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 Roll to Dodge - Mecha ON HOLD 
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
"Let's crack this ♥♥♥♥♥ open."
>There is a box, it must be investigated.


Tue May 15, 2012 5:08 am
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
>Use shielded mechas for cover and look for shimmering cloaking bluh.


Tue May 15, 2012 10:51 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha
Back off bud, this is my loot.
Open box. Be ready for dangerous things, but be ready for LOOT.


Tue May 15, 2012 6:11 pm
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Post Re: Roll to Dodge - Mecha
>Keep power diverted mainly to shield, wait for interesting things to happen


Tue May 15, 2012 9:17 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Tokochiro, cmon.


Mon May 21, 2012 6:25 pm
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Post Re: Roll to Dodge - Mecha
open dar boxes, LOOT!


Mon May 21, 2012 9:37 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Let there be rolls.

Tomaster (Vladimír Shurla) [5]:
Let's crack this ♥♥♥♥♥ open.
"Back off bud, this is my loot."

You could probably just use your finger, but these swords are cool as ♥♥♥♥. You pull your shortsword out again, and use it to slit the tape sealing the box shut, then return it to its sheath. You carefully peel open the large cardboard box, and find a large piece of styrofoam. You take it out and throw it to the side, then look again. Inside, each resting in its own small molded compartment, is an anti-static bag, each with a big bold white word.
LIGHT
MED
HEAVY

You take out the LIGHT package, easily tear open the top, and pull out the contents. It's... well... Huh? It's two of some kind of machine part, but you don't really know what the hell they are. They're two square boxy U's, with a small plug in the center of the the inside of the bend. You look at them, confused, until you see a similar shaped hole on your suit's arm.
"...Nah. Couldn't be..."
You give it a try and holy ♥♥♥♥ it WORKED! The part slotted in with a click on both arms, and a small screen pops up in your HUD. Several progress bars flash by quickly before they disapear, leaving only a small window that reads "Occam's Edge Resonator successfully installed."

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Shinboku Scalemail
Conditions:

Exoskeleton


Amazigh ("Amazigh") [6]:
"Let's crack this ♥♥♥♥♥ open."
Back off bud, this is my loot.

You stay back a bit while Vlad opens the box, then pulls out a bag, and when he's distracted you nab the HEAVY bag.
This one's quite a bit chunkier than the one Vlad picked up, and you quietly open it open and see what it contains.
Hmm? A rather large... thing. It's about the size of a dinner plate, but roughly five sided and thicker, with a large portion sticking out in the center.
You look the part over and see a small barcode on the back, which your suit immediately scans. It suddenly beeps rapidly, and a box on your HUD identifies the part as a "Kinetic Multiplier", and a small graphic pops up, directing you to insert the part onto your chest. As you look down, a couple armor pieces slide back, revealing several ports on your suit's chest.
You slot the part on, and it clicks several times before the armor pieces slide back, locking it in. A large box comes up on your screen, filled with scrolling numbers and progress bars, and after a good 20 seconds of confusing jumble, it all disapears, leaving you with just a single box saying "Kinetic Multiplier successfully installed."

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Exoskeleton


JJA79 (James Argus) [2]:
You allow Sargon to pass in front of you, and try to keep a watch for anything, but you can't see past the Heavy suit's bulk.

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Exoskeleton


Tokochiro (John Kosloswa) [2]:
Seeing the others get cool new items, you reach forward and grab the MED bag, and excitedly open it.
It's empty.
"Oh dammit."

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Exoskeleton


DragonXP (Kaime Freins) [4]:
You power up your swords to full, but all they do is give off a slight hum. No glow whatsoever. You crank the power back down, seeing no reason to keep it high for now.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg

Exoskeleton


Ragdollmaster (Sargon) [8]:
You keep your power levels up, and wait for something to happen.
...
Nothing happens.
Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:

Exoskeleton


Game Events: Sargon and James help light up the corridor, but it's still pretty dark. The group is now split in two; Vlad, Amazigh, and John back at the offices, James, Sargon and Kaime almost at the end of the hallway.


