View unanswered posts | View active topics It is currently Sat Dec 28, 2024 5:30 pm



Reply to topic  [ 3 posts ] 
 Help with giants bombs. 
Author Message
Banned
User avatar

Joined: Fri Dec 09, 2011 10:32 am
Posts: 226
Location: In the datarealms cemetery
Reply with quote
Post Help with giants bombs.
When I launch the climax bomb,the bomb touch the ground and to nothing.
normally,she will explode!
how you make TDExplosives who explodes on ground contact?
maybe It's because the bomb sprite are too big?
please replie to this!


Tue May 29, 2012 8:44 am
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Help with giants bombs.
Lower the GibImpulseLimit to something around 10. Any force applied to the explosive will most likely cause it to detonate.

Alternatively, you could attach a script that causes it to detonate x number of pixels above the ground. The .ini method is easier.


Tue May 29, 2012 8:51 am
Profile
Banned
User avatar

Joined: Fri Dec 09, 2011 10:32 am
Posts: 226
Location: In the datarealms cemetery
Reply with quote
Post Re: Help with giants bombs.
Thanks,kettenkrad!
not tested yet,but I'm sure you've right!


Tue May 29, 2012 9:23 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.038s | 15 Queries | GZIP : Off ]