Roll to Dodge - Equilibrium (Roll 91)
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: Roll to Dodge - Equilibrium (Roll 82) - Opening
Name/Alias/Title: the Iron Mauler Race: Human Inventory: Equipped: Great Hacksaw Active Abilities: Passive Abilities: Colossus (+1 to physical strength rolls, but cannot wear normal armor.) Conditions:
The Hacksaw is a heavy, serrated sword stamped from pig iron and corroded by rust and blood. It'll probably give people tetanus.
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Fri May 11, 2012 3:53 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: Roll to Dodge - Equilibrium (Roll 82) - Opening
Onwards, to the waiting list!
Name : Korath Race : Lupus Inventory : (1/10) Pouch of 75 Gold Coins Equipped : (0/10) Active Abilities : Passive Abilities : Natural Negotiator (+1 to rolls involving negotiation) Conditions : Blind in Left Eye
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Fri May 11, 2012 4:15 am |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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Re: Roll to Dodge - Equilibrium (Roll 82) - Opening
This was the character sheet I submitted for half-ling, I'm assumin it still applies to this RtD. So yeah.
Name : Thilos Race : Chirop Inventory : (1/5) -Dagger Equipped : (1/10) -Goggles Active Abilities : -Magic control level: Pathic --Elemental ---Lightning Passive Abilities :
Conditions :
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Fri May 11, 2012 9:10 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Equilibrium (Roll 82) - Opening
> Jump after the running spearman, flying kick to the head.
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Fri May 11, 2012 9:19 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Equilibrium (Roll 82)
> Head for the west gate.
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Sat May 12, 2012 7:39 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Equilibrium (Roll 83)
Roll 83 ____________________
Name : Siamnyan (Roast Veg) [ 4 ] = 4 > Leaping across a roof, you hear the sound of your pursuers bursting out of some door where you just where. Not bothering to give them a backwards glance, you keep jumping, heading west to the gate with wolves on your trail.
You're on the last building, and there's a clearing and road ahead of you on the ground before the gate. 2 soldiers are guarding the gate, and several people are quickly walking towards their unknown destinations, not wanting to stay very long ou in the rain.
Race : Lupus Inventory : (2/10) - 124 gold coins - News Paper ("Caelum Declares 'Witch Hunt Over'") - Longsword
Equipped : (1/10) - Elbow Spikes
Memory : - ???'s Scent (Scent of a mage)
Active Abilities : - Scent Tracker
Passive Abilities : - Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)
Conditions :
Name : Aeeng (Tokochiro) [ 5 ] = - > CHILL MODE ACTIVATED
DISPLAYING LAST ROLL:
"Powering up your limbs, you try your best to swim to the other bank. By the time you're made it, you've been swepted south-wards by a lot, and instead of the open plains that was up north, you find yourself at the edge of a massive forest."
Race : Human Inventory : (4/10) - Longsword - Shortsword - Parrying Dagger - Ivy Heart
Equipped : (0/10)
Active Abilities : - Power Flow - Burst of Energy (+2 physical skills, one-time use)
Passive Abilities : - Forest Friend (Talk to trees) - Grounded (Resistance to electrical attacks) - Flee! (+1 Running) - Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)
Conditions :
Name : Gorf "Choppy" Harkelsan (Natti) [ 3 + 2 ] = 5 > Running into the alley, you dive under the pile of assorted junk and wait.
You can hear growling and movement on the roofs above you.
Race : Dwarf Inventory : (0/10)
Equipped : (2/10) - Knuckle Spikes -- Deep Impact - Sprint Shoes
Active Abilities :
Passive Abilities : - Craftsdwarfship (+1 to rolls involving crafting)
Conditions :
Name : Dandelion Bryant (TorrentHKU) [ 5 + 1 + 1 ] = 6 > Running and jumping after the running soldier, you fly-kick him in the head and a rewarding *SNAP* is heard as his neck breaks. The man tumbles face-first into the ground, and you turn around to face the mage and soldier.
The mage is standing up with his hand held pointed at you, and a sword is sticking out of his gut. His body goes limp and falls over, revealing a boy around 15 or so standing behind him with a bloody sword in hand.
"Whelp, better get moving before someone's missed."
