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 Stuff CC needs 
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Post Re: Stuff CC needs
Don't worry darlos, only place jetpacks will blow up is in mods.

I mean, it's a neat idea and all, but it'd be frustrating as hell in practice.


Mon May 28, 2012 5:11 pm
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Post Re: Stuff CC needs
Okay, I figured you guys would handle it sane-ly. Just wanted to throw it out there, more for the sake of others.

Think there might actually be destructable jetpacks though? I mean that would be kinda neat. Actually, at the risk of sounding like I'm trying to legitimize my own mod ideas: it'd be kinda neat if you had options for different back-mounted equipment, so you could have a jetpack, or a big ammo pack, or whatever. And you could swap them out somehow, so if one got destroyed you could put on another, or just change them somehow to change your tactics without buying a whole new unit. I'd imagine it'd have to be a bit more difficult or time-consuming than just switching held equipment though.

I guess somebody without a jetpack could only jump and climb. Perhaps you could enhance the climbing abilities of units, possibly with the aid of certain equipment like climbing claws or grappling hooks or whatnot. These options would probably all be cheaper than an actual jetpack. It'd make Ronin guys feel more "economy," heh.


Mon May 28, 2012 7:09 pm
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Post Re: Stuff CC needs
Darlos9D wrote:
I guess somebody without a jetpack could only jump and climb. Perhaps you could enhance the climbing abilities of units, possibly with the aid of certain equipment like climbing claws or grappling hooks or whatnot. These options would probably all be cheaper than an actual jetpack. It'd make Ronin guys feel more "economy," heh.


This, definately. Now, along with that idea, a general improvement in movement is necessary, movements need less jetpack dependant.
And I'm not meaning necessarilly walking speed, but the ability to climb properly.


Mon May 28, 2012 8:33 pm
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Post Re: Stuff CC needs
To go with the swappable back equipment there could also be swappable armor.Kevlar vests,tin helmets,the modern Kevlar mixed with metal helmets,power armor,liquid armor(you should know what this is other wise ask and I will pm you the conception of it),power helmet,liquid helmet,and many other armor techs.

Each faction could have their own version of equable back,armor,mobility,or other tactical equipments.On the page before this one I said there should be the ability to grab which would help climbing.With lua you could control the stickiness of the grab at angles so you don't have spider man soldiers instead realistic soldiers.Ronins could have that claw since it could just be made out of cheap scrap and the Coalition could have climbing gloves that stick to roofs and other places so they can infiltrate efficiently and silently.


Tue May 29, 2012 12:38 am
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Post Re: Stuff CC needs
DAME777 wrote:
To go with the swappable back equipment there could also be swappable armor.Kevlar vests,tin helmets,the modern Kevlar mixed with metal helmets,power armor,liquid armor(you should know what this is other wise ask and I will pm you the conception of it),power helmet,liquid helmet,and many other armor techs.


I'm liking the idea of swappable armor, but only for the Ronin. The Coalition already have personal armor, along with Browncoats. The Dummies are fine the way they are. If it was limited to the Ronin, then it would make each of them feel more unique, and give players an incentive for playing as the weakest tech.


Tue May 29, 2012 2:26 am
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Post Re: Stuff CC needs
crabcakes wrote:
Sir wrote:
Also, the ability to shoot off jetpacks and have them blow up.


Jetpacks should act as heavy armor that blows up after it takes enough punishment.



Jetpacks should be extremely tough. Not as tough as the incredidoor, but still very strong. It would be rather unfair if jetpacks were to blow up from a few rounds from a glock.

I also think jetpacks need to be a little bit more powerful. All it takes is a heavy weapon like an uber cannon or a heavy sniper rifle and some units just can't fly.


Tue May 29, 2012 6:52 am
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Post Re: Stuff CC needs
Sir wrote:
Jetpacks should be extremely tough. Not as tough as the incredidoor, but still very strong. It would be rather unfair if jetpacks were to blow up from a few rounds from a glock.

I also think jetpacks need to be a little bit more powerful. All it takes is a heavy weapon like an uber cannon or a heavy sniper rifle and some units just can't fly.


