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 So, Build 27 tomorrow 
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Post Re: So, Build 27 tomorrow
Nah both humans and crabs have that var set to 1 automatically.


Sat Jun 02, 2012 12:14 am
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Data Realms Elite
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Post Re: So, Build 27 tomorrow
Well then, Dreadnought wall is one of the best defenses you'll get then.


Aslo, I just remembered about the video on the devlog and I began watching it. Damn B27 looks sexy.


Sat Jun 02, 2012 12:21 am
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Post Re: So, Build 27 tomorrow
Not neccesairly, considering how all those dreadnoughts WILL produce gibs and those gibs WILL hit those other dreads.


Sat Jun 02, 2012 12:24 am
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Post Re: So, Build 27 tomorrow
If you manage to get near a well-placed dreadnought wall inside a bunker tunnel, you will have problems. But dreadnoughts are expensive, so it can be a risky plan, specially on metagame.


Sat Jun 02, 2012 12:32 am
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Post Re: So, Build 27 tomorrow
Asklar wrote:
There is an ini variable which makes friendly actors collide or not, and if I remember correctly, dreadnoughts for example were set to collide with friendly actors, so I suppose turrets will collide too to avoid OP defenses. You can still change that in the ini though.


Nah, then it would be undeniably cheating, and not "exploiting a bug feature".

Anyway, I'm going to sleep. Seems like the release got pushed back. Keep squishing those bugs!


Sat Jun 02, 2012 12:38 am
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Joined: Sun Dec 05, 2010 7:38 pm
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Location: Oregon, United States
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Post Re: So, Build 27 tomorrow
Sallen wrote:
Wait a minute... Does this mean we can stack minigun turrets? :twisted:

Minigun turrets? Are those a new defense? I don't remember seeing any turrets other than dreadnaughts.


Sat Jun 02, 2012 12:58 am
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Post Re: So, Build 27 tomorrow
Coalition's Gatling Turrets or Gatling Drones.


Sat Jun 02, 2012 1:07 am
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Post Re: So, Build 27 tomorrow
Sallen wrote:
Asklar wrote:
There is an ini variable which makes friendly actors collide or not, and if I remember correctly, dreadnoughts for example were set to collide with friendly actors, so I suppose turrets will collide too to avoid OP defenses. You can still change that in the ini though.


Nah, then it would be undeniably cheating, and not "exploiting a bug feature".

Anyway, I'm going to sleep. Seems like the release got pushed back. Keep squishing those bugs!


Those were already resolved from what I've seen.


Sat Jun 02, 2012 2:40 am
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