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 Activity: Dynamic Warfare 
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DRL Developer
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 Activity: Dynamic Warfare
Enough of those laggy, unstable, heavily restricted environments like Unmapped Lands and Cortex Shock, which try to control player's every breath! Time to go back to pure Cortex Command gameplay!

This activity looks like a classic CC skirmish, but wait just a while, and it'll start giving you different misison objectives to complete. All objectives are totally random, based on current battlefield situation and even can be ignored. You are given your brain, your funds and absolute freedom. What's better, you can play this activity on any compatible map, not just those included in this proof of concept mod. To make any scene compatible with Warfare just add required areas in area editor and you can enjoy more complex gore everywhere on the planet :twisted:

Download B30 compatible version.

Time for some random screenshot:
Image

Updated: Apr 18, 2014
- B30 compatibility

Updated: Nov 04, 2013
- UL2 faction files compatibility, download Warfare2

Updated: Sep 29, 2012
- V1.0 RC1 compatibility

Updated: Aug 14, 2012
- Co-op split screen multiplayer support

Updated: Jul 14, 2012
- B27.2 related fixes, now compatible only with the latest build

Updated: Jun 10, 2012
- Fixed Dummy Assault scene error

Updated: Jun 07, 2012
- Marked all scenes as unplayable in metagame

Updated: Jun 05, 2012
- Factions update

Updated: May 29, 2012
- Balance tweaks
- 3 more objectives

Updated: May 27, 2012
- Balance tweaks
- Script now never selects two same objectives in a row

Features:
- Supports factions from Tartarus, Blockwars and Extended Activites
- Supports difficulty levels
- You can add custom dropships (check dummy.lua) and custom troops from other mods (check coalition.lua). Backward compatibility preserved. I hope.
- Provides 10 different objectives for you entertainment
- Constantly gives money to avoid unlimited gold cheating while providing some challenge
- Lost your brain? You can always get a new one for a small fee
- Check out RequiredAreas.txt to find out more about objectives and required areas for them

Credits:
Alpha testing, suggestions: Bad Boy, Gotcha!
Orbital cannon effects by Deathbringer


Attachments:
Warfare_B27_V15.zip [1.28 MiB]
Downloaded 2366 times
Warfare_V10RC1_V17.rte.zip [1.29 MiB]
Downloaded 3168 times
Warfare2_V105_B18.rte.zip [1.46 MiB]
Downloaded 2307 times


Last edited by weegee on Sun May 11, 2014 9:18 pm, edited 19 times in total.

Sat May 26, 2012 5:43 pm
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Joined: Fri Apr 13, 2012 11:28 am
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Post Re: Activity: Dynamic Warfare [WIP]
This looks great, and will definitely make simple skirmishes alot more fun, I will edit if I find any bugs.


Sat May 26, 2012 9:51 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Activity: Dynamic Warfare [WIP]
I'm speechless. I just had a half an hour match in this gamemode, defending Maginot.
It's hard, but it's also really, really fun.
This gamemode may have sprung my interest in CC to new heights.


Sun May 27, 2012 1:33 am
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Joined: Mon Jan 16, 2012 10:37 pm
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Post Re: Activity: Dynamic Warfare [WIP]
weegee, i Don't know what this community would do without you. Everything you make is a beacon of prosperity to Cortex command. The day you leave this forum is the day the world dies from devastating Apocalyptic circumstances.


!!!KEEP THIS COMING HERO!!!


Sun May 27, 2012 2:40 am
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Post Re: Activity: Dynamic Warfare [WIP]
Simply awesome,that's all that needs to be said :) .


Sun May 27, 2012 5:02 am
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Joined: Fri Aug 12, 2011 9:23 pm
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Post Re: Activity: Dynamic Warfare [WIP]
The first few minutes are the most hectic. Finding a defendable location, building up defences, ordering troops, etc.


After failing a memory chip mission on Maginot, it stopped giving out missions all together. By failing one task, did I fail the entire mission?


Sun May 27, 2012 9:37 am
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DRL Developer
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Joined: Thu Jun 11, 2009 2:34 pm
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Location: Moscow, Russia
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Post Re: Activity: Dynamic Warfare [WIP]
Harzipan wrote:
By failing one task, did I fail the entire mission?


No the only way to fail something here is to lose your last brain. Either it could not find conditions to launch new objective, or it glitched.

UPD:

Updated with some balance tweaks and fixes. Stratosphere and Swarm maps now support Warfare.


Sun May 27, 2012 11:43 am
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Joined: Mon Oct 11, 2010 1:15 pm
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Location: Finlandia
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Post Re: Activity: Dynamic Warfare [WIP]
This is awesome :D too bad my computer can't handle bigger maps :-(

I was expecting immediate evacuation after the tasks. After all, it is a weegee mission.


Mon May 28, 2012 2:55 pm
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DRL Developer
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Joined: Thu Jun 11, 2009 2:34 pm
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Location: Moscow, Russia
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Post Re: Activity: Dynamic Warfare
Updated with 3 more objectives and some balance tweaks.


Tue May 29, 2012 9:16 am
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Joined: Sun Jan 28, 2007 10:32 pm
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Post Re: Activity: Dynamic Warfare
Nice! No options to define the brain-unit on a per-faction basis, though? :(


Tue May 29, 2012 12:34 pm
Profile YIM
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Post Re: Activity: Dynamic Warfare
Arcalane, fixed it. Check out Ultramarines.lua in fresh file.


Tue May 29, 2012 1:18 pm
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Post Re: Activity: Dynamic Warfare
Nice. Will cook up some recomp-compatible files for you in a bit. :)


Tue May 29, 2012 1:36 pm
Profile YIM

Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
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Post Re: Activity: Dynamic Warfare
Finally managed to get a good game of this going, you've certainly improved upon everything I mentioned and all of the objectives are great. Also the fact that it's not limited to dummy assault probably helps a lot too. All in all great job with this, it adds a nice feel to skirmish and it's nicely polished now.
My only complaint is that money might be a bit too easy to come by, you don't really need to spend too much to adequately defend or defend, just three gattling turrets will do the job for ages. In the end I was left with 50k or so that I had no need for.


Tue May 29, 2012 7:22 pm
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DRL Developer
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Post Re: Activity: Dynamic Warfare
BadBoy, haha, I can't hold long enough )))


Tue May 29, 2012 7:32 pm
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Post Re: Activity: Dynamic Warfare
As promised, recomp-compatible faction files.

Usual rules apply - make sure you have the relevant faction(s) enabled in the 40K recomp, do not use it with the original compilation, etc. etc.

Attachment:
File comment: For the emprah!
RecompFactions.zip [4.67 KiB]
Downloaded 1095 times


Ed: Needs an 'Evacuate Brain/All Soldiers' as the final objective!


Wed May 30, 2012 2:52 am
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