|
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 4 posts ] |
|
Author |
Message |
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
|
Bear Trap
So I've been thinking of making a bear trap in Cortex Command, but I don't know where to start. I'm think that making it a mine would be easier... But I only want it to gib the actors legs off.
|
Sat May 19, 2012 6:33 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Bear Trap
Work it like a proximity mine, but gib all MOs within a certain area instead of blowing up. It'd be funny for faceplanting.
|
Sat May 19, 2012 9:12 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Bear Trap
Should leave it in a disarmed mode after it fires too, and let people then pick it up and toss it around.
|
Sat May 19, 2012 9:54 pm |
|
|
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
|
Re: Bear Trap
Well what I'm trying to say is... I really do suck at this. I've never even made a mine before, but I like your guys ideas!
|
Sat May 19, 2012 9:58 pm |
|
|
|
|
Page 1 of 1
|
[ 4 posts ] |
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|