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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Mission: Block Wars
WEEGEE Y U NO MAC COMPATIBLE (i think :/) If you need a mac tester just ask
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Sun Sep 25, 2011 3:14 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: Block Wars
wooden wrote: WEEGEE Y U NO MAC COMPATIBLE (i think :/) If you need a mac tester just ask I tried to debug mac version remotely but it's really difficult. I'll try to resurrect my MacOS VM someday BTW in B26 you can MANUALLY set resolution to 1600x1200 (if your monitor supports it) and enjoy block wars in it's fullscreen beauty. Best screensaver EVER
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Sun Sep 25, 2011 6:28 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Mission: Block Wars
The railroad spike launcher?
That was a very awesome mod, I remember trying to make some crazy ♥♥♥♥ based on that, but I was too new in lua to make it.
On Topic:
Man, Mehman's bolters are surely crazy ♥♥♥♥ in this! I never saw the buildings that damaged.
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Sun Sep 25, 2011 7:15 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: Block Wars
Windows and MacOS compatible all in one!
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Fri Sep 30, 2011 8:03 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Mission: Block Wars
This is a great scene. Straight to the action, which is the best way to play against AI at this stage imo.
Though it would be nice to have an invisible actor at the center of the map just so that you can select it and have the screen fixed in the best view of the action.
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Wed Oct 26, 2011 2:26 pm |
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mouseman89
Joined: Wed Mar 07, 2012 5:49 am Posts: 12
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Re: Mission: Block Wars
the wehrmacht cant be played, i cant still use theyre troops on other game modes though.
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Mon Mar 12, 2012 11:39 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: Block Wars
Kettenkrad includes the latest faction files in his mods, try using them instead of the ones bundled with this mod.
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Thu Mar 15, 2012 5:29 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: Mission: Block Wars
Weegee: "And I will always love you" (for Block Wars)
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Fri Mar 16, 2012 2:32 am |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: Mission: Block Wars
Is there any way to set this as my background or screensaver something? (Kinda doubt that a fully generated version is possible but just asking anyways)
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Tue Mar 20, 2012 3:26 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: Block Wars
Updated for B27
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Sun Jun 03, 2012 8:26 pm |
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mouseman89
Joined: Wed Mar 07, 2012 5:49 am Posts: 12
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Re: Mission: Block Wars
is it just me or do modded factions not work in B27? works fine in other modes but not in block wars/tartarus nevermind just me being dumb XD
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Mon Jun 04, 2012 11:43 pm |
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XxMrmechaxX
Joined: Tue Jul 03, 2012 9:44 pm Posts: 69 Location: under your bed
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Re: Mission: Block Wars
Put the lua for a modded faction in but it dosent work (Its general industrys by the way)
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Sat Jul 07, 2012 4:05 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: Block Wars
You need to add the line with your new mod to Factions.cfg or remove asterisk in front of it if it's already there.
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Sat Jul 07, 2012 7:05 am |
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XxMrmechaxX
Joined: Tue Jul 03, 2012 9:44 pm Posts: 69 Location: under your bed
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Re: Mission: Block Wars
weegee wrote: You need to add the line with your new mod to Factions.cfg or remove asterisk in front of it if it's already there. Thanks i got it to work
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Sat Jul 07, 2012 8:29 pm |
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Zeroxys
Joined: Mon Dec 26, 2011 8:39 pm Posts: 30 Location: Here There Everywhere.....EVERYWHERE!!!
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Re: Mission: Block Wars
I'm having a problem with Unitec Zealots and Shield/Regular units. On startup their actors dont appear but a box does and when i play the it takes a good 5 minutes of 1frame per minute for it to smooth out then the enemy is dummies then they dissapear and they have like 500 brains spawned on the same spot.
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Wed Jul 18, 2012 5:37 am |
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