Wiping the sword on the wet grass to clean it, he sheaths the weapon and waves to the others, who head towards the two of you. When they get close, you see that there's a girl maybe 12 years old holding a large, furry bat-like creature, and another one is standing at her left. At her right is one a pup of your kind, sniffing at the dead bodies.
Race : Lupus Inventory : (4/10) - News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'") - Leather Pouch -- 1085 gold coins - Large Gauntlet (Qty. 1) - Giant Diamond
Equipped : (2/10) - Hammerplate Gauntlet - Typhoon (Qty. 2) (+1 leg actions) - Scabbard -- Quality Claymore
Active Abilities : - Art of 6 Limbs: Muay Thai - Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)
Passive Abilities : - Feet of Fury (+1 to running, jumping, or kicking)
Conditions : - Missing Left Arm
Name : Constantin (Tomaster) [ 1 - 1 - 1 - 1 - 1 ] = 1 > "...ow"
Painfully standing up, you stagger drunkenly and dizzily into the closest tavern, because that's close enough right. There aren't a lot of people in here, and the few that are look rather drunk, so you should blend in just fine.
Race : Chirop Inventory : (8/10) - Roasted Chicken Leg - Pen - Ink Bottle - Log Book - Bag of Diced Carrots - Leather Pouch -- 98 gold - Leather Pouch - Paper (Thief's note)
Equipped : (3/10) - Brown Hooded Cloak - Mage Stone - Mage Mail
Active Abilities : - Magic Control - Pathic -- Kinetic Control
Passive Abilities :
Conditions : - Cracked rib cage (-1 Movement) - Bruised hips (-1 Movement) - Bruised shoulders (-1 arm use) - Stunned (-1 actions, ends in 1 turn)
Name : "The Iron Mauler" (TheKebbit) [ - ] = - > "Uhhhgg..."
Lifting your head up from the table, you stretch your arms out in front of you and knock over several tin mugs that were once filled to the brim with beer.
Looking around, you find yourself in a tavern that has a few people in it and a tall, skinny cloaked fellow who stumbles drunkenly in through the door.
Man, you must've drank a hell of a lot because you can't remember how the hell you even got here.
Race : Human Inventory : (1/10) - Great Hacksaw
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Colossus (+1 to physical strength rolls, but cannot wear normal armor)
Conditions :
World Events: Time of day: Day Weather: Drizzle (Outside lighting : Medium)
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Mon May 14, 2012 11:06 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll to Dodge - Equilibrium (Roll 83)
>Stay hidden until sounds cease. Then carefully peek out.
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Mon May 14, 2012 11:10 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Equilibrium (Roll 83)
>Blend in with the people, hide form pursuers.
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Mon May 14, 2012 11:14 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Equilibrium (Roll 83)
> ... Children should not be that nonchalant about killing people. Search the mage quickly, grab anything important, then follow. Turn off stance too.
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Mon May 14, 2012 11:54 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: Roll to Dodge - Equilibrium (Roll 83)
>Survey surroundings and find out who is going to try and kill me.
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Tue May 15, 2012 12:34 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Equilibrium (Roll 83)
Get a couple of stiff drinks from the bartender and drink until my pain is gone.
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Tue May 15, 2012 2:00 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Equilibrium (Roll 84)
Roll 84 ____________________
Name : Siamnyan (Roast Veg) [ 5 ] = 5 > You hop to the ground, and attempt to blend in with the rather scarce number of people around.
However, instead of blending in, everyone around you panics and runs away. It probably has something to do with the fact that you're a 7 foot bipedal wolf.
Behind you, you hear the other wolves leaping to the ground, barking and running at you.
Race : Lupus Inventory : (2/10) - 124 gold coins - News Paper ("Caelum Declares 'Witch Hunt Over'") - Longsword
Equipped : (1/10) - Elbow Spikes
Memory : - ???'s Scent (Scent of a mage)
Active Abilities : - Scent Tracker
Passive Abilities : - Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)
Conditions :
Name : Aeeng (Tokochiro) [ - ] = - > CHILL MODE ACTIVATED
DISPLAYING LAST ROLL:
"Powering up your limbs, you try your best to swim to the other bank. By the time you're made it, you've been swepted south-wards by a lot, and instead of the open plains that was up north, you find yourself at the edge of a massive forest."
