General Industries - Formerly the L-GED
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: General Industries - Formerly the L-GED
Gotcha! wrote: Were? Ah well, you're right. That suit will run UniTec out of business. ;_; Oh man he saw it! *runs off to the cliff and picks up a sniper* *a UniTec ninja appears behind me* *epic fight between me and the ninja* *I throw him off the cliff but then a raptor bombard it and we all die* *dead don't do anything but stay dead* *dead don't do anything but stay dead* *dead don't do anything but stay dead* That was a better love story than Twilight.
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Sun Jun 10, 2012 1:34 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: General Industries - Formerly the L-GED
Kettenkrad wrote: Faction's on the way, with mechs and turrets, too! Insert preview concept thingy: It'll have a few miniguns mounted to it's arms or something cool like that. Kettenkrad, in a PM, wrote: I just don't think CC is fit for terminators.. That is a pretty nice suit though. Needs backpack-mounted missile launchers!
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Sun Jun 10, 2012 2:14 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: General Industries - Formerly the L-GED
Kettenkrad wrote: Faction's on the way, with mechs and turrets, too! Insert preview concept thingy: It'll have a few miniguns mounted to it's arms or something cool like that. Ketten, if I could have babies, all would be yours. God that looks soooo goooooooooood. I mean, GOD! Dat power-suit!
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Sun Jun 10, 2012 2:22 am |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: General Industries - Formerly the L-GED
Are we going to have separate weapons for him, that are like S.A.W, they can only be used by that suit guy? Like... big assault rifles that fires explosives bullets...
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Sun Jun 10, 2012 3:35 pm |
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Mingebag7
Joined: Thu Jul 08, 2010 10:24 pm Posts: 185 Location: Big Applesauce
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Re: General Industries - Formerly the L-GED
Forget terminators, lemme get some of those suits.
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Sun Jun 10, 2012 3:44 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: General Industries - Formerly the L-GED
It's a shame I missed such a good mod. I love using these guys as standars troops.
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Fri Jun 15, 2012 9:26 am |
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Tato64
Joined: Sun Jun 27, 2010 9:07 pm Posts: 25
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Re: General Industries - Formerly the L-GED
May i suggest making C-4s stick to actors too? If they dont, whats the point for the "dead man's detonator"? (I think you get my idea, rushing into the enemy bunker with an actor full of C-4 attached to its body, he gets shot, drops the detonator, BOOM!)
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Sat Jun 16, 2012 2:08 am |
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Roy the Cuttlefish
Joined: Tue Apr 03, 2012 7:28 am Posts: 67
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Re: General Industries - Formerly the L-GED
Do you think you could make versions of the actors that aren't pre loaded with weapons as well?
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Tue Jul 03, 2012 9:18 am |
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xenoargh
Joined: Fri Dec 30, 2011 3:33 am Posts: 276
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Re: General Industries - Formerly the L-GED
I love that suit! Awesome work there, it's really full of character
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Tue Jul 03, 2012 9:24 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: General Industries - Formerly the L-GED
Roy the Cuttlefish wrote: Do you think you could make versions of the actors that aren't pre loaded with weapons as well? Take a look at Shoplist.ini; you can edit what weapons are buyable and what actors have in their inventories.
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Tue Jul 03, 2012 3:08 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: General Industries - Formerly the L-GED
Tato64 wrote: May i suggest making C-4s stick to actors too? If they dont, whats the point for the "dead man's detonator"? (I think you get my idea, rushing into the enemy bunker with an actor full of C-4 attached to its body, he gets shot, drops the detonator, BOOM!) If C-4 gets attached to the actor that is throwing it, then it would never get completely thrown. At the moment the actor is letting go of the C-4, it will get 'sticked' to his hand.
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Tue Jul 03, 2012 5:58 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: General Industries - Formerly the L-GED
Joseh123 wrote: Tato64 wrote: May i suggest making C-4s stick to actors too? If they dont, whats the point for the "dead man's detonator"? (I think you get my idea, rushing into the enemy bunker with an actor full of C-4 attached to its body, he gets shot, drops the detonator, BOOM!) If C-4 gets attached to the actor that is throwing it, then it would never get completely thrown. At the moment the actor is letting go of the C-4, it will get 'sticked' to his hand. And your point is...? You have just described what he meant, the C-4 sticking to actors. Did you mean that there is something wrong on that explanation or something like that?
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Tue Jul 03, 2012 11:51 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: General Industries - Formerly the L-GED
Asklar wrote: Joseh123 wrote: Tato64 wrote: May i suggest making C-4s stick to actors too? If they dont, whats the point for the "dead man's detonator"? (I think you get my idea, rushing into the enemy bunker with an actor full of C-4 attached to its body, he gets shot, drops the detonator, BOOM!) If C-4 gets attached to the actor that is throwing it, then it would never get completely thrown. At the moment the actor is letting go of the C-4, it will get 'sticked' to his hand. And your point is...? You have just described what he meant, the C-4 sticking to actors. Did you mean that there is something wrong on that explanation or something like that? My point is that when you want to put a C-4 somewhere on the ground because you expect an enemy, the C-4 won't get out of your hand, it will stick to it just at the time you try to throw it. I think that C-4 sticking to actors won't work well... Correct me if I am wrong. If you don't understand, then I'll do a little short explanation. C-4 wouldn't get out of the actors hand, it would stick at it. If you want to throw a C-4 somewhere it wouldn't work.
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Wed Jul 04, 2012 1:21 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: General Industries - Formerly the L-GED
It should be simple enough to make it not 'stick' for the first couple of seconds after it was thrown.
Another option for thrown explosives is to set a very low gibimpulselimit on the grenade, and then have it silently gib into the 'sticky' component on impact.
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Wed Jul 04, 2012 1:36 pm |
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Bad Boy
Joined: Fri Sep 10, 2010 1:48 am Posts: 666 Location: Halifax, Canada
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Re: General Industries - Formerly the L-GED
Then you wouldn't be able to attach it to yourself (without throwing it upwards and catching it or something). Joseh's actually right and showing some sense here believe it or not. The easiest solution would be to just add a pie slice that lets you toggle whether it sticks onto the thrower or not. That way the player can decide whether they want to use it to make them a human bomb or just use it like normal. Of course if you don't want to stick it to the thrower at all, just other actors in his team, Arc is right.
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Wed Jul 04, 2012 2:46 pm |
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