend as I'm probably gonna take a break from work, getting a bit burnt out :/


Sat Jun 16, 2012 8:04 am
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Image

7.4MB GIF HERE: http://www.deviantart.com/download/3087 ... 53skqs.gif

shows a runthrough of the test scene.

copypaste from dA:

Playing with this vertex painting method - adding texture in there basically as a lightmap. I've been wanting to work on some vegetation for ages and found some inspiring work by oskar stalberg, so did this before bed tonight.

2x 128x128 diffuse maps
1x 128x128 alpha map (same as diffuse for vegetation)

112-135 tris per tree, 32 tris per large grass chunk, 8 per small grass chunk, 64 per bush (horrible optimisation there, haha)

2.1k tris in the whole scene, but it's pretty small and sparse, as the animation shows :)

Gonna see if I can get something like this into unity later on, would be much nicer to demonstrate the scene in-engine, haha.

------

This was fun. Gonna see if I can get a proper set of assets together for a proper scene, maybe some simple gameplay too (you have no idea how strict my time budget is at the moment though :( ). I'd love to get a faster workflow together, but I think that's likely something that comes with time.


Sat Jun 16, 2012 3:09 pm
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Image

Was thinking about a new head design for mah mod... Made a doodle, thoughts?


Sun Jun 17, 2012 7:13 pm
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apparently my post got deleted? :s

Image

I posted this sprite in the sprite dump as well, if anyone wanted to use it. I put it here because I would like some feedback on it.


Sun Jun 17, 2012 9:04 pm
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Hot damn, that's one really sexy gun you got there mister.


Sun Jun 17, 2012 9:07 pm
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Urch wrote:
apparently my post got deleted? :s


SQL error apparently.


Sun Jun 17, 2012 9:34 pm
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I could imagine it being used in Kettenkrad's General Industries mod.


Sun Jun 17, 2012 11:43 pm
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Visualising both male & female leader variants for my NS nation, also trying Paint.net and giving my cheap little tablet a whirl. Progressively better from right-to-left because I slotted into this new style I was trying.
Image


Mon Jun 18, 2012 4:55 pm
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I do quite like that style (but I am generally attracted to clean aliased lines over the digital painting most people do :P)


Mon Jun 18, 2012 7:21 pm
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I like to chisel away at aliased lines with the eraser, mostly down to the drivers not working fully so I don't have pressure control. But I think using this method is more accurate.


Mon Jun 18, 2012 7:49 pm
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Post Re: Art Dump
Making ridiculous guns is fun
Image

I don't believe I ever posted these little guys
Image


Last edited by madmax on Mon Jun 18, 2012 9:47 pm, edited 1 time in total.



Mon Jun 18, 2012 9:31 pm
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