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 They hunger/FD's Guns 
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: They hunger/FD's Guns [B26]
Play with AAL or BWM. It's so tremendously fun with AAL because you just rape everything, and with BWM everything is fairly balanced so you can have some fun getting overwhelmed.

I find Zombots is less about doing well and a lot more about having fun losing, like Dorf Fortress.


Sun May 20, 2012 5:48 pm
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Post Re: They hunger/FD's Guns [B26]
You can win by using the Antimatter gun from Unitech,but you have to kill all of the first wave with it or else you can get overwhelmed.

Btw Unitechs mechs and it's tank don't stand a chance against the grunts :) .Also if you want a balanced fight use the Zombots against the Zombots because it creates an epic battle. :grin:


Sun May 20, 2012 11:09 pm
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Loose Canon
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Post Re: They hunger/FD's Guns [B26]
OldCrobos vs Zombots.
Yesssss.


Mon May 21, 2012 4:13 am
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Post Re: They hunger/FD's Guns [B26]
How does the EMFG work?


Mon May 21, 2012 4:17 am
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Post Re: They hunger/FD's Guns [B26]
WH40K will do well against them for a few waves, but they start taking casualties after around 5 waves + respawned bots.


Mon May 21, 2012 9:45 am
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Post Re: They hunger/FD's Guns [B26]
Quackersaurus wrote:
How does the EMFG work?


Well, it SHOULD do something about bullets coming your way when you're holding it.
It never worked that good, and might be erroring. Check the console.


Mon May 21, 2012 12:18 pm
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Data Realms Elite
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Post Re: They hunger/FD's Guns [B26]
Hurgh.
Elites are the bane of my existence. Is there any way to edit their rebuild time? It's almost impossible to destroy them before they get revived.


Tue May 22, 2012 12:22 am
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Post Re: They hunger/FD's Guns [B26]
The drones and elites have a different mechanic for revival. You simply have to kill them a set amount of times and they'll stop rebuilding.


Wed May 23, 2012 11:36 am
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Post They hunger/FD's Guns B27
Updated both mods for the new version.
Zombiebots took a bit of a hit of the nerf bat, there's also a new gun and a brain unit.

For now, they probably won't pose much of a threat as an AI tech in the metagame.
The Operator will likely get some fun toys in the near future, though.

Oh, and the mod will sometimes crash the game when endering build phase. If a dev could take a look with a debugger it'd be sweet.

EDITedit: Fixed


Tue Jun 05, 2012 11:58 pm
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Post Re: They hunger/FD's Guns
Updated. Added a rivet turret, and a drop designator for the Operator.
Due to complications with the Activity Lua binds, the AI can't use it yet, though.


Wed Jun 13, 2012 9:02 am
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Joined: Fri Jun 15, 2012 3:22 am
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Post Re: They hunger/FD's Guns
Hey! Great Mod. I tried to PM you but i think the server is clogged up because it wouldnt go through. I made a youtueb video of this mod here: http://www.youtube.com/watch?v=CHaSXwF74Pw

Cha cha!


Fri Jun 15, 2012 6:07 pm
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Post Metal Arms
It's a bit of a Metal Arms rip of with the enemies from the "they hunger" part.
But awesome to have them in cortex command.


Sat Jun 16, 2012 10:41 pm
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Post Re: They hunger/FD's Guns
Great mod and challenging enemies! :D


Wed Jun 20, 2012 1:26 pm
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Post Re: They hunger/FD's Guns
Welp.

I began a Campaign battle as them, and...
er...

crash.

Happens every time, no matter how many people. If I begin a fight for land, the game explodes as long as it contains Zombots.


Tue Jul 17, 2012 7:03 am
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Post Re: They hunger/FD's Guns
Now if I can only convince you to make some Mill bots or droids....or even Glitch and Krunk!
This mod would be even more freaking awesome!!


Wed Jul 25, 2012 12:00 pm
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