Re: activity:SetLandingZone()
The usual way you call member functions...?
Code:
- RTE Lua Console -
See the Data Realms Wiki for commands:
http://www.datarealms.com/wiki/
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SYSTEM: Scene "Tutorial Bunker" was loaded
SYSTEM: Activity "Tutorial Mission" was successfully started
ActivityMan:GetActivity():SetLandingZone(Vector(SceneMan.SceneWidth,0),Activity.TEAM_1)
ERROR: [string "ActivityMan:GetActivity():SetLandingZone(Ve..."]:1: attempt to call method 'SetLandingZone' (a nil value)
ConsoleMan:SaveAllText("Log.txt")
Same thing if I do it from an object script.