Race : Human Inventory : (4/10) - Longsword - Shortsword - Parrying Dagger - Ivy Heart
Equipped : (0/10)
Active Abilities : - Power Flow - Burst of Energy (+2 physical skills, one-time use)
Passive Abilities : - Forest Friend (Talk to trees) - Grounded (Resistance to electrical attacks) - Flee! (+1 Running) - Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)
Conditions :
Name : Gorf "Choppy" Harkelsan (Natti) [ 1 ] = 1 > You stay under cover and wait for the sounds to silence themselves. Instead, you here them a bit further off towards the gate instead of turning quiet.
Race : Dwarf Inventory : (0/10)
Equipped : (2/10) - Knuckle Spikes -- Deep Impact - Sprint Shoes
Active Abilities :
Passive Abilities : - Craftsdwarfship (+1 to rolls involving crafting)
Conditions :
Name : Dandelion Bryant (TorrentHKU) [ 4 ] = 4 > ... Children should not be that nonchalant about killing people. Well, it seems like only the boy and the pup are. The girl and bat creatures seem rather displaced.
Walking over to the bat-thing that the girl is holding, the boy says a few words to it (her?) without any response.
The one standing speaks up:
"She can't speak this tongue."
"... Alright. We'd better get to the city soon before more of these guys show."
Searching the mage, you grab a shortsword and its sheath off of his belt and a rather large ruby attached to a leather strap off of his wrist. You follow the others as they head west and eventually hit a massive forest. A path not too far off cuts straight into the trees.
Kark - "Path or no path? We might run into more people if we take it."
Race : Lupus Inventory : (5/10) - News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'") - Leather Pouch -- 1085 gold coins - Large Gauntlet (Qty. 1) - Giant Diamond - Ruby
Equipped : (2/10) - Hammerplate Gauntlet - Typhoon (Qty. 2) (+1 leg actions) - Scabbard -- Quality Claymore - Scabbard -- Shortsword
Active Abilities : - Art of 6 Limbs: Muay Thai - Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)
Passive Abilities : - Feet of Fury (+1 to running, jumping, or kicking)
Conditions : - Missing Left Arm
Name : Constantin (Tomaster) [ 5 - 1 - 1 - 1 ] = 2 > Slowly making your way to the bar, you sit yourself down and ask for a drink, and recieve a tin mug filled to the brim with beer. Drinking it down, you feel your pain go away after a few minutes, and a pleasent buzz fills your mind.
Race : Chirop Inventory : (8/10) - Roasted Chicken Leg - Pen - Ink Bottle - Log Book - Bag of Diced Carrots - Leather Pouch -- 98 gold - Leather Pouch - Paper (Thief's note)
Equipped : (3/10) - Brown Hooded Cloak - Mage Stone - Mage Mail
Active Abilities : - Magic Control - Pathic -- Kinetic Control
Passive Abilities :
Conditions : - Cracked rib cage (-1 Movement) - Bruised hips (-1 Movement) - Bruised shoulders (-1 arm use) - Buzzed (-1 Accuracy actions, nullifies debuffs from pain, ends in 4 turns)
Name : "The Iron Mauler" (TheKebbit) [ 6 ] = 6 > Looking around, you don't see anyone in the tavern that looks like they want to kill you. And there's barely any activity at all, just a handful of guys drinking their drinks at tables and another guy at the bar.
Race : Human Inventory : (1/10) - Great Hacksaw
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Colossus (+1 to physical strength rolls, but cannot wear normal armor)
Conditions :
World Events: Time of day: Day Weather: Clear
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Wed May 16, 2012 1:42 am |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: Roll to Dodge - Equilibrium (Roll 84)
See if there's anything to eat around them these here roudaparts.
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Wed May 16, 2012 1:53 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Equilibrium (Roll 84)
Order food, order more alcohol in a flask. Then ask and see where the nearest healer is.
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Wed May 16, 2012 2:50 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Equilibrium (Roll 84)
> Turn around and howl at the Lupus.Is the plural of Lupus Lupi? EDIT: Code: <KarkHopkins> hey roast <KarkHopkins> "Is the plural of Lupus Lupi?" <KarkHopkins> just Lupus <Veg> k
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Wed May 16, 2012 11:52 am |
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