To be fair, those heavy weapons are extremely powerful. The jetpacks are strong enough for the units equipped with the weapons to fly over gaps. What they can't fly to, they can just grapple up to with the grappling hook. That's why it was included.


Tue May 29, 2012 7:07 am
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Post Re: Stuff CC needs
Harzipan wrote:
Sir wrote:
Jetpacks should be extremely tough. Not as tough as the incredidoor, but still very strong. It would be rather unfair if jetpacks were to blow up from a few rounds from a glock.

I also think jetpacks need to be a little bit more powerful. All it takes is a heavy weapon like an uber cannon or a heavy sniper rifle and some units just can't fly.


To be fair, those heavy weapons are extremely powerful. The jetpacks are strong enough for the units equipped with the weapons to fly over gaps. What they can't fly to, they can just grapple up to with the grappling hook. That's why it was included.


True, although the best a coalition soldier can do with a heavy weapon is tiny little hops. jetpacks are meant for flying over large obstacles, not hopping. I would suggest increasing the strength of the coalition heavy or upping the power of his/her/its jetpack. I have tried the grappling hook, but I am only able to shoot it into walls. I cannot seem to find the controls of it.


Tue May 29, 2012 7:18 am
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Sir wrote:
True, although the best a coalition soldier can do with a heavy weapon is tiny little hops. jetpacks are meant for flying over large obstacles, not hopping. I would suggest increasing the strength of the coalition heavy or upping the power of his/her/its jetpack. I have tried the grappling hook, but I am only able to shoot it into walls. I cannot seem to find the controls of it.


You use the pie menu to control it. Pretty easy to understand. Just don't expect to use it efficiently during a firefight.


Tue May 29, 2012 7:23 am
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Post Re: Stuff CC needs
Actually, if you hold... I think it's the Control or Crouch key, then you can extend/retract the cable using the mousewheel or page up/down keys, even if you're not holding the grappling gun itself.

As for explosive jetpacks... I guess it makes sense, but I agree it shouldn't be a default thing. Maybe if swappable back kit was possible... each actor could have a standard weak jetpack, and you could equip larger and more powerful jetpacks for superior maneuverability, at the cost of it potentially going horribly, horribly wrong in classic videogame style if the pack gets badly damaged. One-way trip to the stratosphere, anyone? :lol:


Tue May 29, 2012 12:42 pm
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Post Re: Stuff CC needs
Oh god, heavy soldiers would be the new dropship engines!


Wed May 30, 2012 1:10 am
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Post Re: Stuff CC needs
As I've already said, that'd take too much work compared to what you'd end up with, and wouldn't really fit in with CC.

Feel free to make it as a mod however.


Wed May 30, 2012 10:53 am
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Post Re: Stuff CC needs
Harzipan wrote:
Sir wrote:
True, although the best a coalition soldier can do with a heavy weapon is tiny little hops. jetpacks are meant for flying over large obstacles, not hopping. I would suggest increasing the strength of the coalition heavy or upping the power of his/her/its jetpack. I have tried the grappling hook, but I am only able to shoot it into walls. I cannot seem to find the controls of it.


You use the pie menu to control it. Pretty easy to understand. Just don't expect to use it efficiently during a firefight.


Thanks, I got it to work. What is the possibility of dead bodies being shootable in the next build? That would be pretty cool.


Wed May 30, 2012 2:09 pm
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Post Re: Stuff CC needs
Sir wrote:
What is the possibility of dead bodies being shootable in the next build? That would be pretty cool.


Forget that, what CC urgently needs is the ability to toggle friendly fire on and off. Usually, whenever I download a mod, I go straight to the tutorial mission, grab the new actors and guns from the mod, kill the dummys and then order a bunch of coalition soldiers and test my weapons on them. This has been pretty much the only thing in build 27 that I don't like, and I would appreciate at least the option to toggle it on and off.


Tue Jun 05, 2012 1:23 am
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Post Re: Stuff CC needs
You can toggle it off, I suppose.

There is a lua variable named "IgnoresTeamHits". Look for it on the lua AI and set it to false.
Note that I haven't seen the new lua AI, so maybe what I said isn't right.


Tue Jun 05, 2012 1:55 am
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