Wed May 23, 2012 3:26 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha
"Bitchin'"
Apply power to weaponry to test out the swords, then go regroup.


Wed May 23, 2012 4:17 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
>Regroup with the others.


Wed May 23, 2012 4:26 am
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Post Re: Roll to Dodge - Mecha
>Read mission brief, thoroughly, watch for anything unusual within the brief.


Wed May 23, 2012 5:37 am
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Post Re: Roll to Dodge - Mecha
"Well, damnit"
Get out of the office and prepare my gun to shoot at any incoming enemies


Sun May 27, 2012 3:42 am
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Location: Being The Great Juju
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Post Re: Roll to Dodge - Mecha
>Wait for the others to regroup, then start stomping ahead. Take 10% of the power on Weapons and put it into Reserve.


Sun May 27, 2012 12:43 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha
JJ, waiting on you.


Mon May 28, 2012 6:21 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
♥♥♥♥ i saw this like 4 days ago i though i responded.


Screw it time to make some noise
>Max the kinetic hammer and blow the door at the end of the hallway in.


Mon May 28, 2012 8:18 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha
ROLLPOTATO.
You guys rolled REALLY nice this time. Which means it's time to provide enemies.

Tomaster (Vladimír Shurla) [7]:
"Bitchin'"
You crank down your Movement to 3 Bars, and put all the rest into Weapons, then pull out one of your swords again. They immediately start humming in a way that grates against your nerves, and kinda makes your ears hurt. You poke the metal office door with the sword, and the blade sinks effortlessly into the metal about an inch. You're surprised when the blade starts pulling itself downwards, cutting through the door like a hot knife through butter. You turn the blade slightly, and it turns, making a circle in the metal of the door. When you finish the circle, it falls to the ground in front of you, and you notice the edges of the hole are slightly melted. That's terrifying, but amazing. You turn your weapons back off and look at the blade, thoroughly pleased.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Shinboku Scalemail
Conditions:

Exoskeleton


Amazigh ("Amazigh") [10]:
You leave Vlad to play with his knives, and thump down the hall towards the others. You're loud as hell, but you catch up pretty quickly, just in time to see James punch open a door.

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Exoskeleton


JJA79 (James Argus) [8]:
You ramp up the power to your Kinetic Hammer to the max you can while still being able to move. You punch gets slow, but as soon as it contacts the door there's a deafening crash, a huge dent appears in the hollow aluminium door, and the entire thing is ripped off its hinges and thrown backwards with a scream.
...
A scream?
Looking through the door, you see a pair of black clothed legs sticking out from under the door.
"...Knock knock?"

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Exoskeleton


Tokochiro (John Kosloswa) [10]:
You start walking down the hall, your VSS Cannon ready to fire, but the others already sweeped the hallway, and suddenly a loud crash rings down the hallway.
"REAL stealthy..."

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Exoskeleton


DragonXP (Kaime Freins) [6]:
You look thoroughly through the Brief again.
You wonder what exactly this White Blur is. It sounds kind of ominous...
Escort Commander Lovegale to the office? Yeah, nothing really notable about that.
Getting experimental tech though... That could mean just about anything.
You're not really sure what to be looking for though. Just about anything can be turned into something suspicious if you look at it right.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg

Exoskeleton


Ragdollmaster (Sargon) [9]:
You alter your power levels a bit, and keep up with the group, wary of any enemies. As James prepares to punch down the door, you raise your weapons from one side of the door, in case there's anyone behind it. James takes care of him though.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:

Exoskeleton


Game Events: There's a short burst of swearing and the sounds of a person scrambling from somewhere outside the door, but nobody comes into view. Immediately to the left of the door is a regular elevator. The lights are still out in this hallway as well, but it's much fancier than the maintenance hallway. While the maintenance hallway is just concrete walls and floor, the hallway it opens into has patterned linoleum tiles and a plain but elegant design running along the bottom of the cream colored walls. The hallway continues on for a while forward and to the right, lit only by recessed emergency lights in the ceiling. Instead of the harsh red of the maintenance hallway, these are a more calming blue.


Mon May 28, 2012 11:24 pm
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