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			| Nocifer 
					Joined: Tue Mar 16, 2010 7:38 pm
 Posts: 447
 Location: The Ninth Circle
   |   Re: Dummy ExpansionYou could make it so. There's a pilotable mech script somewhere around here. Try looking in Areku's "Apollocalypse" mod; if I recal correctly, it's one of his mechs that has it. Just apply it to the Punisher. 
 
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			| Fri Nov 04, 2011 12:12 am | 
					
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			| TurtlesCanFly 
					Joined: Sat Mar 17, 2012 12:45 pm
 Posts: 2
   |   Re: Dummy ExpansionI really liked this mod in b24, it's a shame it's not updated for B26. Necromancy.
 
 
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			| Wed Mar 21, 2012 1:36 am | 
					
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			| TheKebbit 
					Joined: Sat Jul 04, 2009 10:24 pm
 Posts: 3939
 Location: NORTH
   |   Re: Dummy Expansionworks perfectly fine in b26 
 
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			| Wed Mar 21, 2012 3:59 am | 
					
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			| mechwarrior 
					Joined: Fri Feb 17, 2012 3:46 am
 Posts: 82
   |   Re: Dummy Expansioncool stuff, i am planning of testing it after i finish my work for today, its a good thing i home school. i like the styles of the guns the re-sprites look good and the new stuff also looks good and all of it still has the dummy style.
 also i am so damn glad that the dummy's will finally have a shot gun it made me mad that they had none in vanilla.
 
 
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			| Wed Mar 21, 2012 3:29 pm | 
					
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			| The_Dark_Killer 
					Joined: Sun Jun 26, 2011 10:32 pm
 Posts: 45
   |   Re: Dummy ExpansionOh, this NEEDS to be updated for B27 too. 
 
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			| Wed Jun 06, 2012 6:49 pm | 
					
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			| Major 
					Joined: Sun May 30, 2010 5:30 am
 Posts: 853
 Location: Auckland, NZ
   |   Re: Dummy ExpansionI'm workin' on it. Should happen soon. 
 
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			| Thu Jun 07, 2012 4:58 am | 
					
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			| lordbok 
					Joined: Thu Jun 07, 2012 2:20 pm
 Posts: 12
   |   Re: Dummy ExpansionAre you able to release a Loadout.ini for it? because that's the only thing that isn't compatible for me. i tried making my own but when a match starts it crashes, it has something to do with the acdropship 
 
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			| Tue Jun 12, 2012 1:10 pm | 
					
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			| lordbok 
					Joined: Thu Jun 07, 2012 2:20 pm
 Posts: 12
   |   Re: Dummy ExpansionNecromancy is needed for 1.0 =D 
 
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			| Tue Oct 09, 2012 2:06 am | 
					
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			| tankmayvin 
					Joined: Mon Oct 01, 2012 7:14 am
 Posts: 95
   |   Re: Dummy ExpansionOh yes 1.0 and campaign compatibility please   
 
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			| Tue Oct 09, 2012 2:21 am | 
					
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			| lordbok 
					Joined: Thu Jun 07, 2012 2:20 pm
 Posts: 12
   |   Re: Dummy Expansionand maybe if you could intergrate the dummy into the same faction as the Dummy Expansion or vice versa so we can buy them in the campaign without price increase. 
 
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			| Tue Oct 09, 2012 5:27 am | 
					
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			| Major 
					Joined: Sun May 30, 2010 5:30 am
 Posts: 853
 Location: Auckland, NZ
   |   Re: Dummy ExpansionUpdated. The expansion includes the base dummy tech, so you can use the lot as one faction in the campaign. 
 
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			| Fri Oct 12, 2012 5:06 am | 
					
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			| tankmayvin 
					Joined: Mon Oct 01, 2012 7:14 am
 Posts: 95
   |   Re: Dummy ExpansionAwesome    *edit I think I've found a bug in your scenes with the campaign.  Having stuff like the air fort being campaign playable causes those scenes to appear as being owned by whoever is the Dummy Expansion player and causing their entire funds slider to be redded out (assuming because it allocates all funds to that scene).  Probably worth fixing. Also the gold convert tool appears as costing - 200 OZ in some circumstances. Do you think you could change the default campaign drop for the Expansion to be one of your mobile controller units instead of the standard brain bot?  I think that would be more in line with faction canon as well.
 
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			| Fri Oct 12, 2012 5:30 am | 
					
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			| Major 
					Joined: Sun May 30, 2010 5:30 am
 Posts: 853
 Location: Auckland, NZ
   |   Re: Dummy ExpansionYeah, I'll fix the campaign problems.The Gold Sprayer is a cheat item, it gives you unlimited gold, so only use it if you wanna cheat.
 
 
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			| Fri Oct 12, 2012 1:44 pm | 
					
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			| Sir 
					Joined: Wed Apr 25, 2012 4:17 am
 Posts: 202
 Location: Brisbane
   |   Re: Dummy ExpansionThis is a great mod, but can we have a rail shotgun too? 
 
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			| Sat Oct 13, 2012 1:25 am | 
					
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			| burningsky25 
					Joined: Fri Jul 20, 2012 5:31 am
 Posts: 67
 Location: petting Schrodingers cat.
   |   Re: Dummy ExpansionI can play this is any gamemode but campaign, any reason?  I don't think I installed it wrong.  I tried playing as vanilla dummies but these were still overpriced. 
 
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			| Sat Oct 13, 2012 4:28 am | 
					
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