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 B27 is almost here! 
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Joined: Tue Feb 09, 2010 4:16 pm
Posts: 86
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Post Re: B27 is almost here!
biozombie2 wrote:
smithno13 wrote:

44 guests though. And more just hanging out refreshing the dev blog. That puts alot of strain on the server.

He has a point.


The error it showed me was "max user connections" related, so it's definitelly that.


Sat Jun 02, 2012 8:42 pm
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Joined: Wed Dec 30, 2009 10:44 pm
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Location: Oregon USA
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Post Re: B27 is almost here!
Seems Like Maps/Factions will now become a "thing" more than ever. With the Metagame being able to be expanded however you want. Stupid question; since the game reveals maps as you play, does that mean we can set when maps are revealed in order?


Sat Jun 02, 2012 8:53 pm
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Joined: Fri Aug 19, 2011 10:37 pm
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Post Re: B27 is almost here!
GeneralShrooms wrote:
Was just reading through the Cortex Fluff to pass the time when I noticed this

"As man started to explore the stars, it soon became obvious that she was not alone. She also found out that she wasn't all that interesting to most of the aliens out there, at least not to begin with."

wat?


Huh, i never noticed that.

is it customary to refer to a species with the femininne nouns like ships?


Sat Jun 02, 2012 8:57 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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In swedish it is, iirc.


Sat Jun 02, 2012 8:59 pm
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Post Re: B27 is almost here!
Lizard, if I am not too harassing, I have another question for you, maybe the last one (it's a thing that I think we all want to know): How it's going with the testing?


Sat Jun 02, 2012 9:01 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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25 users + 54 guests != 1203 connections

The forum was designed to handle hundreds of users online at once, but I think the number of server changes and general age of this forum have given it some bugs.


Sat Jun 02, 2012 9:04 pm
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Post Re: B27 is almost here!
I'm currently on a mountain map, with remote explosives fitted to the enemy brain who has been dis-ARMed and I'm draining the map for gold.
That answer your question?


Sat Jun 02, 2012 9:06 pm
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Post Re: B27 is almost here!
It's enough for me ^^


Sat Jun 02, 2012 9:07 pm
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Post Re: B27 is almost here!
...I'm never going to get my catering project done this weekend.


Sat Jun 02, 2012 9:14 pm
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Best part is I got a triple weighted project that I must finish due on Monday... Fun.


Sat Jun 02, 2012 9:18 pm
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Post Re: B27 is almost here!
Is there a way to adjust how many initial sites the campaign starts with? or some way to modify how quickly new sites are discovered?


Sat Jun 02, 2012 9:27 pm
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This is probably the fastest thread filler-up since RTD's

Keep going and hyping and such.


Sat Jun 02, 2012 9:31 pm
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Post Re: B27 is almost here!
Well, B27 is going to be released in the next minutes, it's normal that people are talking here like crazy.


Sat Jun 02, 2012 9:39 pm
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Post Re: B27 is almost here!
smithno13 wrote:
...I'm never going to get my catering project done this weekend.


I'm procrastinating a lot, and the worse thing is all that time has consisted so far in waiting.
Data Realms would pull the ultimate trolling on me if they released Sunday at 2 AM (in my timezone). :-?

EDIT: I'll post something useful

warhammer651 wrote:
Is there a way to adjust how many initial sites the campaign starts with? or some way to modify how quickly new sites are discovered?


IIRC you can choose that in the new campaign dialog. See the last video posted in the devlog.


Last edited by Sallen on Sat Jun 02, 2012 9:43 pm, edited 1 time in total.



Sat Jun 02, 2012 9:42 pm
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Post Re: B27 is almost here!
The sites are randomly chosen and revealed throughout the campaign. When you're starting a campaign, you can change how many sites are going to be revealed by the end.


Sat Jun 02, 2012 9:43 pm
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