View unanswered posts | View active topics It is currently Sat Dec 28, 2024 5:22 pm



Reply to topic  [ 5 posts ] 
 Wounds 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Wounds
So, I was looking at wounds, and I realised that there is BurstDamage and EmissionDamage.

Which is the difference between those?


Wed May 02, 2012 4:11 am
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Wounds
Afaics BurstDamage comes into effect when the wound emits it's first burst of particles, and on every other burst (defined in BurstSpacing or something). EmissionDamage, I would assume, comes into effect every time a particle is emitted.


Wed May 02, 2012 5:03 am
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Wounds
Lets say I have
BurstDamage = 2.5
EmissionDamage = 0.025
ParticlesPerMinute = 300
EmissionCountLimit = 200
BurstSize = 10
BurstScale = 4

Upon having this wound inflicted, an actor will instantly lose 2.5 health (BurstDamage) and splash (burst) out 10 blood drops (BurstSize) at 4 times the regular emission velocity. (BurstScale)
For the bleeding afterward:
5 Emissions (blood drops) per second (300 [ParticlesPerMinute] / 60 [seconds per minute])
40 Seconds of bleeding (200 [EmissionCountLimit] / 5 [emissions per second])
5 Total bleeding damage (0.025 [EmissionDamage] * 200 [EmissionCountLimit])
0.125 Bleeding damage per second (5 [emissions per second]* 0.025 [EmissionDamage])


Thu May 03, 2012 2:03 am
Profile
User avatar

Joined: Sun Dec 25, 2011 7:23 am
Posts: 269
Reply with quote
Post Re: Wounds
I'm pretty sure burst damage is the initial damage you receive, while emission damage is more like bleeding and stuff.


Thu May 03, 2012 2:23 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Wounds
Azukki wrote:
Lets say I have
BurstDamage = 2.5
EmissionDamage = 0.025
ParticlesPerMinute = 300
EmissionCountLimit = 200
BurstSize = 10
BurstScale = 4

Upon having this wound inflicted, an actor will instantly lose 2.5 health (BurstDamage) and splash (burst) out 10 blood drops (BurstSize) at 4 times the regular emission velocity. (BurstScale)
For the bleeding afterward:
5 Emissions (blood drops) per second (300 [ParticlesPerMinute] / 60 [seconds per minute])
40 Seconds of bleeding (200 [EmissionCountLimit] / 5 [emissions per second])
5 Total bleeding damage (0.025 [EmissionDamage] * 200 [EmissionCountLimit])
0.125 Bleeding damage per second (5 [emissions per second]* 0.025 [EmissionDamage])


This is the best explanation I could have gotten. Thanks!


Thu May 03, 2012 10:46 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.048s | 14 Queries | GZIP : Off ]