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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
The B25 version will work in B26, but the bugs that may have existed in that version will still be present.
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Sun Apr 15, 2012 10:25 pm |
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MavericK
Joined: Mon Feb 25, 2008 12:05 pm Posts: 53 Location: Anacortes, WA
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Would really like to see this one updated for B27.
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Wed Jun 06, 2012 8:24 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
You and me both brother. The problem I think is that its going to cause lag, just like all the other mods for B27.
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Thu Jun 07, 2012 12:46 am |
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MavericK
Joined: Mon Feb 25, 2008 12:05 pm Posts: 53 Location: Anacortes, WA
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
So far the UniTec mod hasn't caused lag for me, so it's not all of them. But yeah, a lot of them are currently.
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Thu Jun 07, 2012 5:38 am |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
I only tested a couple units and guns, but the mod works fine for me so far.
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Fri Jun 08, 2012 5:07 pm |
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MavericK
Joined: Mon Feb 25, 2008 12:05 pm Posts: 53 Location: Anacortes, WA
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Interesting...though even if that's true, the download links don't work anymore.
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Mon Jun 11, 2012 6:12 am |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
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Tue Jun 12, 2012 5:54 pm |
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MavericK
Joined: Mon Feb 25, 2008 12:05 pm Posts: 53 Location: Anacortes, WA
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Much appreciated!
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Tue Jun 12, 2012 9:02 pm |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Not a problem! This is a well-made mod, and does not deserve to fade into obscurity.
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Tue Jun 12, 2012 10:50 pm |
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killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
I can confirm this works with 1.0! Diemos also works(but you have to copy one coalition pistol sound file from the sounds folder to the devices/weapons folder for it to load)
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Wed Oct 24, 2012 12:49 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
I would have tested this before but just got kinda lazy.
Laziness pays off now.
Would it be possible for you to test out Crobotech?
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Wed Oct 24, 2012 2:31 pm |
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killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
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Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
LeonXross wrote: I would have tested this before but just got kinda lazy.
Laziness pays off now.
Would it be possible for you to test out Crobotech? I've been playing with the version in this thread: viewtopic.php?f=61&t=31717 for a while now,works perfectly. Before that version,I used this version: viewtopic.php?f=75&t=20030 (weegee's one) in b27 and in 1.0 for a bit,also worked like a charm. Also AAL and BW both work in 1.0,as well as the Red Legion,Novamind,ZORG Inc and the Void Walkers Amalgam,get out there and start testing things you lazy bugger,you'll be surprised at how many old mods actually work.
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Wed Oct 24, 2012 3:15 pm |
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