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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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AHumans ACrabs and Actors
AHumans have a head, 2 arms, and two legs ACrabs have 4 legs What do Actors have?
Arms and legs don't seem to work on them. I also assumption that adding arms to an ACrab does not work.
And are there any other actor classes apart from these?
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Fri May 11, 2012 12:29 pm |
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trotskygrad
Joined: Mon Nov 14, 2011 8:58 pm Posts: 92
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Re: AHumans ACrabs and Actors
ryry1237 wrote: AHumans have a head, 2 arms, and two legs ACrabs have 4 legs What do Actors have?
Arms and legs don't seem to work on them. I also assumption that adding arms to an ACrab does not work.
And are there any other actor classes apart from these? bleeh, lol If you know about Object-Oriented Programming, AHuman and ACrab are subclasses of the Actor class. ADoor and ACraft are also subclasses of the Actor class. If you don't know about programming, just think of Actor as a "category" AHuman and ACrab fall under, you don't add things to it since it's simply a category.
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Fri May 11, 2012 2:37 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: AHumans ACrabs and Actors
I think he means 'Actor' as in the class 'Actor'. Afaik they can't have any limbs, and so far their only function is accessing the Pie Menu.
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Fri May 11, 2012 3:15 pm |
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trotskygrad
Joined: Mon Nov 14, 2011 8:58 pm Posts: 92
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Re: AHumans ACrabs and Actors
Kettenkrad wrote: I think he means 'Actor' as in the class 'Actor'. Afaik they can't have any limbs, and so far their only function is accessing the Pie Menu. the Actor class is the superclass for the AHuman and ACrab classes, AHuman and ACrab inherit their pie menu functionality from the Actor class.
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Fri May 11, 2012 3:33 pm |
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trotskygrad
Joined: Mon Nov 14, 2011 8:58 pm Posts: 92
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Re: AHumans ACrabs and Actors
-snip-
Last edited by trotskygrad on Fri May 11, 2012 10:31 pm, edited 2 times in total.
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Fri May 11, 2012 3:33 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: AHumans ACrabs and Actors
You double posted dude, delete one.
And well, as said, Actors are the most basic form of actor. For example, brain cases are Actors. Then we have AHumans and the rest of the stuff.
The only reason for me to use Actor is when I want to create an actor which works exclusively with lua, in that way I have to reduce the time fiddling with it's ini, which tends to be much simpler.
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Fri May 11, 2012 9:44 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: AHumans ACrabs and Actors
So no limbs then I guess. Is there any way to make an Actor (the class) pick up or use weaponry? I've tried to attach the dummy dreadnought turret on one, but that doesn't work either.
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Sat May 12, 2012 2:16 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: AHumans ACrabs and Actors
I don't think you can.
You'd have to use lua I guess.
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Sat May 12, 2012 4:47 am |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: AHumans ACrabs and Actors
Know any mods that might have armless creatures using weapons?
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Sat May 12, 2012 9:20 am |
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trotskygrad
Joined: Mon Nov 14, 2011 8:58 pm Posts: 92
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Re: AHumans ACrabs and Actors
ryry1237 wrote: Know any mods that might have armless creatures using weapons? RETARDS
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Sat May 12, 2012 5:38 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: AHumans ACrabs and Actors
You can define null arms/legs etc to produce "limbless" actors that can operate how you want them to.
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Sat May 12, 2012 7:04 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: AHumans ACrabs and Actors
Thanks Guys!
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Sun May 13, 2012 2:13 am |
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