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 Art Dump 
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Joined: Sun Jul 13, 2008 9:57 am
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Some more, class concepts this time.

Bogan, Bushranger, Farmer.

All of this is work-done-in-break, so sorry for the looseness of faces and pose :P most happy with the bushranger in that respect, and mostly because he lacks both face and pose.


Thu May 17, 2012 3:58 pm
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KAG Title screen work. Not quite fitting with the menu yet, but it's certainly getting there.

Can do res up to 4000x3000 if anyone wants them.


Sat May 19, 2012 2:38 am
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Geti wrote:
Can do res up to 4000x3000 if anyone wants them.

YES

This is amazing.
You are amazing.
Team Geti.


Sat May 19, 2012 3:49 am
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New desktop wallpaper. Thanks Geti.


Sat May 19, 2012 4:30 am
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I'll dump a larger one tomorrow.

have a mecha in the meantime
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Sat May 19, 2012 3:30 pm
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Was about to mention the legs, yeah they look backwards.


Sat May 19, 2012 3:49 pm
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Those look like normal mech legs to me, except for the toes.


Sat May 19, 2012 4:05 pm
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It... has backwards legs, great otherwise and once again I weep at how I've been clinically diagnosed with "artistic retardism'.


Sat May 19, 2012 4:33 pm
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Yeah chicken style legs, though the feet are a bit derp, yeah. Cheers for the feedback.
Might do some more kitbash stuff later next week, happy enough for a first attempt.


..artistic retardism?


Sat May 19, 2012 4:35 pm
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Anything artsy or creative I try to make crashes and burns faster than a German blimp.


Sat May 19, 2012 4:38 pm
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Fail Flail wrote:
Anything artsy or creative I try to make crashes and burns faster than a German blimp.

Haha, your art should create quite a spectacle then!

That's a nice mech Geti, besides what the other's said (backwards looking leg, odd looking feet) I think the model and/or texture could use a bit more detailing in places. Granted it's meant to be low res, but I think you can add some nice looking stuff without a huge amount of extra tris. Consider stuff that a mech would need to function properly on a battlefield might help. I can see air intakes on the sides for example for some sort of engine but no outtake roster(s) on the back. Since this is a combat mech it would probably also have an array of sensory equipment like FLIR/NVG and regular cameras (check out those camera bulbs on the noses of most modern attack helis f.e.), maybe some small antennas for communication, radar equipment, perhaps installations for smoke/countermeasure deployment etc. Also absent seems a hatch for the pilot!

I guess I might be mostly nitpicking (as usual), but I hope it's helpful anyways. :P


Sat May 19, 2012 5:43 pm
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Fail Flail wrote:
Anything artsy or creative I try to make crashes and burns faster than a German blimp.

There's no such thing, there are only people who can do art or people who either don't have the time or don't have the patience to do art.
Nobody is born an artist, it is all about muscle memory and fine tuning. It is a learnable skill. The only way you can be born incapable of art is if you are born without some form of motor control.
As you are typing on a keyboard this is unlikely to be the case.

Of course the longer you put things of by saying "I can't" instead of just doing them until you can, the harder it gets.


Last edited by Metal Chao on Sat May 19, 2012 6:19 pm, edited 1 time in total.



Sat May 19, 2012 5:57 pm
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What Chao said, I usually tell people it's something you continuously refine rather than learn like a language.


Sat May 19, 2012 6:13 pm
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Yep. Art is all part of a process. Look at Howard Taylor, for example, in his comic Schlock Mercenary. Compare his very first comic strip with one of the newer ones. Keep in mind that the time frame is a number of years, over a decade of continual drawing.

http://static.schlockmercenary.com/comics/schlock20000612.png?1297712534

http://www.schlockmercenary.com/2012-03-18


Sat May 19, 2012 6:15 pm
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Gunnerkrigg Court is another excellent example

Page 1 (ok, technically page 2 as page 1 is the cover)
Page 1040


Sat May 19, 2012 6:21 pm
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